A whole list of things I'm gonna be doing, and stuff already done. Spoiler: New Things Add lore books add something to chests/base_treasurechest_array similar to where it looks for Loreldian Ore, save in this case it'd check which was the last book they found (if any). Only on player-unique chests Make test_scripts/item_test_script2-4 (demonstration items for test_scripts) Rig the test_scripts assistant (NPCs/script_assistant) to offer dev items (item_test1-4) New Module System for Monsters Split from Gargoyle task, gargoyle doesn't have enough to it for modules to really do anything here. Panther Eye For Oyster, will use the model of the cut HL monster. The idea is for it to be a stealther, attempting to attack only when the player's back is turned (doing extra damage and more attacks if it successfully does so), and fleeing when threatened, only attacking again when the player is turned away, or when cornered. ]http://half-life.wikia.com/wiki/Panther_Eye Chumtoad To do for Chumtoad: (These won't be addressed until after the next patch.) Traceline before attack Use proper scriptflag stacking ($get_scriptflags(<target>,<type>,type_value) is the one ya want, not <name>,name_value, as that'll just return the first value of <name>) Move blink cycle to a token Make it not deaf Change default explosion chance to 5% Use external apply force thing (monsters/externals->ext_repel <target> <origin> <strength> [vboost] [maxhp] [override:0|1]) Map-to-Map Dynamic Quests Don't count on it any time soon. Spoiler: Fixes/Adjustments Test the new elemental resist system Fix Get Item From Hands DQ NPC from saying '0' upon turning in an item effects: figure out why the fire CL effect is still sticky effects/effect_burn and effects/sfx_flames monsters/shadow_form tends to get stuck on top of your head if it gets too close. Flesh Eater Gauntlet Potion Centralize to be more in line with how other potions work Spoiler: Completed Tasks monsters/skeleton_ice2_hammer and monsters/ogre_ice both have ice d.o.t. that also does knockback Make delatching spiders run a teleport stuck check Gargoyle Monster Script shadowform - not taking holy DOT All the poisonous/affliction skeletons, reaver, slithar, venevus should be heavily resistant to acid and vulnerable to lightning. Split DOT functions from effect_base Oyster's Proprietary Map-to-Map Kill Quest Switch unholy blade to do defile DOT, regular attack and circle thing.