You could add a skull inside the slime for another kind of slime, so how about a bone trowing slime?
FER said:You could add a skull inside the slime for another kind of slime, so how about a bone trowing slime?
Thothie said:Meh, you can edit the QC file with notepad - just compare the two. Beyond that, you'll have to talk to Orochi or Gaz. :/
I can hack something together to make it move, maybe even attack... But at the very least the death anim is going to have to be unlooped, it looks very odd just sitting there, spinning, forever. I can hack something to make it fade away, but it'll mess up any monster spawns it's attached to.
In anycase the QC is messed up in some odd way that prevents me from recompiling it atm.
slime.qc said:// 5 animation sequence(s)
$sequence "idle1" "idle1" fps 10 loop ACT_IDLE 15
$sequence "walk" "walk" LX fps 30 loop ACT_WALK 1
$sequence "run" "run" LX fps 100 loop ACT_RUN 1
$sequence "attack" "attack" fps 40 ACT_RANGE_ATTACK1 1 { event 600 8 "bite1" }
$sequence "die" "die" fps 30 ACT_DIESIMPLE 1