- Joined
- Jun 14, 2006
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Hellious said:i use 3dsmax -_-
:|1. attack2 I want instant death (unless blocking with shield if possible)
I can't exactly arrange this - he has to get to his target.2. Must always be fighting
All monsters with run anims do this (Ice Queen, like the other skeletons, doesn't have a run anim - they just kinda stroll). If you mean you want him to switch to walk when he gets near an opponent, I can arrange this as well.3. Runs to player when not close enough to just walk
4. uses shield and shield walk a lot (by the way, i forgot to add shield_idle, Ill make that in a little bit and send it your way)
His speed is partially dependant on the walk animation you make. I can make him faster, but it affects the speed of ALL his animations in turn. If the server is laggy, it can look real bad. (Like you get with the Enraged Ice Bone.)5. fast and damn near impossible . but only has 1 life unlike ice lord.
Horrors are always popular.6. I dont know what he can summon yet. have not thought about it.
Thothie said:I could make it do say, 1200 damage, then it'd be 600 through ice shield, and between 100 and 300 with your shield up on top of that. I've not looked at this animation, I assume it is very slow or long - I'd like an attack like that to be something you could avoid.
If you mean you want him to switch to walk when he gets near an opponent, I can arrange this as well.
If you want this to work with your "always fighting" request - you might want to make sure the attack anims come from that stance.
His speed is partially dependant on the walk animation you make.
Horrors are always popular.![]()
I notice you have some sitting animations... You want him to sit by default until he sees a player, then get up, say something menacing, and attack? Or are you intending to handle that bit through an env_model?
Well, what I thought was, he'd still be able to attack from the shield-walk anim - if he had an attack that combined his shield_to_stance and back again animations. I thought you wanted him "always fighting", so he'd attack from the shield stance position as well.P|Barnum said:well there is a stance to shield animation.. but its just called shield.
having him alternate between shield and attack would be great but not at exactly every 10 seconds. If it was like on a random (or seemed random) moment then people wouldnt know when to stop attacking and heal or something. (if you get what I mean)
He doesnt need a summon script or anything like that. Ill predefine his summons.
things i have to make/change:
shield idle, sit idle, summon (longer)
anything else?