Scroll spellcasting system

MIKUiqnw0

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I'm not entirely sure if this subject has been mentioned a while ago. Searchfu didn't yield well here.
It's more or less a request to make the scroll spellcasting system a little more secure / efficient. Have it so that scrolls are imprinted more firmly on the character than as items which can potentially be lost as I have noticed seems to happen a fair bit on my end (Believe me, I'm not dropping them). It appears server crashes or disconnection issues during casting are the big culprits.

Take the tome system as an example. It's solid, doesn't cluster the inventory, is rigid as was intended and is impossible for the player to lose the spell unless via forgetfulness potion. The same system could be reused for scrolls, only it would be flexible at allowing players to share their scrolls around. If weight or inventory space is an issue, then one could have it so that the scrolls register the spell into the system and change into a dummy scroll which is checked for presence during casting.
 

The Man In Black

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Uh.. I'm confused. Usually I'd tell you about tomes, but you already know about them. What's the problem here?
 

J-M v2.5.5

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Oh nothing except that almost every spell people actually care about (HC, PCloud, ABolt, summon fang tooth, summon undead guardian, FSphere) doesn't exist in tome form LOL
 

Thothie

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J-M v2.5.5 said:
Oh nothing except that almost every spell people actually care about (HC, PCloud, ABolt, summon fang tooth, summon undead guardian, FSphere) doesn't exist in tome form LOL
Hrmm... Need to work on that.

I personally prefer the Scroll interface, especially when dealing with a boatload of spells. It'd be nice if they were a bit less hacky though. Still, they're *fairly* reliable. I've yet to lose one yet myself.

It'd also be nice if we could add an larger number of quick-slot keys. The fact that you have ten total does make the Tome system real cumbersome real fast, when you're quick slotting weapons as well.

Should clarify the original reason for the Scroll interface, is that the Tome interface would crash you if you tried to memorize more than eight or so. This seems to be no longer the case, although it still could overflow, in theory - I don't think we've really tested it to its limits.
 

The Man In Black

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The chance of overflowing from tomes is very minimal

I could add more quickslot keys, I think, but I'd need keys to put them on ;-)
 

Thothie

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What he said...

There's over 100 possible bindable keys and buttons in Half-life. I think we can find some more. ;) Plus I can make alias scripts so I can do key combos (eg. Shift+F10) and such as well. :)

The bind works via +quickslot <int> - I'm kinda surprised we don't have infini quickslots as it is (or 255, or what not). I dunno how much data it takes on the char though.
 

The Man In Black

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Probably an int and a long. I'll have to see if I can add them in to the save file, but being how the rest of the save structures are set up it shouldn't be a problem.
 

zeus9860

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J-M v2.5.5 said:
5, 6, 7, 8, 9, 0

>_<

That's where i bind my settime, listpoints and listresist commands! :evil:
 

Thothie

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You don't *have* to bind quickslots to those keys. It'd just be nice to have the *option* to do so. :p
 

Dridmar

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J-M v2.5.5 said:
Yeah me too but at least I don't act like a big babby about it.

<3
 

zeus9860

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Dridje said:
J-M v2.5.5 said:
Yeah me too but at least I don't act like a big babby about it.

<3

Ah! :D
Was just saying anyways, i hate binding things to other keys because i end up forgetting what is binded to each key sooner or later... so numbers are quite easy to remember when it comes to using valuable commands like listpoints/listresist. :wink:
 

KingLemo

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zeus9860 said:
Dridje said:
J-M v2.5.5 said:
Yeah me too but at least I don't act like a big babby about it.

<3

Ah! :D
Was just saying anyways, i hate binding things to other keys because i end up forgetting what is binded to each key sooner or later... so numbers are quite easy to remember when it comes to using valuable commands like listpoints/listresist. :wink:



R for listpoints, T for listresist, M for clearsky on my setup, works well :idea:
 

zeus9860

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KingLemo said:
R for listpoints, T for listresist, M for clearsky on my setup, works well :idea:

Those aren't numbers, letters end up confusing after sometime for me... Also my T is binded to the spray so it wouldn't work! :wink:
 

RecklessFire

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KingLemo said:
R for listpoints, T for listresist, M for clearsky on my setup, works well :idea:

pfft, R for +uber and [ for listresist =p

EDIT: Oh and i have lost my volcano scroll like 4 times already, gonna have to go back and roflstomp keledros =p
 

scaredwolf

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You all over complicate it!

L = Listpoints
K = Listresist!
 

KingLemo

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RecklessFire said:
KingLemo said:
R for listpoints, T for listresist, M for clearsky on my setup, works well :idea:

pfft, R for +uber and [ for listresist =p

EDIT: Oh and i have lost my volcano scroll like 4 times already, gonna have to go back and roflstomp keledros =p


I'm spaz handed, and as such I have the mouse on the left hand-side of my keyboard so I keep all quick keys/custom binds on the leftmost keys lol.
 

Keldorn

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Could we have something that prevents you from using scrolls while at 75 items?

Either that or have active spells not count toward the item limit. (Want to cast a tomed spell? You have 75 items, too bad. Want to cast a scroll? You have 75 items, so you cast the spell, but the scroll falls out of your character's butt for some reason.)

Can't count how many times people have lost healing circle because they cast it with 75 items on their character, and didn't notice their scroll falling on the ground.

There's also the issue of crashes and disconnects happening while the scroll is being used/replaced by another one, but I dunno if that can be fixed.

Would save a lot of trouble if every spell just had a tome version, and if there were a "memorized spells" section in the inventory menu, though.
 

TheOysterHippopotami

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Could we have something that prevents you from using scrolls while at 75 items?

Either that or have active spells not count toward the item limit. (Want to cast a tomed spell? You have 75 items, too bad. Want to cast a scroll? You have 75 items, so you cast the spell, but the scroll falls out of your character's butt for some reason.)

Can't count how many times people have lost healing circle because they cast it with 75 items on their character, and didn't notice their scroll falling on the ground.
My god, PLEASE do something about this. I've probably lost more HC scrolls than anyone else in the game. I'm currently on hiatus from msc because I need to grab another one and can't find the motivation to do so.
 

zeus9860

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TheOysterHippopotami said:
My god, PLEASE do something about this. I've probably lost more HC scrolls than anyone else in the game. I'm currently on hiatus from msc because I need to grab another one and can't find the motivation to do so.

Hell, with the new bank upgrade to add a bunch more items, you still carry around 75 items... Not even i do that, and i have a bunch of spares. Have you thought on making an alt to carry all the junk you gather?
 

Hakariaki

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kinda dump complaining about it. just throw some shit and neaver stay long at 75 items, try to keep it under 65;)
 

Keldorn

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Even then, there's still the issue of losing spells when you prepare them right as the server crashes, or when you get disconnected somehow.

I do carry around 75 items at times though, mostly because of potions.
 

Thothie

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I like the idea of having a spell menu like the spellbook that shows your memorized tomes (always preferred that interface to cycling through spells). I almost wonder if it'd be possible to keep a store on the player or game master that poors the proper spell entries into a store and lets you pull them out when you activate it... Hrmmm...
 

Aische

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more quickslots is a great idea and they dont even need to be bound in the standard config
players could make a more or less complex switch to use the additional quickslots or use the num pad keys
or additional mouse keys
a switch could toggle 2 , 3 or more qiuckslot bind sets for the f keys for different maps or for beating a map fast or training on a map with a certain weapon type or spell
i had something similar as cs buyscript once one key to chage primary weapon one for protection one for pistol and one for grenade to buy and a key for buy that would then buy the set i made using the other keys

sorry that last bid was even off of the off topic topic :)
 
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