How long do new pots last?

Shinitenshi

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Fire brand manafond, if that's how u spell them ^^ I haven't used then yet I traded for some but they whent poof b4 I could try them out :(
 

Caluminium

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They last until you die or map change, and Fire Brand has 3 doses by the way.
 

Thothie

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Think there's still a few that violate that rule. (Forsuth's Ale, Flesheater Claws, Demon Blood, few others...) But for the most part, that's right. I should setup time icons for those that don't follow the rule, I suppose, but meh, delaying patch long enough...

PS. Just so ya know, Rehab, we're looking into making the dodge/run system work by +shift instead of double-tap, as you suggested, as I did quite a few suicides trying to get through Cal's jump puzzle with that dodge feature. Not sure if we'll pull it off though. We'll have to wait and see what MiB comes up with tomorrow.
 

Srgnt Rehab

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Even I don't know...
I really hope it works out. I still find myself laughing when I go to do an epic jump and fly sideways rather than mostly straight. "My body, I suddenly can't control!"

I feel like Wolverine after he meets Magneto 8)
 

Caluminium

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May I suggest an option to enable/disable dodging too?
 

Thothie

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I think "don't hold shift" will be good enough, providing we can switch over to that system.

Shouldn't fux with mappers... You can run-jump at least as far, and we've since fixed the bit where you can dodge in mid-air for the mighty spinning 40 foot leap. (Sorry Rehab)

Only downside being, I noticed shift is not bound to +speed (or anything else) by default in the core installer, so we'll have to get everyone to re-bind, and pray they didn't find another use for it.
 

Clan Hunter

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Does this mean you have to hold shift to the whole time your jogging since now you can just doubletap W and as long as you don't let off or run into something that stops your momentum you can job till you tire out
 

Keldorn

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A sprint toggle option would be nice, though it's probably possible to do it via aliases/scripting.
 

The Man In Black

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Double-tap w still works. Currently, you only have to hold shift to start running, then you can let go.
 

Thothie

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Keldorn said:
A sprint toggle option would be nice, though it's probably possible to do it via aliases/scripting.
Code:
alias toggle_run_on "+speed;echo Auto-Run On;alias toggle_run toggle_run_off"
alias toggle_run_off "-speed;echo Auto-Run Off;alias toggle_run toggle_run_on""
alias toggle_run toggle_run_on
bind capslock toggle_run

Granted, won't work until after patch.


Granted... Neither will this:
Code:
alias +shift_slots "exec slots_shift.cfg"
alias -shift_slots "exec slots_unshift.cfg"
bind alt +shift_slots

slots_unshift.cfg:
echo Quickslots normal
bind "F1" "+quickslot 1"
bind "F2" "+quickslot 2"
bind "F3" "+quickslot 3"
bind "F4" "+quickslot 4"
bind "F5" "+quickslot 5"
bind "F6" "+quickslot 6"
bind "F7" "+quickslot 7"
bind "F8" "+quickslot 8"
bind "F9" "+quickslot 9"
bind "F10" "+quickslot 10"
bind "F11" "+quickslot 11"
bind "F12" "+quickslot 12"

slots_shift.cfg:
echo Quickslots shifted
bind "F1" "+quickslot 13"
bind "F2" "+quickslot 14"
bind "F3" "+quickslot 15"
bind "F4" "+quickslot 16"
bind "F5" "+quickslot 17"
bind "F6" "+quickslot 18"
bind "F7" "+quickslot 19"
bind "F8" "+quickslot 20"
bind "F9" "+quickslot 21"
bind "F10" "+quickslot 22"
bind "F11" "+quickslot 23"
bind "F12" "+quickslot 24"

^_^
 

The Man In Black

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That'll also make you always leap when going other directions >_>
 

Thothie

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Oh yeah - there would be that - though if your intent was just to run a really long time, you're likely not strafing a lot. Or you could just be a ninja and do sideways rolls whenever you needed to turn. ;)

I suppose this *might* work, even in the current patch:
Code:
alias five_wait "wait;wait;wait;wait;wait"
alias toggle_run_on "+forward;five_wait;-forward;five_wait;+forward;echo Auto-Run On;alias toggle_run toggle_run_off"
alias toggle_run_off "-forward;echo Auto-Run Off;alias toggle_run toggle_run_on""
alias toggle_run toggle_run_on
bind capslock toggle_run

Granted, it'd work like auto-forward in most MMORPG's - you just would never stop moving until you pressed it again... Or hit a wall... Maybe that's what's wrong with my friend's son... Auto-run stuck on. Gotta get him a helmet.
 

Hakariaki

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Thothie said:
Granted... Neither will this:
Code:
alias +shift_slots "exec slots_shift.cfg"
alias -shift_slots "exec slots_unshift.cfg"
bind alt +shift_slots

slots_unshift.cfg:
echo Quickslots normal
bind "F1" "+quickslot 1"
bind "F2" "+quickslot 2"
bind "F3" "+quickslot 3"
bind "F4" "+quickslot 4"
bind "F5" "+quickslot 5"
bind "F6" "+quickslot 6"
bind "F7" "+quickslot 7"
bind "F8" "+quickslot 8"
bind "F9" "+quickslot 9"
bind "F10" "+quickslot 10"
bind "F11" "+quickslot 11"
bind "F12" "+quickslot 12"

slots_shift.cfg:
echo Quickslots shifted
bind "F1" "+quickslot 13"
bind "F2" "+quickslot 14"
bind "F3" "+quickslot 15"
bind "F4" "+quickslot 16"
bind "F5" "+quickslot 17"
bind "F6" "+quickslot 18"
bind "F7" "+quickslot 19"
bind "F8" "+quickslot 20"
bind "F9" "+quickslot 21"
bind "F10" "+quickslot 22"
bind "F11" "+quickslot 23"
bind "F12" "+quickslot 24"

^_^


Great i have waited 3 years for this =) nice to see them finally comming

btw arent we very off topic now? ^^
 

Thothie

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Hakariaki said:
btw arent we very off topic now? ^^
Thus, answering Rehab's question, "How long do new threads last?"
 

Marisa

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Thothie said:
we've since fixed the bit where you can dodge in mid-air for the mighty spinning 40 foot leap.

http://www.youtube.com/watch?v=nIQjWrGc_IA#t=0m53s
If I remember right, this was done by using multiple directional movement/strafes at the same time as using a jump into a dive to accelerate and be thrown farther or something, there were also lovely counters against gun-users with dive-rolls and melee-flops.

Slightly off topic, but felt nostalgic.
 
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