The Man In Black said:How do you not see differences :| It's a lot smoother, more realistic, and generally BETTER looking.
Shurik3n said:
I tried that unwrap crap, and I couldn't figure it out for the life of me :?...I've just been screening certain views, and skinning thusly...Gaz said:Now Unwrap and texture it please
But congrats on the learning of smoothing groups![]()
Sabre said:I tried that unwrap crap, and I couldn't figure it out for the life of me :?...I've just been screening certain views, and skinning thusly...Gaz said:Now Unwrap and texture it please
But congrats on the learning of smoothing groups![]()
Using the texture coordinate editor?Gaz said:Sabre said:I tried that unwrap crap, and I couldn't figure it out for the life of me :?...I've just been screening certain views, and skinning thusly...Gaz said:Now Unwrap and texture it please
But congrats on the learning of smoothing groups![]()
Get a checkerd texture, apply it to the model, and move the verts in the unwrap so that the squares on the model are as square as you can get them all over, you can't get them all perfect mind.
Then once you've done that, take the sections you've made and place them inside the main unwrap square (this can all be done in milkshape btw) and fit all the sections you have as tightly as possible![]()