Merging xxxT.mdl's into new style models

Thothie

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Anyone here know how to merge those old T models into new style ones where it's integrated?

For instance:
cursed_snake.mdl
cursed_snakeT.mdl

into just: cursed_snake.mdl

Turns out these T models count against the item limit too. If I could merge those it'd help us out in licking this 512 limit issue.

(PS. I found out sounds don't count against the item limit. Good news, is this means I can give you your sound variety back... Bad news is, it means I got us 20 free spots of media, instead of 40. ><)
 

Kuroneko

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Yes.

Decompile the model, then recompile using the noexternaltextures tag (or some such, i forget what it is exactly) We did that for most/all of the models for the release.
 
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Thothie

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Hmmm... My studiomdl.exe only has these switches:
Code:
usage: studiomdl [-t texture] -r(tag reversed) -n(tag bad normals) -f(flip all t
riangles) [-a normal_blend_angle] -h(dump hboxes) -i(ignore warnings) -p(force p
ower of 2 textures) [-g max_sequencegroup_size(K)] file.qc

Is there a newer one, or do I need a different compiler?
 

Kuroneko

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Thothie said:
Hmmm... My studiomdl.exe only has these switches:
Code:
usage: studiomdl [-t texture] -r(tag reversed) -n(tag bad normals) -f(flip all t
riangles) [-a normal_blend_angle] -h(dump hboxes) -i(ignore warnings) -p(force p
ower of 2 textures) [-g max_sequencegroup_size(K)] file.qc

Is there a newer one, or do I need a different compiler?


it's a setting in the model's qc
 
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Thothie

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Ah... remove the "$externaltextures" entry - I C. Sweet, that works.

Now between that, and if I can get the skin system working, should be able to cut down another 20 models before I even get to attempting consolidation. (Hopefully Orochi will come out of his melancholy soon and help with that.)
 
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