What with all the upcoming customization that we've heard about like different behavior for shield/rejuvenate aimers and colorful glow, I thought it would be nifty if the "quickslot weapon/spell/arrow" commands got an update to be more efficient (or at least give you the option to with a variable).
My proposed idea is to give players the option to switch these (maybe this would need to be a new command entirely, don't as I'm not experienced with modding.) scrolling binds to a numbered menu similar to emoting. This would be best suited for spells I would imagine as the menu would increase from one to nine spells with zero becoming next if you exceed having more than nine spells memorized. I'm unsure as to how the logic would work with weapons since "quickslot weapon" always selects the weapon at the very top of your inventory then cycles down and when stored, weapons are humorously shoved to the very bottom of your bag. As for ammo, it could always put your strongest ammo types at the top and move in descending order.
This really seems like the best for the spell selection key and it's what I thought of it for first, so if anyone has a more eloquent idea for the weapon and ammo keys feel free to share. Or this might sound really weird to some people as this is coming from a player who has their inventory management set up in a specific manner. I have most of my weapons quickslotted in keys F1-F12+3-0, then the typical AoE spells slotted to four buttons on the numpad, leaving "quickslot weapon" to select my two archery weapons which are always on top of my inventory via quiver, and finally "quickslot spell" for healing and summons.
My proposed idea is to give players the option to switch these (maybe this would need to be a new command entirely, don't as I'm not experienced with modding.) scrolling binds to a numbered menu similar to emoting. This would be best suited for spells I would imagine as the menu would increase from one to nine spells with zero becoming next if you exceed having more than nine spells memorized. I'm unsure as to how the logic would work with weapons since "quickslot weapon" always selects the weapon at the very top of your inventory then cycles down and when stored, weapons are humorously shoved to the very bottom of your bag. As for ammo, it could always put your strongest ammo types at the top and move in descending order.
This really seems like the best for the spell selection key and it's what I thought of it for first, so if anyone has a more eloquent idea for the weapon and ammo keys feel free to share. Or this might sound really weird to some people as this is coming from a player who has their inventory management set up in a specific manner. I have most of my weapons quickslotted in keys F1-F12+3-0, then the typical AoE spells slotted to four buttons on the numpad, leaving "quickslot weapon" to select my two archery weapons which are always on top of my inventory via quiver, and finally "quickslot spell" for healing and summons.