- Banned
- #1
Does anybody know where I can find the Goldsource (Half-Life) engine limits? I'm particulary interested in the maximum amount of worldbrushes a map can have.
J-M v2.5.5 said:Does anybody know where I can find the Goldsource (Half-Life) engine limits? I'm particulary interested in the maximum amount of worldbrushes a map can have.
MAX_MAP_BRUSHES The admissible number of brushes in the map has been exceeded.
maximum: 8192 (approximate, huge counts of brushes mostly lead to problems with too large lightmap-data --> see also MAX_MAP_LIGHTING-error)
Solution:
Decrease the number of brushes, simplify your map or make it smaller .
Thothie said:As Jester said, yeah, you can't rebuild a decompiled map. At best you can use it to figure what textures you used and how you set the map up - but there's too many oddities generated by decompile to possibly ever let you recompile. Indeed, it generates so much weird stuff - I wouldn't even work on a new map while the decompiled one was still in memory as there maybe odd overflow issues. (Hammer is not exactally, shall we say, 'solid state')
Totally F3'd - but yes, and all that stuff was added to my archive.Hey, thothie, did you get my pm?
LOL no dude, look:Thothie said:Dunno how else you got that error then.