Fire-Bane [WiP]

Orochi

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At least you don't have to rely on action setup like normal HL models.
 

Thothie

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I do, it's just the events are different. It is true they don't need navigation nodes though. (or rather, they refuse to use them)
 

Orochi

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Normally each animation in the .qc file, at least for monsters, MUST be appended with an "ACT_******" phrase., otherwise the model doesn't work in game. Yours work on animation events, not actions. If the source team plans to do anything with HL2 models, the action system becomes very important, as HL2 relies on it heavily.
 

Thothie

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Same with these... Just with this particular mon, all the ACT's are set to idle. MSC mons default to that type of action if they don't find one in the QC. The events are separate, for executing events within the script. Our monsters don't take advantage of the model-sound event system though, so those have to be integrated as well.
 

Orochi

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Yeah, if you want, I can start appending my monster animation with the proper actions.

EDIT:
Did you get the three new updates I sent you yet?
 

Thothie

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I've not tested your new skeleton anims yet - it'd suck if it turned out they were walking in place too. ;)
 

Orochi

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No, they're good. I used Kratisto's MDL decompiler, it fucks up less stuff. I just tested the walk animations in MS3d, they work.
 

Vomica7

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ive decided to make a much higher res skin and make the previous model a "P_" and "W_" model.
 

Vomica7

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done.

woo23ld.jpg
 

Thothie

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Now... What to make it actually do.
 

PBarnum

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looks like an ancient sword/axe/thing
 

Vomica7

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[Gurluas] hang on im gonna write a 3 page story behind it. [/Gurluas]
 

Thothie

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Gotta link for it yet? Orochi's given me quite a bit of model consolidation work - I don't think I'll have the consolidation itself done in time for Febuary release, but it's making me feel better about adding weapons meantime.
 

Orochi

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Dun worry, if I get it, I'll update the weapons pack.
 

Thothie

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No anims or view model. :/
 

Vomica7

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Thothie said:
No anims or view model. :/
I hate the new hands, dude.
whenever I compile a .QC file it f*cks up when it gets to the sheath.smd animation. (even when i dont alter the model at all)
So I dont even bother anymore.
 

Orochi

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Prolly for the best, I can do that stuff quite fast. Uh, I'll need to know what weapon has the animations you want it to have.
 
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