Master Sword: United (Urdual? Umpteenth Attempt?)

Xeropace

New Adventurer
MSC Developer
MSU Developer
Aug 23, 2005
408
3
Shaders I make from scratch - but it is using Unity's new Shadergraph - or the legacy renderer I use ShaderForge. I should probably have said that up front. I tried to learn shader languages but they are written by demons in the infernal tongue.

As for textures. I make them from scratch - either by drawing them if the game is low-res or manipulating extisting textures/photos for high res. If you want a full like PBR material of a texture - they take longer, as I used Substance Painter to make the other maps.

I can also unwrap models and texture models.

All I really need is a list of textures you'd like. I can't officially commit to them as I don't have the time but I can potter about and do one here and there.
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Jan 5, 2009
213
8
27
It would be great to have you aboard! One here and there is infinitely better than none nowhere and never!
I completely agree on shader languages. They're the closest thing to magic we have in the world this side of electricity.

Right now, we need any Nature textures you can muster, with a focus on grass, rocks, and variants thereof. I'll work up a better list once I dig into level design myself, or if a level designer comes to me with a list in the meantime.
 
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