Discussion in 'MS:Source Discussions' started by Kuroneko, May 10, 2006.
Deralia Town Guard: Pick up that bottle.
IF i was to make a map (A dungeon, not something like thornlands or that ) would i use the normal hl2 , or ep2 ?
By that do you mean Source SDK?
We're using the Orange Box SDK.
Will there be support for custom maps? You'll release the config for hammer, right?
In time ...Unlike the original ms we wont be opposed to custom maps, however unlike msc who allows everyone and their dog to spawn new lore and maps, we will have limitations, such as the requirement to tie the maps in to existing lore and to a world map we are currently making. (The world map can be expanded but you cant forexample make a snowy peak connected to Aluhandra because there are no icy region close to Aluhandra.)
Any Chance I could get in on the beta. I've seen the pics on Mod DB but too Many new games nowadays are essentially betas themselves requiring near 4-6 updates before the game is decently playable all the way through, starting out like that would drop popularity fast in the beginning and I've been playing MS:C for quite some time now aswell as Many many Sourcemods, (what can i say i get bored and theres just so many of them to try). All im saying is that I know how things are supposed to work and the ins and outs of the Source engine
We aren't quite there yet. However, you can help us get there faster if you spread the word. We're still looking for more developers.
When we reach a stage which is close to testing, we'll let you know. It's starting to become a rare treat to find testers who actually understand testing and treat bugs as bugs instead of gameplay flaws. It is likely that we will have our betas up publicly from the beginning though, at least until we can get to a complete and stable version. We haven't made any final decisions yet though. I'm just basing this off of what the moddb says.
The ModDB profile has been edited by the Project Lead to ensure accurate information
Used to do some mapping for the half life two engine. Might try my hand at it again, and see what you think.
are you guys lookling for mappers?
We are always looking for mappers. Do you have any kind of portfolio of your past work?
God all my old work has been deleted, I used to make maps with J-M on a source mod which failed years ago which was a similar style to MS:C. I'm going to work on a map in the next couple of weeks so i will be able to show it off soon
While you're working on a map, why not take a stab at the MS:C map of your choice, save for Edana, the Thornlands, and The Dangerous Pass. PM me with the links when you're ready.
sure, started it last night. Got some useful tips from from J-M. All coming back now.
Now just to pick the right map....
still moving..................... ahahahahha............ this game development reminds me of dial up
Nice necropost man!
yearly bump! as always ATM!!! BABY
You missed a year.