Server Crash

Roghan

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So on the server I host it crashes on some maps any time someone pulls out a rusty morningstar. This has been happening for some time, but now on at least Edana if I pull out a quarterstaff it crashes the server as well. For the quarterstaff it says there is a wav file that is not precached then it crashes. For the morningstar I think it is a sounds error too but I don't see the error message long enough to get a good look before it crashes.
 

Wishbone

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Sounds like the model or script is not precached... I will test this on my server to see if I get the same thing.
 

Thothie

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I canna duplicate any of these... The quarterstaff requires "weapons/polearm_spin.wav" be precached, and it is precached in a base script, rather than the top script, but it does come up in the precache list in log_msdll.log, and seems to work fine.

The Morning Star I've no clue at all - that one's about as simple as items get. By "happening for some time" do you mean before the April patch?

Possibilities:
- DLLs not updating (check modified dates of files in dlls/ and client_dlls/, they should all be late April.)
- Lack of free memory preventing precaching of media. (If you only have 1GB RAM on your system, have a shared video memory card, and have quite a bit of stuff running, I suppose this is possible.)

Check the msc/log_msdll.log for any errors that zip past you, or fail to show at all.
 

Roghan

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DLLs are updated. The log file is showing me nothing of the errors. And this is all I can get of the errors. That pops up and something else flashes on the console right before the crash, but it's too fast to get normally. And when I say it happened sometimes I mean there seemed to be a few maps it worked on and a few it didn't. I may try reinstalling the whole server again and see if that does anything for it.

Edit: Oh ya and I'm running 8 GB of ram so I assume that isn't it.

Sorry this picture is small and difficult to read but its the best I can do. This flashes up just before it restarts.
vlcsnap-2012-04-26-19h34m30s60.png
 

Thothie

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Wow...

Workthreadpool.cpp isn't one of ours - must be the core engine. :\ No clue what's going on there... Maybe try updating your HLDS as described in yonder thread?

Maybe a protocol change requiring a newer HLDS... Mine's Exe build: 23:41:55 Aug 15 2011 (5408) - and I don't think I've updated it in a bit.
 

Roghan

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Ok I need to try to get someone else on my server to see if they can break it as well. It is defiently something wrong with the HLDS as I can use the items just fine on a listen server. However I found that if I went to a different server and got one of the weapons out then restarted MSC and tried to connect to my own server it would crash before I could even get to the character select. I tried updating the HLDS but it didn't do anything. Mine says it is from July 26 2011 though not Aug.
 

Thothie

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Server's not responding at the moment... But I've just noticed something about your server screenshot there...

How did you get the Steam Service running? I've never seen anyone pull that before...

Nevermind the fact you just updated and managed to get an older version of the exec than I have. :\
 

Roghan

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Ya it wasn't responding cause I shut it down for a few hours. As to the Steam service.... I have no idea. It's been some time since I set this up and as far as I can remember I never did anything to really change it. It's just always kinda done that.
 

Thothie

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Well... It's dead now... I apparently beat it to death with a quarterstaff.

So, yeah... Some weird stuff going on here that we've not going on elsewhere... (Pulled the same QS out on RKS, just to make sure.)

Sadly, we're down to file and config comparisons...

If ya can post your server.cfg up in some
Code:
 tags, I suppose we could get started on that...
After that, drop a command prompt in your HLDS folder, type "dir /o /s >list.txt" - and post the contents of the list.txt that will be created in said folder inside [code] tags as well... (list.txt maybe too long to post though.)

What OS are you under, exactly?
 

Roghan

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I'm running with Windows 7 Home 64 bit
Here is the server.cfg
Code:
// Name of the server
hostname "[FN]Roghan's Server Del Sol now with 21% more awesome!"

