Max character level

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Raider666

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So I have heard that the game breaks at level 60. How about a cap at 59?

Would really like to see a burst of high level content for msc!
 

Postal

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Facepalms, inbound.

Facepalm.gif




/facepalm
 

FER

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Well, you dont get frozen if your HP is more than 1000 i think
 

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FER said:
Well, you dont get frozen if your HP is more than 1000 i think
Electricity also does 0 dmg... quite handy in Shad palace solololololing
 

Thothie

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There's a lot of bugs that crop up, especially with FN characters, including character corruption, "pulsing" HP (hp jumps, and reads incorrectly), negative-vampire effects (vampire heal damages you instead of heals you), failure to read total HP on server correctly (crashes server if it returns negative), NPC reading HP wrong (also crashes if returns negative), XP calc inversion, XP transfer to wrong stat or non-existant stat, etc. etc.

It's more a matter of game balance than bugs though. The number of high level maps in the game are not even sufficient to occupy the number of characters hovering near 40. It ain't anywhere near ready to handle 60, and won't be for a very long time.

Although I was considering going level 45, after we get Umulak and Sorc Villa up.
 

Stoned

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Thothie said:
There's a lot of bugs that crop up, especially with FN characters, including character corruption, "pulsing" HP (hp jumps, and reads incorrectly), negative-vampire effects (vampire heal damages you instead of heals you), failure to read total HP on server correctly (crashes server if it returns negative), NPC reading HP wrong (also crashes if returns negative), XP calc inversion, XP transfer to wrong stat or non-existant stat, etc. etc.

It's more a matter of game balance than bugs though. The number of high level maps in the game are not even sufficient to occupy the number of characters hovering near 40. It ain't anywhere near ready to handle 60, and won't be for a very long time.

Personally, I think you should work on balancing the game then balancing it with maps. It doesnt work like that.
 

TheOysterHippopotami

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Stoned said:
Thothie said:
There's a lot of bugs that crop up, especially with FN characters, including character corruption, "pulsing" HP (hp jumps, and reads incorrectly), negative-vampire effects (vampire heal damages you instead of heals you), failure to read total HP on server correctly (crashes server if it returns negative), NPC reading HP wrong (also crashes if returns negative), XP calc inversion, XP transfer to wrong stat or non-existant stat, etc. etc.

It's more a matter of game balance than bugs though. The number of high level maps in the game are not even sufficient to occupy the number of characters hovering near 40. It ain't anywhere near ready to handle 60, and won't be for a very long time.

Personally, I think you should work on balancing the game then balancing it with maps. It doesnt work like that.
It doesn't matter what order you do a set of tasks in, so long as they all get done.
 

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TheOysterHippopotami said:
Stoned said:
Thothie said:
There's a lot of bugs that crop up, especially with FN characters, including character corruption, "pulsing" HP (hp jumps, and reads incorrectly), negative-vampire effects (vampire heal damages you instead of heals you), failure to read total HP on server correctly (crashes server if it returns negative), NPC reading HP wrong (also crashes if returns negative), XP calc inversion, XP transfer to wrong stat or non-existant stat, etc. etc.

It's more a matter of game balance than bugs though. The number of high level maps in the game are not even sufficient to occupy the number of characters hovering near 40. It ain't anywhere near ready to handle 60, and won't be for a very long time.

Personally, I think you should work on balancing the game then balancing it with maps. It doesnt work like that.
It doesn't matter what order you do a set of tasks in, so long as they all get done.

Not really, you could make it so that the highest amount of xp you will ever see in MSC would be the_wall xp (easier tho, the_wall isnt 40+ its like 50+) while the only weapons that we would have are BD, fshard, BH, neck hunter, etc, all the high level weapons that would get us through. But this brings me to another point, neck hunter is a level 30 SA weapon and it simply sucks for something that high. Yes, yes I know of the charge at 32 making it actually seem like a level 30 weapon but it should be pretty good once you hit level 30 and become a bit better around 32. In other words, the neck hunter needs to be buffed just a tad bit, not a lot but a bit. Now I know your probably gonna ignore me Thothie or you might reply back saying I just want myself to 'pwn' harder, thats not true. Thothie, you need to take this into your perspective that buffing things arent for grinding purposes or advantages, but rather balancing purposes.
 

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Tis all beside the point.

Every MMORPG sets its level cap along with the world's expansion for the same reasons we have all these years. Every time they raise the level cap by 10 in DDO, Everquest, or WoW, it comes together with an epic-level world expansion to give those epic-level players something to do other than turn back in on the lower level worlds and break the item economy and game play with all those extras with which they've nothing better to do.

tl-dr_do_you_have_any_idea_how_fast_you_were_scrolling.jpg
^_^

We've doubled the effective level cap over the past three years or so, in addition to having increased treasure frequencies exponentially, and said raising has outstripped the ability of the world to prevent the overflow of items, but raising it further, just now, would only accelerate those difficulties. I *think* we can get away with raising the cap another 5 levels with another two or three high level maps, and some high end items that require burning off some of those excesive treasure hordes to acquire (via the smithies and alchemists in Sorc Villa - in addition to the option of running into the town while it is hostile.)
 

Keldorn

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Postal said:
FER said:
Well, you dont get frozen if your HP is more than 1000 i think
Electricity also does 0 dmg... quite handy in Shad palace solololololing

Actually, that's due to having 50 or higher lightning sc levels.

I've heard about triggers not working correctly with characters over 1k hp though.
 

