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Greatguys1's Scripting

Discussion in 'Dev Journals' started by greatguys1, Dec 20, 2017.

  1. greatguys1

    greatguys1 Adventurer Developer Warriors of the North

    238
    18
    Apr 20, 2013
    Yes
    A whole list of things I'm gonna be doing, and stuff already done.

    Make test_scripts/item_test_script2-4
    (demonstration items for test_scripts)
    Rig the test_scripts assistant (NPCs/script_assistant) to offer dev items (item_test1-4)
    New Module System for Monsters
    Split from Gargoyle task, gargoyle doesn't have enough to it for modules to really do anything here.​

    Panther Eye
    For Oyster, will use the model of the cut HL monster.
    The idea is for it to be a stealther, attempting to attack only when the player's back is turned (doing extra damage and more attacks if it successfully does so), and fleeing when threatened, only attacking again when the player is turned away, or when cornered.
    ]http://half-life.wikia.com/wiki/Panther_Eye

    Chumtoad
    To do for Chumtoad: (These won't be addressed until after the next patch.)​
    • Traceline before attack
    • Use proper scriptflag stacking ($get_scriptflags(<target>,<type>,type_value) is the one ya want, not <name>,name_value, as that'll just return the first value of <name>)
    • Move blink cycle to a token
    • Make it not deaf
    • Change default explosion chance to 5%
    • Use external apply force thing (monsters/externals->ext_repel <target> <origin> <strength> [vboost] [maxhp] [override:0|1])
    Map-to-Map Dynamic Quests
    Don't count on it any time soon.​
    Lore System
    Change player_cl_effects_special to have wall of text utilize non-collectible lore​

    Test the new elemental resist system

    Fix Get Item From Hands DQ NPC from saying '0' upon turning in an item

    effects: figure out why the fire CL effect is still sticky
    effects/effect_burn and effects/sfx_flames​

    monsters/shadow_form tends to get stuck on top of your head if it gets too close.

    Flesh Eater Potion

    Modernize Ethereal dagger's armor pierce
    • monsters/skeleton_ice2_hammer and monsters/ogre_ice both have ice d.o.t. that also does knockback
    • Make delatching spiders run a teleport stuck check
    • Gargoyle Monster Script
    • shadowform - not taking holy DOT
    • All the poisonous/affliction skeletons, reaver, slithar, venevus should be heavily resistant to acid and vulnerable to lightning.
    • Split DOT functions from effect_base :oldcool:
    • Oyster's Proprietary Map-to-Map Kill Quest :oldcool:
    • Switch unholy blade to do defile DOT, regular attack and circle thing.
    • Add lore system :oldcool:
     
    Last edited: Jun 18, 2018
    ladastance, Hush, Chimz and 3 others like this.
  2. greatguys1

    greatguys1 Adventurer Developer Warriors of the North

    238
    18
    Apr 20, 2013
    Yes
  3. greatguys1

    greatguys1 Adventurer Developer Warriors of the North

    238
    18
    Apr 20, 2013
    Yes
    ladastance likes this.
  4. greatguys1

    greatguys1 Adventurer Developer Warriors of the North

    238
    18
    Apr 20, 2013
    Yes
    Lore system is done- Sound warning, I made the video a bit too loud.
     
  5. Malachite

    Malachite New Adventurer Heroes of Dawn

    81
    2
    Dec 31, 2015
    Male
    United States
    yaay, rex if you need me to do any testing for your scripting let me know
     

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