Just have a few things I'd like to address, as well as a question or two.
Recently I decided to compare efficiency for damage between axes, and while that's not the point of this post, it led me to make a few observations. Right now I have pretty much 4 choices, until I get new gear, for leveling axes.
We have dwarven axe, which I believe is one handed, envenomed battle axe, regular thunder axe, and great axe.
My first question is about the thunder axe. Does it have a single charge attack? I can leap attack with it, I can throw it, but I cannot charge hit with it at prof 24. If it does, at what level? And why would I be able to leap and such before I can charge, it seems rather counter-intuitive. If it doesn't, why not?
Fiddling around with throwing it, I found that it has the same problem with the lightning DoT as Thunderstorm used to back in the day. (The one where enemies that were hit with the actual spell didn't take any damage until the 2nd cycle, which had to be circumvented by aiming at the floor, if I remember correctly) Direct 'hit' on the throw scan results in throw axe damage and lightning aura - but no lightning DoT though any enemies not directly hit, but hit as collateral damage on the way forward or back, WILL take throw damage and lightning DoT. If this is a valid bug report I'll submit it, but I'd like to verify it first through corroboration.
Now a slight discrepancy with dynamics.
I'll try and weigh pros and cons to the best of my ability, this is basically a comparison of polearms vs other weapons, and for now I'll stick to axes, for I've been able to use them both at the same power level for a time now.
Test subject: Bears
Thunderaxe - Non-Charge Min Dmg: 10 Max Dmg: 90 - Approximate DoT on regular strike: 1 in 15 (Maybe I just got unlucky) Chance to hit 74% at level 24, it fits with the theme of lightning having erratic damage, but I can't help but feel a higher minimum damage is necessary.
Test Subject: Timidus Textor - Great Axe vs Halberd
This is where I see some problems. I understand Halberd needs to be at best range, and not all monsters allow that to happen with ease, but despite that it still feels off.
Great Axe Charge Damage at level 24 : ~220-265 Chance to hit, 43%
Halberd Charge damage at level 24 - best dist: 240 Chance to hit: 93%
Are polearms more effected by damage resistance than other weapons? For what I can tell they are(might be imagined). When I can pull out a level 9 polearm and do 330 damage to the Bear God (when he's not standing) in skycastle at 93% chance to hit fairly easily staying at optimum range, but pull out a level 15 axe and do maybe 350(untested) at only 43% chance to hit, I get the feeling that there's something a tad off about the balance there.
Recently I decided to compare efficiency for damage between axes, and while that's not the point of this post, it led me to make a few observations. Right now I have pretty much 4 choices, until I get new gear, for leveling axes.
We have dwarven axe, which I believe is one handed, envenomed battle axe, regular thunder axe, and great axe.
My first question is about the thunder axe. Does it have a single charge attack? I can leap attack with it, I can throw it, but I cannot charge hit with it at prof 24. If it does, at what level? And why would I be able to leap and such before I can charge, it seems rather counter-intuitive. If it doesn't, why not?
Fiddling around with throwing it, I found that it has the same problem with the lightning DoT as Thunderstorm used to back in the day. (The one where enemies that were hit with the actual spell didn't take any damage until the 2nd cycle, which had to be circumvented by aiming at the floor, if I remember correctly) Direct 'hit' on the throw scan results in throw axe damage and lightning aura - but no lightning DoT though any enemies not directly hit, but hit as collateral damage on the way forward or back, WILL take throw damage and lightning DoT. If this is a valid bug report I'll submit it, but I'd like to verify it first through corroboration.
Now a slight discrepancy with dynamics.
I'll try and weigh pros and cons to the best of my ability, this is basically a comparison of polearms vs other weapons, and for now I'll stick to axes, for I've been able to use them both at the same power level for a time now.
Test subject: Bears
Thunderaxe - Non-Charge Min Dmg: 10 Max Dmg: 90 - Approximate DoT on regular strike: 1 in 15 (Maybe I just got unlucky) Chance to hit 74% at level 24, it fits with the theme of lightning having erratic damage, but I can't help but feel a higher minimum damage is necessary.
Test Subject: Timidus Textor - Great Axe vs Halberd
This is where I see some problems. I understand Halberd needs to be at best range, and not all monsters allow that to happen with ease, but despite that it still feels off.
Great Axe Charge Damage at level 24 : ~220-265 Chance to hit, 43%
Halberd Charge damage at level 24 - best dist: 240 Chance to hit: 93%
Are polearms more effected by damage resistance than other weapons? For what I can tell they are(might be imagined). When I can pull out a level 9 polearm and do 330 damage to the Bear God (when he's not standing) in skycastle at 93% chance to hit fairly easily staying at optimum range, but pull out a level 15 axe and do maybe 350(untested) at only 43% chance to hit, I get the feeling that there's something a tad off about the balance there.