Sprites, sounds, files???

Jester

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I know before steam that you could extract the *hidden* files from the pak. I can't seem to find how to get those files in steam and I would like to use some sprites and sounds in my maps. Thanks for any help :).

I know they moved over to a gcf system, but does msc mapping refer to the half-life.gcf? Wouldn't make sense to me if it did considering each mod would have to add to that gcf... and overwriting issues... meh i'm too tired.

Btw, the file i'm trying to use is scream/attack2.wav. It doesn't play any of the files in the msc directory. Also seems that the sprites that are used in-game are all from hldm. I'm guessing it's partially using the half-life.gcf, but then how would I use the stuff in the msc folder? And I've seen sounds being used that are not hldm and aren't in the msc folder... confuuusiiooon.
 

Thothie

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All HL1 Mods share the info in the Half-Life.GCF's valve/ folder. Including sounds, sprites, models, etc. You reference all files therein as if they were in the MSC folder. For all intents and purposes, everything in that valve folder is available as if it were installed in MSC.

Grab: GCF Scape. You will need to close Steam to open the Half-Life.GCF due to the crap file sharing it uses.

There is no sound/scream/attack2.wav in either the Valve or MSC folders.
 

Jester

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I ended up coming to that conclusion yesterday, but I do have a scream/attack(1,2,3).wav in my msc folder and they don't play in-game, neither did items/torch1.wav and I have seen a sound in thornlands that uses amb/quest1.wav which is not in the msc folder either. I must be doing something wrong with the ambient_generic. And where did that last file I mentioned come from?
 

Thothie

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Ah, my bad, there is such a file. :p But yeah, as mentioned elsewhere, the problem lies with MSC being bugged in terms of ambient_generic, atm.

Use env_message instead. I've no good working solution for looping ambient sounds, however, just one shots.

Sample from WW3d:
Code:
{
"origin" "-2512 656 -776"
"messageattenuation" "1"
"messagevolume" "10"
"messagesound" "ambience/steamburst1.wav"
"message" "OPENTITLE3"
"targetname" "fire1on"
"spawnflags" "2"
"classname" "env_message"
}
 
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