JUN2007b Bug Reports

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Known issues
MAJOR
:arrow: Still getting No Free Edict Errors
- This is my #1 plague right here ><

MINOR
:arrow: Monsters "twitching" - rare - so far only seen it on 1 horror in skycastle. Think I know what this is. (Minor tweak to new AI gone awry)
:idea: Double item drops from some monsters
- result of consolidating some includes but not removing some old code

Aesthetic
:arrow: Chain lightning showing on the view models of people who didn't cast it.

Fixed in: JUN2007b (from JUN2007a)
:idea: Some chests "counting players" incorrectly (small or missing rewards)
:idea: Some chests not giving gold
:idea: Some monster death triggered events were failing
:idea: Some viewmodel weapon anims fudged up
:idea: Maldora/Voldar not responding proper
:idea: Pheonix armor not absorbing "applyeffect" fire damage
:idea: Bandit bosses being "twitchy" sometimes
+ a few dozen other minor bugs (RND_SAYX.wav, boars ANIM_ATTACK, boss boars dropping wrong skin, etc. etc.)

Ancient/Perpetual
Known Ancient bugs:
- People still can get uber stuck in each other on spawns. (Partly Map Flaw)
- Swimming in waterfalls (Map flaw).
- Map crash on transition (memory dealocation error). (use AMX and Restarter as workaround)
- Become invisible when putting on armor (armor display bug work around, type 'vis' in console)
- Unable to chat after some people disconnect bug. (suggest votemap workaround - or the upcoming fake client AMX plugin)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects
- Parry seems to get 'stuck' at certain levels for long periods of time. (Sometimes this is simply the client misreporting)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Menu-based vote kick system does not work proper (use ms_allowkickvote 0, and use the AMX kick system instead [votekick in chat])
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: look at the floor and pray.)
- Sitting animation bugs (sometimes saves to character for awhile)
- XP system is screwy, to say the least.
- All water sometimes goes white (texture stretch bug, restart)
- Mod_ExtraData Cacheing Failed: Listen servers must start on Edana, from there you can changelevel anywhere you want.
- Typing issues in chat. Especially with European keyboards.
 

Darkside1

New Adventurer
Joined
Sep 17, 2006
Messages
145
Reaction score
0
Man B Patch ? Thus MIB was made Edit: Where do i put it?

Edit: Done
 
  • Thread starter
  • Admin
  • #3

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
http://www.thothie.com/msc_dev1/JUN2007 ... r_dlls.rar

New one up before I could answer that (link changed above)

The new one has a folder structure to help ya out.

It also fixes the monster spawn issue. With it, you'll get the riddle master in calruin2 back, and so on.

Only major issue left is the weapon anims... But I think we may have something up with artifact chests not spawning too, I'll have to play with it to be sure.
 

Darkside1

New Adventurer
Joined
Sep 17, 2006
Messages
145
Reaction score
0
Man in B Patch XD

not funny? -___-

I HATE THIS WORLD *CRIES*
 

Darkside1

New Adventurer
Joined
Sep 17, 2006
Messages
145
Reaction score
0
Damn i thought it was a client patch LOL! now i cant go because my Client.dll Differs from the server :(
 

Thraxis

New Adventurer
MSC Developer
RiP
Joined
Apr 30, 2007
Messages
530
Reaction score
0
Age
35
Location
Riverside, New Jersey
Dunno if it's just the mates server, so this is only a potential bug not 100% certain yet, but on WW2 once killing the first group of skellies the web does not break to allow you to the 2nd part. Anyone else getting this or is it just the server owner?

Edit: Nvm. Serverside patch fixes this. Carry on.
 

PBarnum

New Adventurer
MSS Developer
MSC Developer
RiP
Joined
Jun 14, 2006
Messages
3,031
Reaction score
4
I forget if you know thothie but Ill post away. And I forget to make a screen shot. Well I saw Shuriken take a seat and the model worked fine, but then he got up and yet his arms were still in the "sitting" position.
 
  • Thread starter
  • Admin
  • #9

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
The sit/getup thing is always screwy... It was fine after he swung a weapon or some such, yes? I might be able to sneak something in where it plays an arm anim when you get up.

Today I managed to fix the viewmodel bug. I gotta head out in a few minutes, so I won't actually get to put it up until I get back...

I don't like the WAY I fixed it however.

I was using the Bone Blade as the basis. Everything looked perfectly fine in the script...

So, in h4x experimenting, I moved the #include for the weapon base to the very bottom of the script. And it fixed it. Shouldn't have, but did.

