How is EXP calculated?

Xeropace

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Now I know you only get the EXP when they die (except with parry, how does parry work? Everytime you get parry you get X%? Do different monsters give different parry exp?)

But one thing I think I noticed is, the more you hit them, the more exp for that weapon you get? Is that right or am I imagining it? I was using holy arrows and killing skeletons for like 1%, yet using the basic arrows I was getting about 3%...
 

Jelly

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I *think* you get more parry exp for harder hits (meaning Talnorgah would be a pretty good parry training).

And I don't think it's based on how many hits.
 

Xeropace

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I just thought where I might be flawwed. I was testing it on skeles, and they get back up... Meaning I was adding up Archery EXP which could of made it seem like I got 3%, cos I killed it three times with a bow.
 

Netrogor

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I think we should get experience EVERY kill on a monster, at least XP that is noticed in the list... since I have noticed with a new char, you kill a rat here & there... one will give you a chunk of 40%, another will give no visible experience of any kind...

If that could be done; it'd be a lot funner...

I also think that every monster you kill should give at least 1% experience to the weapons/magic area you killed it with... and it could be made strict with a level tier system for what the minimal monster is (so a level 30'er doesn't spam rats on Edana)...

Like once you reach level 10, a boar will give at least 1% per kill... but rats give like 0.1%... and once you hit level 20, skeletons or bats become the minimal, and so forth...
 

evilsquirrel

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hey guys....XP isn't based on any of that, and nets idea would be really stupidly hard to add for no real point except letting people kill a ton of small monsters for the same XP as larger ones.

pretty sure each creature has a set ammount of XP that it gives, which is divided up by how much damage each player did to it when it dies.


parry just goes up by you parrying attacks...not hitting harder...or doing anything like that....and parry is automatic, so dont try to "train" it, that'd just be dumb...less you want to sit and spam hp pots.
 

Xeropace

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Well yes you can train it, like you said stand still surrounded by enemies and heal.

Anyone remember the guy when MSC was first released who lured a rat to the healing pool on Edana and sat in it as it attacked him. He left it all night, and by the morning had really high parry XD?
 

Xeropace

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I think it was soon fixed after discovery. Like the rats can't get to the pool now.
 

ITS'aME'aMARIO!!!!

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I hope thothie-man swoops in and saves this thread

well, my idea of how exp is distributed now is that each monster drops a certain amount of points...

I think the number of swings is irrelevant, you get a higher % of the exp if you did more damage. More hits on the monster may = more damage compared to another character fighting alongside you.

I think the number swings is old ms levelling where you gained exp every weapon swing (twas cool, i miss it, toobad for cheatmap exploits)

the percentage exp display isn't the actual points you gained. I think it's just a gauge of what it is at... instead of showing 8000/10000 exp or a goofy ass bar it'll show you a convenient 80% and I think the display may round down for things like 80.5% or even 80.99%

bleh... I don't know any of this for sure... I find it especially annoying when people claim they know things that they don't...
 

HumanSteak

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I think strong monsters should give MUCH more exp... like these (I think 2000hp) giant polar bears, killed 3 and gained only 1% in one of the 3 things at level 27. The only place where I can get decent xp is from the hungry skeletons in lostcastle and I quite can't stand them anymore.
 

Thothie

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I dunno if I can rig it to give the exp# instead of % - maybe possible to at least make a console command that'll return #'s instead of %'s.

But yeah, each monster is worth X amount of XP that is distributed to the players that damaged it when it dies, as well as amongst the skills they used to kill it. So it's pretty simple at it's base. There's just weird ramp stuff going on in-between sometimes and miscommunication when the client tries to read his character's data.
 

Netrogor

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evilsquirrel said:
and nets idea would be really stupidly hard to add for no real point except letting people kill a ton of small monsters for the same XP as larger ones.

Perhaps you didn't read all that I typed? You know; that part in my post before this one (in this thread) about how monsters would fit into certain level categories, to avoid the very abuse you just mentioned would happen?

Here; I will retype some of it...

Lvl 1-4: Rats give at least 1% per kill
Lvl 5-9: Boars give at least 1% per kill (rats can give nothing or 0.1, or 0.01%)
Lvl 10-14: Skeleton Warriors are the weakest possible
Lvl 15-19: Orc Champions
Lvl 20-24: Cal's Fallen Minions
Lvl 25+: Orc-Brawlers & Souleaters

That a nice run up? For minimal XP gains; since currently a lvl 22 skill doesn't even get 1% off a souleater... so I figured a bare-minimum of 1% for a really powerful enemy would be worth it :D

And these aren't title-level ideas for the XP; they are for actual skill levels & how much they get (going down to proficiency, balance, & power).
 

