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Greatguys1's Scripting

Discussion in 'Dev Journals' started by greatguys1, Dec 20, 2017.

  1. greatguys1

    greatguys1 Adventurer Developer Warriors of the North

    Apr 20, 2013
    Item from Hands Dynamic Quest
    For Oyster. Using the dynamic quest system, a quest where you have to give an NPC an item from your inventory.

    Panther Eye
    For Oyster, will use the model of the cut HL monster.
    The idea is for it to be a stealther, attempting to attack only when the player's back is turned (doing extra damage and more attacks if it successfully does so), and fleeing when threatened, only attacking again when the player is turned away, or when cornered.

    To do for Chumtoad: (These won't be addressed until after the next-next patch.)
    • Traceline before attack
    • Use proper scriptflag stacking ($get_scriptflags(<target>,<type>,type_value) is the one ya want, not <name>,name_value, as that'll just return the first value of <name>)
    • Move blink cycle to a token
    • Make it not deaf
    • Change default explosion chance to 5%
    • Use external apply force thing (monsters/externals->ext_repel <target> <origin> <strength> [vboost] [maxhp] [override:0|1])
    Last edited: Dec 22, 2017

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