How badly did I mess up?

linksword916

New Adventurer
Joined
Apr 18, 2010
Messages
80
Reaction score
0
I'm using Nem's batch compiler to compile my finished map,and this appears while compiling. Tell me what I did wrong/how badly I fucked up.

Code:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\someone\Desktop\ZHLT\hlcsg.exe -wadautodetect -wadinclude allinone_fixed.wad -wadinclude jm_prefab_factory.wad C:\Users\someone\Desktop\AlmostCompletedMaps\w_fortress
Entering C:\Users\someone\Desktop\AlmostCompletedMaps\w_fortress.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[allinone_fixed.wad]
[jm_prefab_factory.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 26, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 44, Side 0: plane with no normal
Error: Entity 0, Brush 26, Side 1: plane with no normal
Error: Entity 0, Brush 44, Side 1: plane with no normal
Error: Entity 0, Brush 26, Side 1: has a coplanar plane at (640, 193, 64), texture METALT4
Error: Entity 0, Brush 44, Side 1: has a coplanar plane at (640, 193, 128), texture METAL_BRASS_11
Error: Entity 0, Brush 26, Side 2: plane with no normal
Error: Entity 0, Brush 26, Side 2:Erro rh:a sE nat ictoyp l0a,n aBrr upslha n4e4 ,a tS i(d6e4 02,:  1p9l3a,n e1 2w8i)t,h  tneox tnuorrem aMlET
AL
T4
Error: Entity 0, Brush 26, Side 2: has a coplanar plane at (640, 193, 128), texture METALT4
Error: Entity 0, Brush 44, Side 2: has a coplanar plane at (640, 193, 192), texture METAL_BRASS_11
Error: Entity 0, Brush 26, Side 3: plane with no normal
Error: Entity 0, Brush 44, Side 2: has a coplanar plane at (640, 193, 192), texture METAL_BRASS_11
Error: Entity 0, Brush 44, Side 3: plane with no normal
Error: Entity 0, Brush 26, Side 3: has a coplanar plane at (768, 193, 64), texture METALT4
Error: Entity 0, Brush 26, Side 3: has a coplanar plane at (768, 193, 64), texture METALT4
Error: Entity 0, Brush 44, Side 3: has a coplanar plane at (768, 193, 128), texture METAL_BRASS_11
Error: Entity 0, Brush 44, Side 3: has a coplanar plane at (768, 193, 128), texture METAL_BRASS_11
Error: Entity 0, Brush 26, Side 3: has a coplanar plane at (768, 193, 64), texture METALT4
Error: Entity 0, Brush 44, Side 3: has a coplanar plane at (768, 193, 128), texture METAL_BRASS_11
Error: Entity 0, Brush 26, Side 5: has a coplanar plane at (768, 193, 64), texture METALT4
Error: Entity 0, Brush 44, Side 5: has a coplanar plane at (768, 193, 128), texture METAL_BRASS_11
ErroEr:r rEonrt:i tEyn t0i,t yB r0u,s hB r4u4s:h  o2u6t:s ioduet swiodrel dw(o+r/l-d4(0+9/6-)4:0 9(69)9:9 9(9999998949,9-918040,0-01,0-010000,0-01)0-0(0909)9-9(9999998949,91908040,01,01000000,01)0
0
00)
ErrorE:r rEonrt:i tEyn t0i,t yB r0u,sh 44: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Brush 26: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
ErrorE:r rEonrt:i tEyn t0i,t yB r0u,s hB r2u6s:h  o4u4t:s ioduet swiodrel dw(o+r/l-d4(0+9/6-)4:0 9(69)9:9 9(9999998949,9-918040,0-01,0-010000,0-01)0-0(0909)9-9(9999998949,91908040,01,01000000,01)0
0
00)
Error: Entity E0r,r oBrr:u sEhn t4i4t:y  o0u,t sBirdues hw o2r6l:d (o+u/t-s4i0d9e6 )w:o r(l9d9(9+9/9-94906986,)-:1 0(090909,9-9190906080,)--1(09090909,9-91906080,01)0-0(0909,91909090906)8
,
10000,10000)
Error: Entity 0, Brush 26: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 44: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 44: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 26: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 44: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 26: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: EErnrtoirt:y  E0n,t iBtryu s0h,  4B4r:u sohu t2s6i:d eo uwtosrildde( +w/o-r4l0d9(6+)/:- 4(099969)9:9 9(998949,9-9190908040,,--1100000000,)--1(09090909)9-9(998949,91909090804,,1100000000),
1
0000)
Error:E rErnotri:t yE n0t,i tByr u0s,h  B4r4u:s ho u2t6s:i doeu twsoirdled (w+o/r-l4d0(9+6/)-:4 0(9969)9:9 9(99998949,9-91908040,0-,1-01000000,0-)1-0(090909)9-9(99998949,9190908040,,1100000000,)1
00
00)
Error: Entity 0, Brush 127, Side 0: plane with no normal
Error: Entity 0, Brush 127, Side 1: plane with no normal
Error: Entity 0, Brush 127, Side 1: has a coplanar plane at (2814, 322, 192), texture BLABLACKTILE
Error: Entity 0, Brush 127, Side 3: has a coplanar plane at (2754, 382, 192), texture BLABLACKTILE
Error: Entity 0, Brush 127, Side 4: has a coplanar plane at (2754, 382, 384), texture BLABLACKTILE
Error: Entity 0, Brush 127, Side 4: has a coplanar plane at (2754, 382, 384), texture BLABLACKTILE
Error: Entity 0, Brush 127, Side 5: has a coplanar plane at (2816, 320, 192), texture BLABLACKTILE
Error: Entity 0, Brush 127, Side 5: has a coplanar plane at (2816, 320, 192), texture BLABLACKTILE
Error: Entity 0, Brush 127, Side 5: has a coplanar plane at (2816, 320, 192), texture BLABLACKTILE
Error: Entity 0, Brush 127: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 127: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
(0.53 seconds)

