http://www.thothie.com/msc_dev4/bludgeon_gaz.rarPhosphorcracker said:Throw me that Bludgeon source texture, but the model viewer had no problems with the importet textures doe...
Doesn't matter what color it is, blue is merely an arbitrary standard, it just has to be the last color in the palette. (If it's blue, and not the last color, it won't work.)Phosphorcracker said:Yep that was it http://puu.sh/rD92H/790cab962f.jpg, you could have told me that the parts that i want to be transparent need to be 0000ff, unless that changes from model to model ? your way of explaining that above was not clear to me. may have been another incompatibility with me and english xD.
Maek eet. Though "35 sword like blood drinker but moar demonic" isn't really specific enough to do much of anything with from this end.Phosphorcracker said:As i mentioned on my swords thread Id love to see a hightier sword (35), if it drops or is an craftable, meh both would be okay but id prefer it to be an craftable.
Same model as blooddrinker but with a more demonic feel about it, give it some darker color, I guess we cant make animated textures ? Make it look like the blade is about to burst and shatter any moment with a dark red light breaking through pieces where its already damaged. Or take any other sword model you see fit.
craft recipe: any amount of blooddrinkers ( dunno if there is a limit to 1 per player or not) dark tomas, some other stuff thats a pain to gather, you get the idea.
How about that greater hoarfrost/hoarfrost blade? :roll:Phosphorcracker said:Let me try again:
skill needed: 35, as we have alot of weapons with that cap
model: maybe blooddrinker, or even a new model alltogether
damagetype: Dark or acid, or whatever you see fit/needed in the current meta
damage range: for a simple sword that wacks hard id point at 220-240 uncharged swing (firebreaker hits 240, wintercleaver 260, sword parry can be very usefull but so is bluntarms stun or wintercleavers slow) *numbers gained at hitting a rat
attack speed: same as blooddrinker
special ability: i dont know if there is one needed. I dont know if it would be too strong to keep the lifeleech.
its gotta be a 2 handed sword.
Well, the good news is, for weapons, you don't have to animate. A static mesh works fine - we just glue it into the related viewmodel, stick it on a bone, and walah, animated.Phosphorcracker said:I don't know if I even can animate, so yeah.
thats probably due to the limited cases where parrying really is usefull. I havent played with a shield ever, I didnt play every map there is, but as of now I only know 1 mob that I parry to mitigate the insane damage. Iam talking about the torkalath sword mistress, they hit like a truck even through gpop and iceshield. And their attack animation is already slow and with a blunt stun + ice dot slow its slow enough to be worthwhile to skip 1 - 2 attacks to get that parry out.Thothie said:Like the Felewyn blade, you'd lose the parry option in the process, but sacrificing defense for offense doesn't seem to bother folks much.
I think Sword Art Online covered this best - but SAO:Abridged covered it funnier, so:Phosphorcracker said:On the other hand is the question is it the right way to justify something by the assumption of content thats gonna be even more challenging no matter what ?
Meh, IDK if I can rig it up so you can return to attacking more quickly - not sure if that's handled on the animation side or the attack registry side, would have to fiddle and find out.Phosphorcracker said:parry is too slow to handle to bother folks much. If parrying would be faster it might get too strong. I have noticed that you can almost instantly get your sword or lance up for a parry but it takes quite some time to switch to attack again.