- Admin
- #1
Just to clarify:
This is for MS v1.35 - NOT for MS:C!
Hi, tis Thothie again... Ye may remember me from ye old days of WonID Master Sword and ye forums of old (aka. Saint Thoth)
In any case, one of the things that seemed to kill client flow for this game like nothing else, and prevent it from blooming into anything popular, was the fact that you could only join a server on Edana, and the only way to join a server that was anywhere else, was to create your own server, and run all the way to where those players were, pray they were still there when you were done, and then join their server . There's no in-game documentation to describe this pain-in-the-ass process, and the readme file is rather weak in its description. So, I've done for you what the old developer's really should have done, namely, added spawn points to all the maps.
With these maps on your server, clients will be able to join your server, no matter what map you are running, or what map their characters may be stuck on. The clients will not need to download your version of the map, as only the entity table has been modified:
http://www.thothie.com/ms/challs.bsp
http://www.thothie.com/ms/calruin.bsp
http://www.thothie.com/ms/mscave.bsp
http://www.thothie.com/ms/sfor.bsp
http://www.thothie.com/ms/thornlands.bsp
(These maps are for Steam - Master Sword 1.35 - NOT MS:C)
I have discovered these maps improve client flow tremendously. These maps are also useful for curing some character bugs.
I'm including Helena separately, as I've also made some more extreme changes to this particular map:
http://www.thothie.com/ms/helena.bsp
The problem with Helena, is that 90% of the time (if not more) the map will crash before it ends. The primary reason for this, is too many arrows causing an entity flood. I suspect when Lord M originally made the map, Orc Arrows had a shorter entity life. You can pick up the arrows, and this helps sometimes, but even then, itâs a rare circumstance when you can complete the map.
Now, I didn't want to simply remove the Orc Archers/Rangers. While that would be the most obvious solution, I felt that it made the map too easy. So, to compensate, I took the Troll (rare) spawn, and changed its frequency and chance of spawning.
The result is, when you first enter Helena, you'll see between three and four trolls, in addition the horde of orcs, beating the townsfolk into bloody pulps. A new troll will spawn every few minutes (to a maximum for four trolls up at one time). After 20 or so trolls die, their spawn frequency will go down to a trickle - by then, assuming you haven't gotten tired of dieing and the townsfolk haven't all been killed, the map should be complete.
Testing it, it took four characters with 250+hp each and titled weapons and magic armor to successfully save the townsfolk. Each of the characters died at least twenty times. So I feel that's a reasonable amount of difficulty to reward ratio. It's certainly much more difficult than the original, and 90% less likely to crash.
The map still does crash on occasion (but don't they all?), and you can still get the bug where the orcs stop spawning. The best advice I have to avoid that bug is to stay away from their spawn. Stay behind the central rock, or behind the battlements, and let them come in. It also still has a habit of crashing if you dump everything out from inside the victory chest.
Preemptive strike on the 'Cheat Map' debate: Alright you Nazi's - I should point out that it's you people, more than anyone else, more than even the Cheaters and Hackers, who have hampered the game's popularity. The lack of spawn points on maps, especially when combined with the map change crash bug, has alienated more new players than anything. It also discourages regulars and friends, as it makes it very difficult for them to play together. Yes you are supposed to 'explore' and find your way to new areas, but how long does it really take before you've seen and know your way to every map in 1.35? If there was a token preventing your character from starting on maps he'd never traveled to, I'd be fine with that compromise, but there isn't - and ignoring the problem doesn't make it go away, so thus I supply this fix. As for Helena - let's face it, the map was bugged to the point of unplayability. This solution not only makes the map work, but it makes it even more difficult than the original. Sure, those archer whore players can sit up on buildings and shoot at things forever - but archers can do that anywhere - and if you've ever looked at an archer's hitpoints - you can see it doesn't do them much good. And yes, Trolls have more gold than Orc Rangers, but they also make you work a lot harder for it. Besides, the only characters that would have any real use for that amount money wouldn't last very long on this map.
If it wasn't for these Nazi's - we'd have more maps for this game. Maybe a whole set. Really, if people had been allowed to develope maps, and have them certified by the developers, rather than the hard lined rule that 'all new maps are cheat maps (even one's simply modified to work) the game would have been popular enough that it wouldn't have taken this long to get it transferred to Steam.
Yes, I realize there were, in the days of WON, some maps that were obviously designed to be nothing but cheat maps. Still, the point is, it wasn't, and isn't, worth destroying the future of the game trying to prevent it.
I realize most of these morons are gone, as are most of the developers, and I hope the team working on Master Sword: Continued take a new direction in their hearts and don't repeat the mistakes of Nazi's past that kept this game so far below the HLMod radar.
I'm willing to donate, time, artwork, writing, and file hosting to the new project providing an effort is made to make the following true of MS:C -
- Map crash bug fixed
- Character delete bug fixed
- Need to drop pack to see new equipment bug fixed
- Networked computers duplicate character bug fixed
- Spawn points on all maps
- Inventory allows for two of each weapon type, easily
- A system for new maps is put in place
- ms_pklevel works without map transition (ie. real time)
- Better, in game, documentaion
Really, I'll probably settle for 4 out of 9
- I'm willing to do what I can to increase this game's popularity. These map replacements for 1.35 are part of that sincere effort. Thank you.
