- Joined
- Jan 5, 2006
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Here is what I think about magic:
Incredibly weak! Awfully long to train because it's so weak... and the only way to train in this, is by exploiting. And c'mon lv 16 lightning does in average 5 or 6 dmg (I noted the damages and had this result) and fire dart 8 to 10! Why bother leveling for hours and hours to get high levels in magic while a same level blunt arrow does more damage?
Wizards and mages are supposed to be feared but in msc they are a real joke so i'd like to bring some suggestions to make it interesting to train in magic more than any other skills.
Either raising damage for erratic lightning and fire dart by 3 or 4 times, or creating many more spells. Anyway erratic lighning and fire dart are getting kind of old.
FIRE SPELLS (most powerful spells but kinda slow to cast)
LV 1 Fire dart
LV 3 Firebolt (X2 dmg fire dart)
LV 5 Fireball (X4 dmg fire dart + increased radius)
LV 7 Fireblast (X6 dmg fire dart + huge radius)
LV ? Firestorm (Whatever it is)
LV ? Flame Blade (Summons a powerfull flame blade as weapon for the duration of the spell, raising Fire skill without raising sword skill)
ICE SPELLS (Generally weaker than fire but slowing effect, could use the same code as when we stun enemies with a blunt weapon)
LV 2 Icebolt (same dmg as fire dart)
LV 4 Ice spike (An ice spike flies toward the opponent at very high speed, could maybe use the HL1 crossbow bolt firing code)
LV 6 Ice lance (same as ice spike but stronger)
LV 7 Freeze (Weak damage but large radius and long lasting slow effect)
LV ? Snowstorm (Whatever it is)
LV ? Frost mace (Summons a mace weaker than the flame blade but stunning enemy on every hits)
LIGHTNING SPELLS (Generally weaker than fire but stronger than Ice but fast attacking)
LV 1 Erratic lightning (Just a little bit less erratic lol)
LV 4 Chain lightning (Hits all enemies near the target)
LV ? Thunder storm (Whatever it is)
AFFLICTION SPELLS
LV 2 Poison thorns (Same dmg as fire dart + short lasting poison)
LV 3 Poison gas (Spawns a medium radius poison cloud)
LV 5 Acid Orb (Exploding orb just like a fireball, but poisoning enemies)
LV ? Scourge dagger (Summons a fast, deadly knife dealing poison dmgs)
DIVINATION SPELLS
LV 3 Holy bolt (Only effective against undeads, very powerfull)
LV 6 Greater Holy bolt (Same as holy bolt X2 dmg)
LV 5 Rejuvenate (Should just increase XP for every HP regained or if it's too hard to do Holy bolt should do all the divination level up.)
ETC. ETC. ETC.
Summoned weapons should not act like a normal weapon, just a weapon animation with a close ranged spell. So it would be 100% hit chance but at least the char would stay a pure mage.
Also, there should be a way to delete outdated spells if there's gonna be more.
As far as I know, mages are deadly but have really low defense and HP. What a mage should do is to cast protective spells, summon a few allies and unleash his powers before the enemies can get to him but if he gets surrounded, he's dead meat and that's the way it should be.
But such as it is, it's always easier to grab a weapon and hack the enemies because spells are useless.
Pure mages should not have a lot of HP and should not wear heavy armors because he would be overloaded due to his low strengh. There would be no need to change anything on the characters system, just add some spells and that would be fine.
I don't mean to put some pressure on the devs, I know that everything they did so far is incredible and great!
Incredibly weak! Awfully long to train because it's so weak... and the only way to train in this, is by exploiting. And c'mon lv 16 lightning does in average 5 or 6 dmg (I noted the damages and had this result) and fire dart 8 to 10! Why bother leveling for hours and hours to get high levels in magic while a same level blunt arrow does more damage?
Wizards and mages are supposed to be feared but in msc they are a real joke so i'd like to bring some suggestions to make it interesting to train in magic more than any other skills.
Either raising damage for erratic lightning and fire dart by 3 or 4 times, or creating many more spells. Anyway erratic lighning and fire dart are getting kind of old.
FIRE SPELLS (most powerful spells but kinda slow to cast)
LV 1 Fire dart
LV 3 Firebolt (X2 dmg fire dart)
LV 5 Fireball (X4 dmg fire dart + increased radius)
LV 7 Fireblast (X6 dmg fire dart + huge radius)
LV ? Firestorm (Whatever it is)
LV ? Flame Blade (Summons a powerfull flame blade as weapon for the duration of the spell, raising Fire skill without raising sword skill)
ICE SPELLS (Generally weaker than fire but slowing effect, could use the same code as when we stun enemies with a blunt weapon)
LV 2 Icebolt (same dmg as fire dart)
LV 4 Ice spike (An ice spike flies toward the opponent at very high speed, could maybe use the HL1 crossbow bolt firing code)
LV 6 Ice lance (same as ice spike but stronger)
LV 7 Freeze (Weak damage but large radius and long lasting slow effect)
LV ? Snowstorm (Whatever it is)
LV ? Frost mace (Summons a mace weaker than the flame blade but stunning enemy on every hits)
LIGHTNING SPELLS (Generally weaker than fire but stronger than Ice but fast attacking)
LV 1 Erratic lightning (Just a little bit less erratic lol)
LV 4 Chain lightning (Hits all enemies near the target)
LV ? Thunder storm (Whatever it is)
AFFLICTION SPELLS
LV 2 Poison thorns (Same dmg as fire dart + short lasting poison)
LV 3 Poison gas (Spawns a medium radius poison cloud)
LV 5 Acid Orb (Exploding orb just like a fireball, but poisoning enemies)
LV ? Scourge dagger (Summons a fast, deadly knife dealing poison dmgs)
DIVINATION SPELLS
LV 3 Holy bolt (Only effective against undeads, very powerfull)
LV 6 Greater Holy bolt (Same as holy bolt X2 dmg)
LV 5 Rejuvenate (Should just increase XP for every HP regained or if it's too hard to do Holy bolt should do all the divination level up.)
ETC. ETC. ETC.
Summoned weapons should not act like a normal weapon, just a weapon animation with a close ranged spell. So it would be 100% hit chance but at least the char would stay a pure mage.
Also, there should be a way to delete outdated spells if there's gonna be more.
As far as I know, mages are deadly but have really low defense and HP. What a mage should do is to cast protective spells, summon a few allies and unleash his powers before the enemies can get to him but if he gets surrounded, he's dead meat and that's the way it should be.
But such as it is, it's always easier to grab a weapon and hack the enemies because spells are useless.
Pure mages should not have a lot of HP and should not wear heavy armors because he would be overloaded due to his low strengh. There would be no need to change anything on the characters system, just add some spells and that would be fine.
I don't mean to put some pressure on the devs, I know that everything they did so far is incredible and great!