New Version?

ceriux

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lol actually thats one of three models, that monster was my first ever attempt at making an animated model before i was any good at modeling at all? now i can throw together a model with in a day or so as long as im motivated. maybe even less.
 

Thothie

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"as long as im motivated" ... famous last words.

Believe me, the last thing the game needs now is more unmotivated modders. Motivation is in short supply, and what little we have is attacked almost every day by someone or other either insulting our efforts (hint hint) or actively attempting to sabotage them. ;)
 

ceriux

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Thothie said:
"as long as im motivated" ... famous last words.

Believe me, the last thing the game needs now is more unmotivated modders. Motivation is in short supply, and what little we have is attacked almost every day by someone or other either insulting our efforts (hint hint) or actively attempting to sabotage them. ;)


yeah hint hint, telling me that my obviously better work its crappy compared to a model someone looked like they chewed on? ( that was a hit ) is great for motivation and that would never kill any of it what so ever? i mean if i would have at least gotten constructive criticism vs "we already have an elf model" (insert pic of rigidity block man who's badly clothed) the models might have been finished and uv'd that day and textured the next. i wont lie i might not be able to animate very well/fast, but i garuntee the msc guy rig would have worked just fine till i was able to slowly piece together a set of worthy animations...
 

FER

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So you can animate? because if you want I can animate whatever you came up with
 

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Not to keep dredging this more and more off topic but I've learned the best way to stop people from giving you shit criticism is to man up and finish something, no matter how much shit they give you. If you consistently put out anything that's useful then unless they one up you with something more useful then their point becomes moot.

Don't let people shitting on you stop a project, use it to advance it and motivate yourself. Complain all you want about ripped/copied/low quality/etc work, but the real way to make your point is to out do it and actually deliver it. /Rant

Somewhat on topic, I've got a few more tidbits of information that are making the upcoming patch even better. I don't want to release anything and get people all excited, so you'll just have to wait until the damn thing is out or someone else mentions it.
 

Orochi

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At some point I'm going to go through and HD-ize all the older models like guards and such. The mix of LD and HD makes my eyes twitch.
 

Thothie

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Keep in mind that I'm wary that some of the ATI folks may not be able to handle a hoard of HD models on their screen with our OpenGL render, so it may not be a good idea to HD any monster that appears in large numbers (eg. orcs or spiders)... I've got one or two models that are far too high poly for their own good coming into the fray that'll likely put that to the test.

I've no affected ATI cards to test with myself, and I know different varieties of render affect such cards in different ways (such as wpoly vs. epoly vs. lights vs. sprites) - so the only real way I have to test is to throw some nasty high-poly models on the screen and see if players start screaming "laaaag" at the appropriate moments.

It *may* be possible to work out some sort of low-poly client side cvar option to use alternate models when available, but I can't be certain of it.
 

FER

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Well spiders have gone from the 570 poly model to the 1500 one.
Right now things like NPCs and orc are so low poly its more than possible to come up with something that looks better without skyrocketing polycount, better textures could do wonders too.
 

DarkTerror

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I think ATI cards could handle them well. I am still fine with mine. You could however add the option to enable or disable HD-models.
The only thing causing low fps for me are some maps like helena and deralia. Maybe try fixing/improving them somehow, I would volunteer to compile them.
 

Thothie

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I don't see any way to add anymore vis blocking to Helena without insanely complex restructuring... Although, it would help a little if I gave up on the catapult idea... Only other ideas I have are to stretch that middle apartment complex out even further and have the mountain curve around to replace the fence. It'd be ugly though - you'd no longer see the larger apartments from the Thornlands entrance.

There's no source for Deralia, it would need to be rebuilt from scratch. Unlike Foamy, I believe it could be done without tossing the tower into a corner, however.
 

Hakariaki

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Any hint of when the patch will be out? i'm starting to wonder if there even comes out this year:/

What work is missing on the current patch that you want in it for to be released?
 

Thothie

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Meh, I'm *hoping* for a new-years, or at the very least, a January 2010 release, if we're lucky.

...and it pisses me off to have to say that no end, considering we were apparently ready to go back in June.

We *may* have to delay most of MiB's major code changes to pull that off, which means no new bank system and forgoing some long standing bug fixes. What'll be left, is maybe six new high end maps, or so, and some new items to go with, coupled with various script fixes, and a few code side ones.

My biggest worry is that we'll rush things and fsk something up (which will no doubt appear in Nerflog 2.0 the following patch) - kinda cramming stuff in, at the moment. The June release wasn't going to include Shad Palace or The Wall, and the main objectives at the moment are to get those two maps ready, items to go with them, and patch up a security hole or two - something to make this patch worth having, at least. I'm hoping to get in some more code tweaks as well, but I'm not sure if there will be time, at the rate things are going.
 
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