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Moving to Source

Discussion in 'MS:Source Discussions' started by Kuroneko, May 10, 2006.

  1. Sabre

    Sabre New Adventurer Developer RiP

    4,633
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    Aug 24, 2004
    SoCal
    Deralia Town Guard: Pick up that bottle.
     
  2. Dridje

    Dridje New Adventurer Socialist Guild

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    Feb 2, 2007
    ^^ ICWATUDIDTHAR
     
  3. zern0byl

    zern0byl New Adventurer

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    Dec 30, 2009
    IF i was to make a map (A dungeon, not something like thornlands or that :p ) would i use the normal hl2 , or ep2 ?
     
  4. Gorynych

    Gorynych New Adventurer Blades of Urdual

    By that do you mean Source SDK?
     
  5. J-M v2.5.5

    J-M v2.5.5 BANNED BANNED

    5,705
    1
    Feb 26, 2005
    Chemistry study at the Radboud University of Nijme
    Nijmegen, the Netherlands.
    We're using the Orange Box SDK.
     
  6. zern0byl

    zern0byl New Adventurer

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    Dec 30, 2009
    Oh wait...

    Will there be support for custom maps? You'll release the config for hammer, right?
     
  7. Gurluas

    Gurluas New Adventurer

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    Aug 28, 2004
    In time ...Unlike the original ms we wont be opposed to custom maps, however unlike msc who allows everyone and their dog to spawn new lore and maps, we will have limitations, such as the requirement to tie the maps in to existing lore and to a world map we are currently making. (The world map can be expanded but you cant forexample make a snowy peak connected to Aluhandra because there are no icy region close to Aluhandra.)
     
  8. Dragonmaster358

    Dragonmaster358 New Adventurer

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    Jan 25, 2010
    Any Chance I could get in on the beta. I've seen the pics on Mod DB but too Many new games nowadays are essentially betas themselves requiring near 4-6 updates before the game is decently playable all the way through, starting out like that would drop popularity fast in the beginning and I've been playing MS:C for quite some time now aswell as Many many Sourcemods, (what can i say i get bored and theres just so many of them to try). All im saying is that I know how things are supposed to work and the ins and outs of the Source engine
     
  9. DarkWasp

    DarkWasp New Adventurer Source Developer Developer The Dragonknights

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    Sep 18, 2005
    VIP Staff *cough* mapper
    Victory In Paradise
    We aren't quite there yet. However, you can help us get there faster if you spread the word. We're still looking for more developers.

    When we reach a stage which is close to testing, we'll let you know. ;) It's starting to become a rare treat to find testers who actually understand testing and treat bugs as bugs instead of gameplay flaws. It is likely that we will have our betas up publicly from the beginning though, at least until we can get to a complete and stable version. We haven't made any final decisions yet though. I'm just basing this off of what the moddb says.
     
  10. thesupersoup

    thesupersoup New Adventurer Source Developer Developer

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    Jan 5, 2009
    The ModDB profile has been edited by the Project Lead to ensure accurate information ;)
     
  11. jack hawkins

    jack hawkins New Adventurer Blades of Urdual

    127
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    Sep 11, 2004
    Self Employed
    London, England
    Used to do some mapping for the half life two engine. Might try my hand at it again, and see what you think.

    are you guys lookling for mappers?
     
  12. thesupersoup

    thesupersoup New Adventurer Source Developer Developer

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    Jan 5, 2009
    We are always looking for mappers. Do you have any kind of portfolio of your past work?
     
  13. jack hawkins

    jack hawkins New Adventurer Blades of Urdual

    127
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    Sep 11, 2004
    Self Employed
    London, England
    God all my old work has been deleted, I used to make maps with J-M on a source mod which failed years ago which was a similar style to MS:C. I'm going to work on a map in the next couple of weeks so i will be able to show it off soon
     
  14. thesupersoup

    thesupersoup New Adventurer Source Developer Developer

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    Jan 5, 2009
    While you're working on a map, why not take a stab at the MS:C map of your choice, save for Edana, the Thornlands, and The Dangerous Pass. PM me with the links when you're ready.
     
  15. jack hawkins

    jack hawkins New Adventurer Blades of Urdual

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    Sep 11, 2004
    Self Employed
    London, England
    sure, started it last night. Got some useful tips from from J-M. All coming back now.

    Now just to pick the right map....
     
  16. tmk133

    tmk133 New Adventurer

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    Mar 2, 2012
    still moving..................... ahahahahha............ this game development reminds me of dial up :)
     
  17. zeus9860

    zeus9860 New Adventurer Crusaders Blades of Urdual The True Followers of the Lost

    2,475
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    Feb 28, 2008
    Troll
    lolwut
    Nice necropost man!

    *high-five*
     
  18. tmk133

    tmk133 New Adventurer

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    Mar 2, 2012
    yearly bump! as always ATM!!! BABY
     
  19. tmk133

    tmk133 New Adventurer

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    Mar 2, 2012
    bump.
     
  20. PY004

    PY004 Administrator Staff Member Administrator Moderator

    317
    4
    Jun 11, 2010
    Male
    New York City
    You missed a year.
     
    Dark Fox likes this.

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