Kinda already have knight helms and decorated helms for the mid-level characters, I'm not sure how'd I balance one to be in-between those and the dark helm / gold helm. But eh, the more helms the merrier I suppose.
Stun Protection%
Platemail - 20%
Mongol - 20%
Knights - 25%
Dark - 30%
Gold - 35%
Ice Helm - 35% + Spellcasting Ice level x2 cold resistance
Fire Helm - 40%+ Spellcasting Fire level x2 fire resistance
I suppose we could stick in another one at 28% - but maybe better to mount a gem on it and make another magic helm of some sort. *shrug*
Sure it's not that you can't tell what they are wearing since they've not taken it off and re-applied? :\
But yeah, more models good... Doesn't hurt anything either, since it's already on a consolidated model.
Please send me the SMD/QC/BMP's so we can stick things into the model more easily without skewing textures.
I have a new lizard and salamander vest to add to the armor set, but I think it messed up the indexes or something... Or at least the model indexes seem to be messed up on my FN character selection screen for some reason.
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