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MAP LISTING BY DIFFICULTY
I'm trying to get a comprehensive map listing in the forum in a few different formats. I figure this is the most important one for new players.
Mind you, final bosses tend to require at least three players beyond what it takes to merely reach them, and some maps self adjust into various ranges, or contain more than one tier within them, usually in fairly easy to learn, designated areas.
Note: If you see "beware xxx" the described encounter may bump the map up to the next tier of difficulty.
WIP note: Help me out here... As I suspect some opinions are going to differ wildly. MSC's lack of leveling system makes this sorting very subjective - though certainly not entirely. There's some overlap/fudge room when it comes to equipment and amount and type of specialization, and even raw skill.
Low (currently up to 200hp)
deralia (safe)
edana (safe)
ms_town (safe)
helena (safe, except during raids, where it can self-adjust up to medium)
ms_quest (almost safe)
msc_tutorial (can technically complete without combat)
edanasewers
thornlands (spitting spiders can be a bit mean)
ms_caves (empty, save for a thornlands boss spider)
gertenheld_cape
chapel (beware under the church floorboards)
mines
ms_swamp (empty, save for a few skeletons)
challs
goblintown (hidden)
island1
m2_quest
gertenheld_forest (beware of goblin cheif)
heras (beware of lobbing troll)
sfor (up to glowing slime forest area)
gatecity (above dzombie area)
mscave (beware fire shamans)
isle (beware lobbing trolls and hidden brawler)
lowlands (start of "Curse of the Bear Gods" series)
Medium (currently 150-600hp)
keledrosprelude2 (Beware the Ice Troll)
orcplace2_beta ("Curse of the Bear Gods", starts at lowlands)
smugglers_cove
daragoth (beware trolls)
sfor (beyond slime forest area)
orc_for (self-adjusts medium-hard)
ms_underworldv2 (crappy throw-back map)
ww1 (Start of "World Walker" series)
ww2b ("World Walker", starts at ww1)
keledrosruins (hidden)
unrest
unrest2_beta1
calruin2
highlands_msc ("Curse of the Bear Gods", starts at lowlands)
lostcastle_msc ("Curse of the Bear Gods", starts at lowlands)
keledrosprelude2 (Ice Troll Battle)
b_castle
gatecity (dzombie area)
lostcaverns
ara (long siege is long)
bloodrose (up through Slithar)
Cleicert
ww3d ("World Walker", starts at ww1)
idemarks_tower
skycastle ("Curse of the Bear Gods", starts at lowlands)
demontemple
the_keep (random final boss maybe mean though)
ms_snow
foutpost
oceancrossing
ms_wicardoven
islesofdread1
islesofdread2_old
Kroush
nightmare_edana (self-adjusts medium-hard)
catacombs (self-adjusts medium-hard)
dragooncaves
islesofdread2
bloodrose (after Slithar)
fmines (self adjusted low)
rmines (self adjusted low)
underpath (self adjusted low)
thanatos
lodagond-2 ("Lodagond" series, starts at Lodagond-1)
nightmare_thornlands
phobia (beware final boss)
Hard (currently 600-1000hp)
aleyesu
lodagond-3 ("Lodagond" series, starts at Lodagond-1)
old_helena
aluhandra2
gertenheld_cave
lodagond-1 (start of "Lodagond" series)
deraliasewers
catacombs (self-adjusts medium-hard)
tundra
umulak
kfortress
gertenhell
orc_for (self-adjusts medium-hard)
lodagond-4 ("Lodagond" series, starts at Lodagond-1)
fmines (self adjusted high)
rmines (self adjusted high)
undercliffs (self adjusted low)
underpath (self adjusted high)
sorc_villa (though safe, in some conditions)
Very Hard (currently 800-1500+hp)
shad_palace
bloodshrine
shender_east (self-adjusted min)
hunderswamp_north
the_wall
the_wall2
phlames
undercliffs (self adjusted high)
nashalrath (hidden)
shender_east (self-adjusted max, nightmare battle self-adjusts near-epic)
Epic
(various pending)
I'm trying to get a comprehensive map listing in the forum in a few different formats. I figure this is the most important one for new players.
