[WIP]Heras for source.

Kh

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GImme your opinions
 

ceriux

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im not trying to be mean by any means lol... but you might want to work on your skill as a mapper... expecially for source, you work is very blocky and un natural looking.
 

Kh

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haha,it's far to be finish,it's just the "structure"

In "Work In Progress",there is PROGRESS,then,this is not the final thing,i am working on.I show my PROGRESS.
Then please,do constructive.
 

J-M v2.5.5

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Here's constructive criticism:
1) The map structure/bones/base should be built using NODRAW.
2) Actual textures should be on displacement maps, not on the map structure/bones/base.
3) Don't post screenshots like these, because seriously... you can't imagine what this thread could turn into.
 

Kh

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hmmmm,i just made some fast texture to see my progress,all the map is in nodraw but...i got probleme with the water.
the water is invisible...
 

WeissberV

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Kh said:
hmmmm,i just made some fast texture to see my progress,all the map is in nodraw but...i got probleme with the water.
the water is invisible...

Leak.
 

coleSlaw

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I like. Keep working.
For the second image, you should the the edge of the ceiling differnt. Instead of a 90 degree angle, you should try and make it curve if you get what I'm saying.
 

WeissberV

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Remmember my PM on lighting. :p can send it to me if you want.
 

Kh

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what's bad with lighting?
 

WeissberV

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With your lighting, everything. The light is on the wall but not the floor and the floor is like completely black.
 

Jelly

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coleSlaw said:
I like. Keep working.
For the second image, you should the the edge of the ceiling differnt. Instead of a 90 degree angle, you should try and make it curve if you get what I'm saying.

Gaz isn't here, so I'm gonna say what he would have said. LIGHT SOURCES. You can't just make a light, and not have it come from anything. Maybe you could make a glowy mushroom or something, that could emit the light? :) Looks great, besides that.
 

WeissberV

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Sabre

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I like the bridge...But it needs something:
-Try making it look more 'natural;' it has an asymmetrical shape, but it has a texture that looks like stuff that was built. You might try adding more supports at jaunted angles, perhaps...But hey, it's progress, and I love progress :D
 

Kh

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bridge isn't really important :D
i was thinking some modeler ll make one good later (if modeler exist for sur)
 

villager

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Maybe if you make the wooden supports look less clean cut? oO
 

Kh

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to weissber:make a prefab and send me it if you want.
At this moment am doing the rest of the map,a bridge isn't that important.
 
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