- Joined
- Jul 12, 2007
- Messages
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- Age
- 42
Welp, they're done.
http://www.filefront.com/16992163/MSC_Detail_Final.rar
Same as before, extract to your msc folder and set r_detailtextures 1 in console. If you plan to put this in the betapack thothie, set the autoexec to automatically do it.
Few notes:
-Missing maps (left out due to being rarely played)
-PVP maps
-MS quest series
-unrest2
-island
-orcplace2_beta
-nightmare_thornlands (more because I forgot instead of omission)
-Issues with textures
-There are probably still a few scaling errors or general ugliness going on but the thing I'm most concerned about is the style of the snow (viewable on lodagond-1 and ms_snow etc.) If enough people don't like the more clumpy snow instead of the flat snow I'll revert it. There's probably a few other stylistic choices people won't like, so you guys can voice your opinions but don't fall to straight bitching about tiny things.
-Mappers
-If you have a map you don't want detailtextures in just post it and it'll be removed. I've updated Replica's textures on wicardoven too, so if he wants his old ones back I'll swap them too.
-If you want to learn how to add detailtextures to your own maps, here's a tutorial (http://www.twhl.co.za/tutorial.php?id=159) For implementation in MS:C, just look at other detail files to see how it's done. I've included a master_detail.txt in your maps folder which designates a detailtexture from my "tl_" ones for 99% of the textures ingame. I'd suggest sticking to the "tl_" textures because they are all pretty high quality and also have been extensively tested. If nothing else, test your map repeatedly because these things can be a bitch to get looking right!
Final Picture:

http://www.filefront.com/16992163/MSC_Detail_Final.rar
Same as before, extract to your msc folder and set r_detailtextures 1 in console. If you plan to put this in the betapack thothie, set the autoexec to automatically do it.
Few notes:
-Missing maps (left out due to being rarely played)
-PVP maps
-MS quest series
-unrest2
-island
-orcplace2_beta
-nightmare_thornlands (more because I forgot instead of omission)
-Issues with textures
-There are probably still a few scaling errors or general ugliness going on but the thing I'm most concerned about is the style of the snow (viewable on lodagond-1 and ms_snow etc.) If enough people don't like the more clumpy snow instead of the flat snow I'll revert it. There's probably a few other stylistic choices people won't like, so you guys can voice your opinions but don't fall to straight bitching about tiny things.
-Mappers
-If you have a map you don't want detailtextures in just post it and it'll be removed. I've updated Replica's textures on wicardoven too, so if he wants his old ones back I'll swap them too.
-If you want to learn how to add detailtextures to your own maps, here's a tutorial (http://www.twhl.co.za/tutorial.php?id=159) For implementation in MS:C, just look at other detail files to see how it's done. I've included a master_detail.txt in your maps folder which designates a detailtexture from my "tl_" ones for 99% of the textures ingame. I'd suggest sticking to the "tl_" textures because they are all pretty high quality and also have been extensively tested. If nothing else, test your map repeatedly because these things can be a bitch to get looking right!
Final Picture:
