Rejoined the team Jan 4, 2011.
Created a temporary workaround for the 3 new characters and you're stuck bug, in the form
of a batch file that simply deletes the contents of the Master Sword Source/characters folder.
Enhanced a few .vmt files in /materials, to improve the quality of modulated blends.
Created and installed a higher resolution detail prop system. Altered a few more .vmt files
and added new folder /materials/detail/.
Created a file for the /media/ folder. This file will stop the valve movie from playing at
mod launch.
New Thornlands compile to check the quality of the new material/detail prop getup.
Started working on customizing the menu system, started by changing 2 sounds in sound/UI/
Added spider webbing material from texture artist into materials/detail/
Meshed, textured, and compiled a new tree trunk model.
Decompiled the MSC rat, currently upgrading the mesh to be turned over to texture artist.
Check back for updates weekly!
Created a temporary workaround for the 3 new characters and you're stuck bug, in the form
of a batch file that simply deletes the contents of the Master Sword Source/characters folder.
Enhanced a few .vmt files in /materials, to improve the quality of modulated blends.
Created and installed a higher resolution detail prop system. Altered a few more .vmt files
and added new folder /materials/detail/.
Created a file for the /media/ folder. This file will stop the valve movie from playing at
mod launch.
New Thornlands compile to check the quality of the new material/detail prop getup.
Started working on customizing the menu system, started by changing 2 sounds in sound/UI/
Added spider webbing material from texture artist into materials/detail/
Meshed, textured, and compiled a new tree trunk model.
Decompiled the MSC rat, currently upgrading the mesh to be turned over to texture artist.
Check back for updates weekly!