// Internet server (1 for LAN)
sv_lan 0

// Give players at least two minutes to connect
sv_timeout 120

// Cuts down on verbosness of console (saves some memory and CPU time)
developer 0

// Player Vs. Player Settings (0 to disable, 1 enable)
//If you use AMX you should set this in the command line via +ms_pklevel 0
//This way AMX will be able to enable player killing on the PvP maps.
ms_pklevel 0

// Number of characters that can be stored by each player on the server
// Set to 0 for client side characters
ms_serverchar 3

// Allow vote kicking (recommend disable, as is buggy - use new system)
ms_allowkickvote 0

// Allow voting for time
ms_allowtimevote 1

// If server is empty more than 10 minutes, reset to Edana
ms_timelimit 10

// Add your rcon password here (uncomment first)
//rcon_password "mypassword"

// Voice comm settings (hiqh quality)
sv_voiceenable 1
sv_voicequality 5
sv_voicecodec voice_speex

// Allow all players to hear one another, regardless of team
sv_alltalk 1
sv_spectalk 1

// Custom Content Server for fast downloads, Feel free to make your own
sv_downloadurl "http://www.thothie.com/hlserv"

// Disable clients' ability to pause the server
pausable 0

// MAP VOTING
msvote_map_enable 1 // allow voting for maps
msvote_farm_all_day 0  // allow voting for the map the players are on
msvote_map_type "all" // (all|root) - allow voting for all maps (save hidden/gauntlet/maze) or restrict to only root towns

// Allow votekick from chat
msvote_kick_enable 1 

// Allow voteban from chat
msvote_ban_enable 1

// Time player initiated vote-bans last
msvote_ban_time 60

// Allow voting for PVP (votepvp at chat)
msvote_pvp_enable 1

// Admin Contact (appears when player is kicked/banned or players type contact in console)
ms_admin_contact "[none given]"

// Write permanent bans to cfg (not required if you exec msc_bans.cfg)
ms_ban_to_cfg 0 // Write permanent bans to server.cfg/listenserver.cfg so they [i]stay[/i] permanent

// Exec msc_bans.cfg so permanent bans stay permanent
exec msc_bans.cfg

// Log chat and various server events to monthly chat log
ms_chatlog 1

// Change map to Edana this many minutes after the last player leaves
ms_timelimit 10 

// If this is set to 1, reset (quit) the server, after switching to edana via ms_timelimit
ms_reset_if_empty 0

// If you have [FN] access, uncomment, and edit these lines accordingly:
ms_central_enabled 1
ms_central_addr Removed
ms_central_pass Removed
I do have the server set up to auto restart so at least it doesn't kill the server completely. I'm getting weird too few character errors if I try to post the list.txt here so I will try in another post.
 

Thothie

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Ye can probably upload it as an attachment, if you can't put it somewhere else. I assume it's just too long to post outright.

Gotta head out, but I'll get a look at this when I get back, or while abroad.

BTW... Random thought off hand, "%" in the hostname, may fux with things, as it's a reserved parser - unlikely, but given the odd behavior, who knows.

(PS. Thanks for having the forsight to remove your FN login - I wouldn't have thought of that. ><)
 

Roghan

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Well I tried to upload it as an attatchment and txt files are not allowed. Here is a copy of it anyway out of spite. List

Tried renaming the server just in case and it didn't help at all. I tried actually googling the error I get the other day and it seems to be a problem with the HLDS for sure because other people were getting the same error with other games. Sadly I never found anyone that posted anything resembling a fix for it.
 

Roghan

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Since posts from today seem to have disapeared I'll post again. The files you posted completely fixed my server problems. It seems to run just fine now which suggests it was probably the .exe that for some reason didn't want to update for me.
 

Thothie

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Yeah, forums moved, again... But everything's golden as a result...

hlds.exe not being overwritten... Could have been... Hope that's it, and it's not that Valve is sending a bjorked version to some OS's via the hldsupdatetool.
 

Roghan

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It wasn't just that it wouldn't overwrite the exe. I tried deleting it and completely redownloading it and it still was only giving me the old version.
 
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