Vomica7

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the rats can still get to the pool.
sometimes they even spawn next to it :S


and i used to do that before fuznet :oldlol:
 

evilsquirrel

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Netrogor said:
evilsquirrel said:
and nets idea would be really stupidly hard to add for no real point except letting people kill a ton of small monsters for the same XP as larger ones.

Perhaps you didn't read all that I typed? You know; that part in my post before this one (in this thread) about how monsters would fit into certain level categories, to avoid the very abuse you just mentioned would happen?

Here; I will retype some of it...

Lvl 1-4: Rats give at least 1% per kill
Lvl 5-9: Boars give at least 1% per kill (rats can give nothing or 0.1, or 0.01%)
Lvl 10-14: Skeleton Warriors are the weakest possible
Lvl 15-19: Orc Champions
Lvl 20-24: Cal's Fallen Minions
Lvl 25+: Orc-Brawlers & Souleaters

That a nice run up? For minimal XP gains; since currently a lvl 22 skill doesn't even get 1% off a souleater... so I figured a bare-minimum of 1% for a really powerful enemy would be worth it :D

And these aren't title-level ideas for the XP; they are for actual skill levels & how much they get (going down to proficiency, balance, & power).

howbout you just request that monsters give proportional XP to thier level range...
 

The Man In Black

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How about we just leave the system as is :)
 

ITS'aME'aMARIO!!!!

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maybe what we need is a graphical exp bar next to or under each exp percentage... Maybe that'll help people understand that a percentage is not a real number, only a representation of a more unwieldy one.

and i dunno net...

your idea sounds like "kill 100 of these, then kill 100 of these..." Monsters that drop enough exp points to be equal to 1% of the point amount needed to level will show the 1%. If the amount of exp points gained isn't 1% of the needed point value for a new level then it shouldn't show, but you are still gaining the exp points. Some monsters exp point drop may not be high enough to equal a 1% gain through your system, a player would be guaranteed at least a 1% that may be more than the exp point value a monster is really worth.

and yes foamy, I said "drop"... Unless there was a way to absorb exp like absorbing another's soul... "There can only be one Highlander!"



and because I love to preach...

A PERCENTAGE IS NOT EXP!

A PERCENTAGE IS A MORE EFFICIENT GAUGE OF EXP!

WITHOUT THE PERCENTAGE DISPLAY YOUR EXP WOULD LOOK LIKE THIS!
[ 181800905/232000000 ]

WITH A PERCENTAGE DISPLAY YOU EXP FOR THE SAME VALUE WOULD LOOK LIKE THIS!
[ 78% ]

WHICH IS MORE EFFECTIVE? WHICH WOULD YOU RATHER GLANCE AT FOR A SECOND AT WHILE YOU ARE SLAYING MONSTERS?

IF YOU CHOSE THE LATTER, THEN YOU DON'T LIKE TO PULL OUT A CALCULATOR WHEN YOU COULD BE SLAYING MORE MONSTERS!

IF YOU CHOSE THE FIRST, THEN YOU MAY BE A MATH GENIUS! STOP PLAYING GAMES AND GO CURE CANCER!


:oldshock:
 

The Man In Black

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I'd prefer the first. If I want to know my percent, I can use a calculator, but I'd prefer to see the numbers so I can do:

(Exp to next level) / (Exp per monster I'm fighting) = # I have to fight

It's much easier on me.
 

evilsquirrel

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howbout both.

xxxxxx/xxxxxxxxxxx (xx%)


of course, thats once we've got enough things to mandate a client.dll ;)
 

HumanSteak

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EXP for strong monsters just needs to be raised a lot because killing strong mobs isn't worth it at all above level 29-30, that's all. As it is now, I feel just as if there was a cap level for everything, that's why I keep starting new chars.
 

ITS'aME'aMARIO!!!!

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Yeah I agree with that... Monsters that deliver ownage should grant ownage exp...

yeah knowing the number does help... if ur gonna count monsters instead of just check up upon ur progress every once and a while...
 

Drigien

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Maybe have a little progress bar(s) for your current weapon in a corner or something?
 

HumanSteak

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Personally, I don't really care about progress bars and exp points, I just want to keep leveling and feel like strong monsters are rewarding instead of just hard and pointless.
 
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