That isn't the strange part - the strange part is - it not only fixed the bone blade - but it fixed EVERY weapon. Without my touching any of the other scripts.

Suggests something is going wrong in compile or some such. :(
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
35
Atholo's fire damage isn't fire damage, or atleast phoenix armor doesn't think so.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Actually, I think right now the pheonix armor won't consider any apply effect fire damage... Think I just fixed that though...

I wanna change the way the Pheonix armor works though...

I'd like to
1) Raise its protection % to Golden Armor
2) Make the fire->health absorption ratio 100%
3) Make the fire absorption activated by a command word, last for 60 seconds, then have a 30 second cool down time. (I'd have to flag the GM with this, so you don't just reconnect and abuse it)
4) Give it a chance to set monsters that strike you on fire while it is active.

Although I foree annoying text spam from people using binds to activate their pheonix armors, so I dunno. Seems it would be a solution to make the armor more effective, while at the same time, not destroying element themed maps, like Badlands.

Granted, more than anything, I want to set it up so it shows effing right on the effing other clients. I r confused to hell as to why that ain't working.
 

Sabre

New Adventurer
MSC Developer
RiP
Joined
Aug 24, 2004
Messages
4,546
Reaction score
1
Age
36
Location
SoCal
While yer on the subject, Orochi's crest appears as Belmont's armor skin...
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Same issue - it looks fine on his client, looks like the Armor of Bravery to everyone else.

It's an entirely different script though (doesn't use the same base), so it doubles the mystery.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Shurik3n, I took another stab at the Pheonix armor display while I was there... Tell me if it's still broken (I'm sure it is) :p

Also play with that fire elemental and the Pheonix armor again... I had some weirdness with him. The pheonix armor was working, but once in awhile it seemed a burst of circle of fire would "slip through", which was odd.
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
35
Ah I thought that was intended...

I take fire damage a lot when it seems I shouldn't. I've not narrowed it down as to why, but it seems to happen when fire damage happens really fast in sequence or when I have full health and take fire damage.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
or when I have full health and take fire damage
Ah - that maybe it there. Sometimes crashes occur when I give health to something that already has 100% health, so I've the pheonix armor setup not to heal you if yer at 100%... Hmmm... Not sure how to fix that bit though. I can only adjust damage before it is applied.

Other-client viewing your armor is still messed, I take it though.
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
35
Not in a regular server with the B patch, does your beta server have something new?
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
A few things, yes, but not in regards to that... :/ I'm really hitting the wall and running out of ideas on how to fix that. Meh - maybe I'll do what I did with the bone blade, and just move the include for no good reason.

It's kinda critical as I won't be able to add any more armors until I figure wth is is.

In addition I think Orochi's on strike until I fix his cloak, which has the same issue. ;)
 

PBarnum

New Adventurer
MSS Developer
MSC Developer
RiP
Joined
Jun 14, 2006
Messages
3,031
Reaction score
4
Don't know if it is true or if it is just coincidence but it seemed to me that only the highest level was getting the rare chest. (happened 2 out of the 2 times we played the keep).
 

Evaan

New Adventurer
Joined
Aug 24, 2004
Messages
302
Reaction score
1
Age
40
Location
Norway
P|Barnum said:
Don't know if it is true or if it is just coincidence but it seemed to me that only the highest level was getting the rare chest. (happened 2 out of the 2 times we played the keep).

I think he mentioned that the highest leveled player will have a greater chance of getting a rare, and if I remember correctly, Thothie said you best let the most experienced open the chests.
 

PBarnum

New Adventurer
MSS Developer
MSC Developer
RiP
Joined
Jun 14, 2006
Messages
3,031
Reaction score
4
Ah so it is intentional to have the higher level gather all spoils
 

Evaan

New Adventurer
Joined
Aug 24, 2004
Messages
302
Reaction score
1
Age
40
Location
Norway
Well, there's nothing that keeps the player from handing the item out to anyone else.

However, I think the chest should read whether there is a high level player there or not (within a radius, so one can't use a bot). Perhaps detect within the party.
 

PBarnum

New Adventurer
MSS Developer
MSC Developer
RiP
Joined
Jun 14, 2006
Messages
3,031
Reaction score
4
Keep bosses keep crashing my listen server when they die. Could be from money? Who knows. All I know is that I dont get the xp, and no one gets the rares.
 

Humming Bird

New Adventurer
Joined
Feb 16, 2007
Messages
233
Reaction score
0
Hmm... Maybe try using a standalone HLDS. Even though it eats up more memory, its supposed to work better.
 
Top