Mind you, final bosses tend to require at least three players beyond what it takes to merely reach them, and some maps self adjust into various ranges, or contain more than one tier within them, usually in fairly easy to learn, designated areas.
Note: If you see "beware xxx" the described encounter may bump the map up to the next tier of difficulty.
WIP note: Help me out here... As I suspect some opinions are going to differ wildly. MSC's lack of leveling system makes this sorting very subjective - though certainly not entirely. There's some overlap/fudge room when it comes to equipment and amount and type of specialization, and even raw skill.
Low (currently up to 200hp)
deralia (safe)
edana (safe)
ms_town (safe)
helena (safe, except during raids, where it can self-adjust up to medium)
ms_quest (almost safe)
msc_tutorial (can technically complete without combat)
edanasewers
thornlands (spitting spiders can be a bit mean)
ms_caves (empty, save for a thornlands boss spider)
gertenheld_cape
chapel (beware under the church floorboards)
mines
ms_swamp (empty, save for a few skeletons)
challs
goblintown (hidden)
island1
m2_quest
gertenheld_forest (beware of goblin cheif)
heras (beware of lobbing troll)
sfor (up to glowing slime forest area)
gatecity (above dzombie area)
mscave (beware fire shamans)
isle (beware lobbing trolls and hidden brawler)
lowlands (start of "Curse of the Bear Gods" series)
Medium (currently 150-600hp)
keledrosprelude2 (Beware the Ice Troll)
orcplace2_beta ("Curse of the Bear Gods", starts at lowlands)
smugglers_cove
daragoth (beware trolls)
sfor (beyond slime forest area)
orc_for (self-adjusts medium-hard)
ms_underworldv2 (crappy throw-back map)
ww1 (Start of "World Walker" series)
ww2b ("World Walker", starts at ww1)
keledrosruins (hidden)
unrest
unrest2_beta1
calruin2
highlands_msc ("Curse of the Bear Gods", starts at lowlands)
lostcastle_msc ("Curse of the Bear Gods", starts at lowlands)
keledrosprelude2 (Ice Troll Battle)
b_castle
gatecity (dzombie area)
lostcaverns
ara (long siege is long)
bloodrose (up through Slithar)
Cleicert
ww3d ("World Walker", starts at ww1)
idemarks_tower
skycastle ("Curse of the Bear Gods", starts at lowlands)
demontemple
the_keep (random final boss maybe mean though)
ms_snow
foutpost
oceancrossing
ms_wicardoven
islesofdread1
islesofdread2_old
Kroush
nightmare_edana (self-adjusts medium-hard)
catacombs (self-adjusts medium-hard)
dragooncaves
islesofdread2
bloodrose (after Slithar)
fmines (self adjusted low)
rmines (self adjusted low)
underpath (self adjusted low)
thanatos
lodagond-2 ("Lodagond" series, starts at Lodagond-1)
nightmare_thornlands
phobia (beware final boss)
Hard (currently 600-1000hp)
aleyesu
lodagond-3 ("Lodagond" series, starts at Lodagond-1)
old_helena
aluhandra2
gertenheld_cave
lodagond-1 (start of "Lodagond" series)
deraliasewers
catacombs (self-adjusts medium-hard)
tundra
umulak
kfortress
gertenhell
orc_for (self-adjusts medium-hard)
lodagond-4 ("Lodagond" series, starts at Lodagond-1)
fmines (self adjusted high)
rmines (self adjusted high)
undercliffs (self adjusted low)
underpath (self adjusted high)
sorc_villa (though safe, in some conditions)
Very Hard (currently 800-1500+hp)
shad_palace
bloodshrine
shender_east (self-adjusted min)
hunderswamp_north
the_wall
the_wall2
phlames
undercliffs (self adjusted high)
nashalrath (hidden)
shender_east (self-adjusted max, nightmare battle self-adjusts near-epic)
Epic
(various pending)