Recent content by Toccs

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    Thornlands Source

    Nope i am still here, screenies coming soon, its been a hetic week.
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    Computer Specifications

    CPU: Core Duo 6600, 2.4ghz. 4Meg L2 PSU: Seasonic TR2 600W Power Supply GPU/Video Card: EVGA 7900GTO 512MB GDDR3 RAM: 4Gig 4-4-4-12
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    Suggestion

    hmm cool, What about right click stab, left click throw, and place it into archery.
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    Thornlands Source

    No more screenies coming, untill wednesday next week, as i am going to be away for 5 days.
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    Suggestion

    New weapon : Flail New weapon : Spear Please discuss
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    Thornlands Source

    Wanna make me some then :)?
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    Thornlands Source

    yes they are for now, since the way i make my maps are as follows... Basic Outline (Cube building) Detailed Outline (Displacment) Basic Texturing (HL2 material files) - I am here Detailed Texturing (Custom built) Entities (lights, start point, breakables etc)
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    Thornlands Source

    Minor Update http://toccs.quarin.net/Thornlands1.jpg let me know if the link does not work.
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    Thornlands Source

    it will eventually be yes, but not yet as it doesnt look very good.
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    Thornlands Source

    Mini update http://toccs.quarin.net/thornlandsbasic.jpg This is a basic thornlands cave, i still have loads of work to do to it.
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    Thornlands Source

    I will start the map up in the mountains as that seems to be where edna is located. I will try my best to replace mountains with hills but this could end up with FPS issues. I shall have a play about to see what i can find. Map has started Screenies coming Sunday evening.
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    Thornlands Source

    Post me something that does then, I am trying my best to keep to the Thornlands style but its hard since the Source engine is so much diffrent.
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    Thornlands Source

    This is the look i am going for. http://www.westernhigh.org/projects/hab ... c-NOVA.jpg If anyone disagrees please let me know.
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    Thornlands Source

    Swaying grass can be done without having to change code, by using models which i have; also sprite animation’s can work well. I have already created the plans for the 3d Sky Box, it will be exactly as you have described. About the way the thornlands has been portrayed, i will be having...
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    Thornlands Source

    There will be proper tall grass that moves when you walk through it, modeled trees that sway when the wind blows. and other realistic things. EDIT Hold on Gaz try the new link, i have edited my post.
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