Catapult

Dridmar

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What do you guys think?

http://img508.imageshack.us/img508/2692 ... lt1im7.png
http://img145.imageshack.us/my.php?imag ... lt2vn8.png
http://img254.imageshack.us/my.php?imag ... lt3ye5.png

I'm still working on it and I'm going to change the catapult arm so it looks more like a cup. This catapult is supposed to be fired by people so that is why I have the little lever on the side. When you press on the lever, it fires off a rock and then you have to wait 30 seconds till you can fire it again. No special reason that I made it...
 

Dejiko

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Sorry, but tbh when I see this I think more a contraption to carry a giant's spoon to him/her than a catapult =/

That's probably because there doesn't seem to be anything connecting the spoon to the rest of the catapult =P
 

J-M v2.5.5

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The only criticism I can give here is: use some sharper wood textures and rotate them accordingly on the diagonal brushes so that it looks better.
 

Thothie

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The source for the Helena catapult is around here... Somewhere... >_>

FER made a model out of it, but there's some issues making it work nicely (collision box code seems to be a major issue).
 

FER

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Here it is, tried ot make it look as similar as the original.

http://www.megaupload.com/?d=89ZA7FMI

Sadly i had the stupid idea of rotating the whole boneset, which somehow screwed the hitboxes. Somebody explained me that it can be fixed by attaching a new joint and delete the hitboxes of the fuxed one.

Here's the post which explained this better link
 

Thothie

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Well, I dun think it's your fault, so much a limit to how well model collision boxes work under MSC, regardless of how the hitboxes are setup. Seems everything is basically a box, collision-wise, and ye can't really arrange it so you can have parts of a model you can jump on and climb and such.
 

FER

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In any case only catapults meant to be used by the player should be brush based models, while the ones used by the orcs can just be normal models.
 
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