==== INTRO ==== Today I'd like to present an all-in-one MS:C FGD file for J.A.C.K. In my opinion, J.A.C.K. is a solid editor. It has one unfortunate drawback though: It doesn't allow FGD files to refer to each other. Having just one FGD file fixes that. Therefore, I have merged the following files into one: halflife.fgd, distributed with J.A.C.K. on Steam halflife.fgd as found here ms1.4.fgd, also found here Obsolete entities have been removed and the FGD file now points to a whole bunch of custom sprites and models, partially thanks to Avacado Maelstrom and banan2288. See jack_msc_changelog.pdf for a detailed list of changes/additions to the FGD file, as well as full credits. ==== DOWNLOAD ==== You can download the FGD file here. To install, extract the contents of the ZIP archive to your ...\JACK\ folder. You should end up with a folder structure looking something like this: Load the FGD file into J.A.C.K. and you're almost good to go; you'll also want to load zhlt.fgd but you won't need anything else. Note: This FGD file uses J.A.C.K.'s extended FGD file format. Therefore it does not work in Hammer. Hammer will freeze if you try to load this FGD file. The solution: Download J.A.C.K. for free or purchase the slightly newer version on Steam. ==== SCREENSHOTS ==== (all screenshots can be clicked to enlarge) Point-based entities in-editor Woo, connections! Easy skybox selection Entity Help preview Easy creation of brush-based entities by right-clicking ==== FUTURE UPDATES ==== I aim to add much more entity help info (accessible in-editor through Object Properties --> Help). This is the main reason why I need to use J.A.C.K.'s extended FGD file format. New MS:C entities, should they be made, will also be added to future versions of this FGD file.