i found an orc concept i like.

Gaz

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Feb 9, 2005
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Needs to be wider front on :) Cool concept, if a little porky :D
 

Vomica7

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Oct 16, 2005
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Gaz said:
Needs to be wider front on :) Cool concept, if a little porky :D

i already widened it :D

the current orc has a hunch back,
WERE NOT ALL PERFECT LIKE YOU GAZ!


 

Netrogor

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Blades of Urdual
Jul 3, 2005
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My information.
Gotta tell you Vomica, your work is awesome...

But this orc thing seems to be moving slower than some of your other awesome projects... meh, I'm probably just comparing your quality & speed with an NPC model to your quality & speed with a simple weapon (I presume simple, rather...) :p
 

Vomica7

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Oct 16, 2005
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Netrogor said:
Gotta tell you Vomica, your work is awesome...

But this orc thing seems to be moving slower than some of your other awesome projects... meh, I'm probably just comparing your quality & speed with an NPC model to your quality & speed with a simple weapon (I presume simple, rather...) :p

well the reason for that is...



i was making my baby a weapon.
<3
 

The Man In Black

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It's the Elite T gone troll! :oldlol:
 

Vomica7

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Oct 16, 2005
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y'know i can make a bunch of different orcs now.
whats the list of the orc variations?
i know brawler, thats pretty much the reason why i started this model.
 

Vomica7

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Oct 16, 2005
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i need to fix the back of the thighs but i think its goin pretty good.
 

evilsquirrel

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Vomica7 said:
y'know i can make a bunch of different orcs now.
whats the list of the orc variations?
i know brawler, thats pretty much the reason why i started this model.

orc variations -

Orc warrior
Orcish champion
Blackhand warrior
Blackhand scout
Blackhand archer
Elite blackhand archer
Orcish brawler
Orcich flayer
Orc shaman (fire)

Same goes for the Marogar tribe of orcs, minus champions and blackhand varieties...dont think theres a morc brawler yet either, although ye could change that by providing models...i also think thothie wanted some new varieties of orcs for Gaz's map and other future/in development maps...
 

PBarnum

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Jun 14, 2006
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vomica i love your work but im not really down with that model. I like how slim the orcs are now


that to me is a troll
 

Vomica7

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Oct 16, 2005
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that model is probably gonna be a brawler.
;) and i can just edit the fat guy to make him muscular no big deal.


and bad news guys.
i was playing msc and i hadnt saved him after i made the arms and part of the leg, and my computer just turned off.
so im having to remake the legs and arms. :'(
 

Tao

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Jun 19, 2006
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Didn't you want to model a dragon, Vomica? :D
That would be really awesome!
But the dragon should be damn huge hehe.
 

Orochi

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Vomica, I think that if you're going to do all these models that are really high quality, the time is now to bring MS:C into Hi-Def models.
 

Vomica7

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Oct 16, 2005
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i dont think a dragon would work well in HL1 unless it was stationary.

dropped the fat guy crap lol.
 

DarkWasp

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Sep 18, 2005
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Vomica7 said:
i dont think a dragon would work well in HL1 unless it was stationary.

Thats why I said Hydras. You could use the tenticale AI and bone structure from HL1 signle player.
 

Vomica7

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Oct 16, 2005
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DarkWasp said:
Vomica7 said:
i dont think a dragon would work well in HL1 unless it was stationary.

Thats why I said Hydras. You could use the tenticale AI and bone structure from HL1 signle player.



maybe have the bottom half of him inside a cave and the upper half outside attacking you. :D
 

Netrogor

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Jul 3, 2005
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My information.
I thought a slightly fat like look would fit the Orc Brawler... you'd assume a brawler would drink a lot, right? So something like a beer-belly (where you drink beer and your gut bloats out) would suit the Brawler...

As to the other orcs, they are like labor-whores... they shouldn't be fat, because they actually move around a lot more... and even then I'm not saying the Brawler should be "fat"... simply setup with a bulged out stomach in thanks to excessive drinking (perhaps you can work in a '40 tat on his arm?) :D
 
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