__________
"I would fckn kill for FCK right about now." - Too much Master Sword
Saint Thoth
This is for MS v1.35 - NOT for MS:C!
Hi, tis Thothie again... Ye may remember me from ye old days of WonID Master Sword and ye forums of old (aka. Saint Thoth)
In any case, one of the things that seemed to kill client flow for this game like nothing else, and prevent it from blooming into anything popular, was the fact that you could only join a server on Edana, and the only way to join a server that was anywhere else, was to create your own server, and run all the way to where those players were, pray they were still there when you were done, and then join their server . There's no in-game documentation to describe this pain-in-the-ass process, and the readme file is rather weak in its description. So, I've done for you what the old developer's really should have done, namely, added spawn points to all the maps.
With these maps on your server, clients will be able to join your server, no matter what map you are running, or what map their characters may be stuck on. The clients will not need to download your version of the map, as only the entity table has been modified:
http://www.thothie.com/ms/challs.bsp
http://www.thothie.com/ms/calruin.bsp
http://www.thothie.com/ms/mscave.bsp
http://www.thothie.com/ms/sfor.bsp
http://www.thothie.com/ms/thornlands.bsp
(These maps are for Steam - Master Sword 1.35 - NOT MS:C)
I have discovered these maps improve client flow tremendously. These maps are also useful for curing some character bugs.
I'm including Helena separately, as I've also made some more extreme changes to this particular map:
http://www.thothie.com/ms/helena.bsp
The problem with Helena, is that 90% of the time (if not more) the map will crash before it ends. The primary reason for this, is too many arrows causing an entity flood. I suspect when Lord M originally made the map, Orc Arrows had a shorter entity life. You can pick up the arrows, and this helps sometimes, but even then, itâs a rare circumstance when you can complete the map.
Now, I didn't want to simply remove the Orc Archers/Rangers. While that would be the most obvious solution, I felt that it made the map too easy. So, to compensate, I took the Troll (rare) spawn, and changed its frequency and chance of spawning.
The result is, when you first enter Helena, you'll see between three and four trolls, in addition the horde of orcs, beating the townsfolk into bloody pulps. A new troll will spawn every few minutes (to a maximum for four trolls up at one time). After 20 or so trolls die, their spawn frequency will go down to a trickle - by then, assuming you haven't gotten tired of dieing and the townsfolk haven't all been killed, the map should be complete.
Testing it, it took four characters with 250+hp each and titled weapons and magic armor to successfully save the townsfolk. Each of the characters died at least twenty times. So I feel that's a reasonable amount of difficulty to reward ratio. It's certainly much more difficult than the original, and 90% less likely to crash.
The map still does crash on occasion (but don't they all?), and you can still get the bug where the orcs stop spawning. The best advice I have to avoid that bug is to stay away from their spawn. Stay behind the central rock, or behind the battlements, and let them come in. It also still has a habit of crashing if you dump everything out from inside the victory chest.
Preemptive strike on the 'Cheat Map' debate: Alright you Nazi's - I should point out that it's you people, more than anyone else, more than even the Cheaters and Hackers, who have hampered the game's popularity. The lack of spawn points on maps, especially when combined with the map change crash bug, has alienated more new players than anything. It also discourages regulars and friends, as it makes it very difficult for them to play together. Yes you are supposed to 'explore' and find your way to new areas, but how long does it really take before you've seen and know your way to every map in 1.35? If there was a token preventing your character from starting on maps he'd never traveled to, I'd be fine with that compromise, but there isn't - and ignoring the problem doesn't make it go away, so thus I supply this fix. As for Helena - let's face it, the map was bugged to the point of unplayability. This solution not only makes the map work, but it makes it even more difficult than the original. Sure, those archer whore players can sit up on buildings and shoot at things forever - but archers can do that anywhere - and if you've ever looked at an archer's hitpoints - you can see it doesn't do them much good. And yes, Trolls have more gold than Orc Rangers, but they also make you work a lot harder for it. Besides, the only characters that would have any real use for that amount money wouldn't last very long on this map.
If it wasn't for these Nazi's - we'd have more maps for this game. Maybe a whole set. Really, if people had been allowed to develope maps, and have them certified by the developers, rather than the hard lined rule that 'all new maps are cheat maps (even one's simply modified to work) the game would have been popular enough that it wouldn't have taken this long to get it transferred to Steam.
Yes, I realize there were, in the days of WON, some maps that were obviously designed to be nothing but cheat maps. Still, the point is, it wasn't, and isn't, worth destroying the future of the game trying to prevent it.
I realize most of these morons are gone, as are most of the developers, and I hope the team working on Master Sword: Continued take a new direction in their hearts and don't repeat the mistakes of Nazi's past that kept this game so far below the HLMod radar.
I'm willing to donate, time, artwork, writing, and file hosting to the new project providing an effort is made to make the following true of MS:C -
- Map crash bug fixed
- Character delete bug fixed
- Need to drop pack to see new equipment bug fixed
- Networked computers duplicate character bug fixed
- Spawn points on all maps
- Inventory allows for two of each weapon type, easily
- A system for new maps is put in place
- ms_pklevel works without map transition (ie. real time)
- Better, in game, documentaion
Really, I'll probably settle for 4 out of 9
__________
"I would fckn kill for FCK right about now." - Too much Master Sword
Saint Thoth