ceriux
Adventurer
so open morrowind might have multiplayer support. might be a good new engine for msc to move to =)
http://www.moddb.com/engines/openmw
http://www.moddb.com/engines/openmw
So, basically there could be a port of MSC to MW or just use the engine to power MSC so you wouldn't have to deal with GldSrc issues anymore?ceriux said:zeus i dont see why it would be a bad idea. the games have similar mechanics, the openmw engine will be OPEN source and even compatible with already existing mods. so, it should be fairly easy to make as well.
ceriux said:zeus i dont see why it would be a bad idea. the games have similar mechanics, the openmw engine will be OPEN source and even compatible with already existing mods. so, it should be fairly easy to make as well.
Regorty said:So, basically there could be a port of MSC to MW or just use the engine to power MSC so you wouldn't have to deal with GldSrc issues anymore?ceriux said:zeus i dont see why it would be a bad idea. the games have similar mechanics, the openmw engine will be OPEN source and even compatible with already existing mods. so, it should be fairly easy to make as well.
Suck my dick faggot I do what I wantzeus9860 said:ceriux said:zeus i dont see why it would be a bad idea. the games have similar mechanics, the openmw engine will be OPEN source and even compatible with already existing mods. so, it should be fairly easy to make as well.
I never said it would be a bad idea.
Though begging and posting an image of someone praying is a bad idea, it ruins stuff.
Lucifer Majiskus said:Suck my dick faggot I do what I want
TheOysterHippopotami said:He does what he wants. And he wants you, zeus.
And you're invitedTheOysterHippopotami said:He does what he wants. And he wants you, zeus.
MS:C community said:Is this the thread where we talk about stealing yet even more content from Morrowind?
Thothie said:Converting a single player game to multiplayer is a coding nightmare, one that I've yet to see pulled off well. It certainly would be nice to see though.
I have NIF converters for Milkshape, so we could convert some of our models over. They don't do animations though, which would be a huge bugger. There maybe better converters for 3DSMax, that maybe FER could handle (I can't make heads nor tails of 3DSMax myself). I suppose our orcs wouldn't look too out of place among Morrowind graphics with some tweaking.
Maps would have to be redone from scratch. Morrowind maps are made up of groups of models though, so it may not be entirely outside the remaining team's skill set. It's tricky to align them proper though. The chrome caves in Nasharlwatitz are actually made up of several Morrowind cave models glued together, so it's not impossible - just really tricky.
I dunno what it is about 3DSMax and the various spin offs, but I canna so much as reposition the camera. :\
Thothie said:I dunno what it is about 3DSMax and the various spin offs, but I canna so much as reposition the camera. :\