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Stoned said:
Not really, you could make it so that the highest amount of xp you will ever see in MSC would be the_wall xp (easier tho, the_wall isnt 40+ its like 50+) while the only weapons that we would have are BD, fshard, BH, neck hunter, etc, all the high level weapons that would get us through. But this brings me to another point, neck hunter is a level 30 SA weapon and it simply sucks for something that high. Yes, yes I know of the charge at 32 making it actually seem like a level 30 weapon but it should be pretty good once you hit level 30 and become a bit better around 32. In other words, the neck hunter needs to be buffed just a tad bit, not a lot but a bit. Now I know your probably gonna ignore me Thothie or you might reply back saying I just want myself to 'pwn' harder, thats not true. Thothie, you need to take this into your perspective that buffing things arent for grinding purposes or advantages, but rather balancing purposes.


It's fine as it is, except the explosion sound. That seems to bug everyone.
 

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Postal said:
Stoned said:
Not really, you could make it so that the highest amount of xp you will ever see in MSC would be the_wall xp (easier tho, the_wall isnt 40+ its like 50+) while the only weapons that we would have are BD, fshard, BH, neck hunter, etc, all the high level weapons that would get us through. But this brings me to another point, neck hunter is a level 30 SA weapon and it simply sucks for something that high. Yes, yes I know of the charge at 32 making it actually seem like a level 30 weapon but it should be pretty good once you hit level 30 and become a bit better around 32. In other words, the neck hunter needs to be buffed just a tad bit, not a lot but a bit. Now I know your probably gonna ignore me Thothie or you might reply back saying I just want myself to 'pwn' harder, thats not true. Thothie, you need to take this into your perspective that buffing things arent for grinding purposes or advantages, but rather balancing purposes.


It's fine as it is, except the explosion sound. That seems to bug everyone.

Its a tad bit under powered with the normal attack, what bothers people is the fact it pushes enemys away. This pisses off lower levels.
 

TheOysterHippopotami

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I don't think the neckhunter could be considered underpowered even if it didn't have the charge attack at all. It's a ranged weapon with infinite ammo so if one has enough patience he can kill almost any monster in the game without taking a single damage point. If anything, the neckhunter is overpowered once you get the charge. After all, it's one of the only weapons a high level will use nowadays. That said, i am totally opposed to both nerfing it and buffing it. The solution is to create more weapons for other skills that are just as good as neckhunter. The only thing that needs to be changed is the damned explosion noise.
 

Marisa

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I don't have a problem with the explosion noise honestly, I worry the replacement would be too high pitched, too tinny, too pew pew, or too sharp and short. I like deep boom explosions, and this doesn't hit that, but it's just a little dagger, so it's not bad.
 

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TheOysterHippopotami said:
I don't think the neckhunter could be considered underpowered even if it didn't have the charge attack at all. It's a ranged weapon with infinite ammo so if one has enough patience he can kill almost any monster in the game without taking a single damage point. If anything, the neckhunter is overpowered once you get the charge. After all, it's one of the only weapons a high level will use nowadays. That said, i am totally opposed to both nerfing it and buffing it. The solution is to create more weapons for other skills that are just as good as neckhunter. The only thing that needs to be changed is the damned explosion noise.

This man speaks the truth, it's a hitscan and fast. We had a squad of neckies on the beginning of shad palace, sure it crashed. But those bludgeons died faster than swords could do.

As for the sound, it just needs to be lowered a lil.
 

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Postal said:
TheOysterHippopotami said:
I don't think the neckhunter could be considered underpowered even if it didn't have the charge attack at all. It's a ranged weapon with infinite ammo so if one has enough patience he can kill almost any monster in the game without taking a single damage point. If anything, the neckhunter is overpowered once you get the charge. After all, it's one of the only weapons a high level will use nowadays. That said, i am totally opposed to both nerfing it and buffing it. The solution is to create more weapons for other skills that are just as good as neckhunter. The only thing that needs to be changed is the damned explosion noise.

This man speaks the truth, it's a hitscan and fast. We had a squad of neckies on the beginning of shad palace, sure it crashed. But those bludgeons died faster than swords could do.

As for the sound, it just needs to be lowered a lil.
TheOysterHippopotami said:
I don't think the neckhunter could be considered underpowered even if it didn't have the charge attack at all. It's a ranged weapon with infinite ammo so if one has enough patience he can kill almost any monster in the game without taking a single damage point. If anything, the neckhunter is overpowered once you get the charge. After all, it's one of the only weapons a high level will use nowadays. That said, i am totally opposed to both nerfing it and buffing it. The solution is to create more weapons for other skills that are just as good as neckhunter. The only thing that needs to be changed is the damned explosion noise.

Did you take in the factor its not that easy to find a good distance away? If its just an arena type area with flat land and maybe falls off into a pit (ms_snow's ice bone lord and bloodroses's atholo/venevuvus arena) its just useless with the range. The boss will just run up to you and attack you :|
 

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Lern2hitnrun

Small arms users aren't tanks, you don't stand still.
 

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Postal said:
Lern2hitnrun

Small arms users aren't tanks, you don't stand still.

True but, let me tell you what HAS to be buffed. The Torkalath bow, it does WAY TO LOW amount of damage for a level 30 bow. you should do like 30 or 40. 30*3= 90 damage done, 40*3= 120 damage done, thats still a minute amount of damage for a level 30 weapon.
 

TheOysterHippopotami

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They should just let you use arrows in conjunction with the Torkalath bow. Jagged arrows x 3 ftw.

That said, I do not have a Torkalath bow so I don't know how much it sucks. I have only heard it sucks.
 

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TheOysterHippopotami said:
They should just let you use arrows in conjunction with the Torkalath bow. Jagged arrows x 3 ftw.

That said, I do not have a Torkalath bow so I don't know how much it sucks. I have only heard it sucks.

it does around 10-11 damage a hit. Hits three times every shot o_O I have no clue what they were thinking.
 

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It also hits through targets, so you can hit multiple enemies at once
 
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