Netrogor said:We could use some more daggers, with more power behind their hits too![]()
thothie said:Don't sweat it, Orochi finally got to fixing them when I threatened to remove them.
Gaz said:LX means that any movement in the animation by the model is used in determining the speed of the walk.
The movement of the model, is taken from the root bone of the skeleton.
An NPC model for HL1 should move forward in their walk animation, and on the last key frame, the position of the skeleton (the pose) needs to be the same.
This is how the engine figures out how fast the walk/run animations are in relation to the ground.
If you decompile a model, import its smd to milkshape and its animations walk on the spot, (when its qc has LX in) then the animation has been decompiled incorrectly, and recompiling will screw up the model