Rune axe...

HumanSteak

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Seriously, rune axe really sucks... I still prefer dwarven axe for it's low weight and better hit chances. Any way to make it like...useful?
How about making it lightning elemental? Like that charge attack could do same as golden axe but with a decent amount of lightning damage based on lightning level and trains lightning.
 

evilsquirrel

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we don't need another gold axe...but yeah, i agree - its a rune axe, it should have some sort of elemental theme to it.

lightning would be good since there aren't any lightning items
 

Thothie

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Meh, noticed a typo on the accuracy of that thing... Fixed...

The Rune Axe is actually supposed to have about the same stats of the Torkalath Blade. It is actually *slightly* faster, with better range, and only slightly less accurate.

Torkie said:
const MELEE_RANGE 64 //range
const MELEE_DMG_DELAY 0.3
const MELEE_ATK_DURATION 0.7 //speed, higher = slower
const MELEE_ENERGY 1
const MELEE_DMG 160
const MELEE_DMG_RANGE 70 //damage +/-
const MELEE_DMG_TYPE slash
const MELEE_ACCURACY 80%
const MELEE_STAT swordsmanship

rune_axe said:
const MELEE_RANGE 80
const MELEE_DMG_DELAY 0.6
const MELEE_ATK_DURATION 0.7
const MELEE_ENERGY 4
const MELEE_DMG 160
const MELEE_DMG_RANGE 70
const MELEE_DMG_TYPE slash
const MELEE_ACCURACY 75%
const MELEE_STAT axehandling

dwarven_axe said:
const MELEE_RANGE 35
const MELEE_DMG_DELAY 0.6
const MELEE_ATK_DURATION 0.9
const MELEE_ENERGY 0.4
const MELEE_DMG 140
const MELEE_DMG_RANGE 75
const MELEE_DMG_TYPE slash
const MELEE_ACCURACY 80%
const MELEE_STAT axehandling

...as for the golden axe... It actually has about the same stats as the Great Axe (only difference being it is actually doing slightly less damage). It's power comes in on the damage multiplier those are vulnerable to it tend to use - been adjusting that across the board.

The Rune Axe's magic thing is that it is hasted... And I do warn you, you do not want all your weapons to have elemental attributes, as that will get you into trouble down the line.
 
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