-----   END   hlcsg -----
 
Last edited:

Tigerkev

New Adventurer
The Dragonknights
Heroes of Dawn
Joined
Aug 18, 2010
Messages
214
Reaction score
0
Age
33
Re: How badly did I **** up?

This happens mostly when you fu*k up with the vertex tool, redo the walls/whatever on the position it says.


This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely.

This is most commonly caused by dragging a vertex ontop of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe.

See http://zhlt.info/common-mapping-problems.html for all your mapping errors.
 

TheOysterHippopotami

Active Adventurer
MSS Developer
DarkTide
Joined
Sep 6, 2009
Messages
1,213
Reaction score
42
Age
35
Re: How badly did I **** up?

1) ctrl+shift+g
2) insert brush number
3) click ok
4) brush will be highlighted; delete it
 

furion001

New Adventurer
Shadows of Torkalath
Alpha Tester
Joined
Jan 15, 2010
Messages
228
Reaction score
0
Age
33
Location
Fairview UT, USA
Re: How badly did I **** up?

I vertex Manip all the time and never get this error (I 'check for problems' afterwards to make sure the object is valid)

This error also occurs if you use Carve or Clipping tools (I'm careful when I use Clipping tool, and almost never (0.01%) of the time use Carve) If you clip or carve complex geometry it can screw with sh*t.

Error: EErnrtoirt:y E0n,t iBtryu s0h, 4B4r:u sohu t2s6i:d eo uwtosrildde

Also appears your Compiler is possessed... :I I recommend using a crucifix and stabbing it with a wooden stake.
 

Tigerkev

New Adventurer
The Dragonknights
Heroes of Dawn
Joined
Aug 18, 2010
Messages
214
Reaction score
0
Age
33
Re: How badly did I **** up?

Furion said:
Error: EErnrtoirt:y E0n,t iBtryu s0h, 4B4r:u sohu t2s6i:d eo uwtosrildde

Also appears your Compiler is possessed... :I I recommend using a crucifix and stabbing it with a wooden stake.

+1 i had to laugh :D
 
Top