Kamer
New Adventurer
The amount of people who participate in the boss fight, or just how many people are in the map?
At least you can't torture me in my single player maps. I practically live in them at this point, I'd ask you to join, but then it wouldn't be single player no more.Thothie said:Yeah... Plus I'm a dick who likes to torture the anti-social.
I just thought of it as making my own little world to live in. where all the monsters are friendly and give me hugs all day and there is no fighting for loot chests or to be number one, like my very own happy place.. of blue and ice.. and shrooms.Thothie said:Since you're a map designer, I've tortured you quite enough simply by forcing you to figure out how the hell the MSC mapping design even works.
...and I must say, your tolerance for pain is amazing.![]()
Thothie said:At risk of encouraging exploits, the number people that are present, and not AFK, when the chest is first opened, increases the % of rare drops - usually by 2x-16x per player beyond the first (in most cases, provided they also each have at least 25% of the average damage points, otherwise they are uncounted for this increase).
(source)Thothie said:Damage points never have any effect on your odds of getting an item[...]
Mid f*cking sentence no less. ...and I know you know enough math to understand what % means.Thothie said:Damage points never have any effect on your odds of getting an item, they only determine ranks among players, most unique items being reserved for the top two players (and if you're alone they do nadda, save affect gold on a few chests and mobs).
Thothie said:If you are solo, it makes no difference whatsoever.