Join the official Mapping team!
The official mapping team, headed by myself, is now open for recruitment. We are looking for anyone with experience and/or the willingness to learn new mapping techniques (or learning mapping in general).
We are also looking for some dedicated testers, you will need to understand the current balance issues in the game â as we will be rebalancing things [vaguely] back to the original MS:C 1.0 release. And yes that means Iâm hitting chapels rats/boars so hard with nerf that Hasbro might sue us.
The primary projects that the mapping team will be focusing on are as followsâ¦
The revamping & Rebalancing of ALL maps: Thothie was not nearly as strict with balancing as he shouldâve been, thusly â our first order of business will be to run through each map with the intended level of character to test it against other similarly leveled maps. Any bugs/exploits/skywalking/etc should be addressed IMMEDIATELY, through a PM to me. The other things we will be testing for are loot and XP in the map, if you donât think a monster is worth how much XP it gives (small green spiders/hungry skeletons) it should be reported to me for examination. If you think a monster should be worth more exp than it gives, it should also be submitted to me for examination. The loot would be too difficult to test solely on maps, due to randomization â but if you notice anything that shouldnât be where it isâ¦or a chest that is simply worthless, bring it to the attention of me, MiB, or Jelly.
Deralia: Jewel of the human world: The current version of this map is a sad, laggy excuse for what this city shouldâve been⦠I think youâll all agree with me when I say it needs remade. The first step will be dividing the city into âDistrictsâ, and moving the tower of deralia to the skybox, as there is no possible way to put it inside one of these maps without that map dying to lag (also it was much bigger in the lore, iirc). It may be possible to have a map where the player can go inside the tower of deralia, but you will not see it from the outside (half life just doesnât work that way). The districts Iâve been considering are as follows:
The Market
The Docks
The Guilds district
The Temple of Torkalath (pending revised lore?)
Iâve yet to see the âhall of deraliaâ map, so Iâve no idea if we can (or will) use it in here.
Adding Quest support: It will be the mapping teams responsibility to add any quest-specific areas, monster spawns, or map-specific events (such as func_trains, env_ effects, etc.). You will be required to work with the scripting team to bring full functionality to these quests.
These are the current main projects weâre looking at, if we have time before release we will look at remaking other maps, or pick from the concepts already listed in the path to âendgameâ.
Current team
Evilsquirrel
Joe!
AmIAnnoyingNow
J
Dridje
CSS
Jester
To join, Contact me via PM.
The official mapping team, headed by myself, is now open for recruitment. We are looking for anyone with experience and/or the willingness to learn new mapping techniques (or learning mapping in general).
We are also looking for some dedicated testers, you will need to understand the current balance issues in the game â as we will be rebalancing things [vaguely] back to the original MS:C 1.0 release. And yes that means Iâm hitting chapels rats/boars so hard with nerf that Hasbro might sue us.
The primary projects that the mapping team will be focusing on are as followsâ¦
The revamping & Rebalancing of ALL maps: Thothie was not nearly as strict with balancing as he shouldâve been, thusly â our first order of business will be to run through each map with the intended level of character to test it against other similarly leveled maps. Any bugs/exploits/skywalking/etc should be addressed IMMEDIATELY, through a PM to me. The other things we will be testing for are loot and XP in the map, if you donât think a monster is worth how much XP it gives (small green spiders/hungry skeletons) it should be reported to me for examination. If you think a monster should be worth more exp than it gives, it should also be submitted to me for examination. The loot would be too difficult to test solely on maps, due to randomization â but if you notice anything that shouldnât be where it isâ¦or a chest that is simply worthless, bring it to the attention of me, MiB, or Jelly.
Deralia: Jewel of the human world: The current version of this map is a sad, laggy excuse for what this city shouldâve been⦠I think youâll all agree with me when I say it needs remade. The first step will be dividing the city into âDistrictsâ, and moving the tower of deralia to the skybox, as there is no possible way to put it inside one of these maps without that map dying to lag (also it was much bigger in the lore, iirc). It may be possible to have a map where the player can go inside the tower of deralia, but you will not see it from the outside (half life just doesnât work that way). The districts Iâve been considering are as follows:
The Market
The Docks
The Guilds district
The Temple of Torkalath (pending revised lore?)
Iâve yet to see the âhall of deraliaâ map, so Iâve no idea if we can (or will) use it in here.
Adding Quest support: It will be the mapping teams responsibility to add any quest-specific areas, monster spawns, or map-specific events (such as func_trains, env_ effects, etc.). You will be required to work with the scripting team to bring full functionality to these quests.
These are the current main projects weâre looking at, if we have time before release we will look at remaking other maps, or pick from the concepts already listed in the path to âendgameâ.
Current team
Evilsquirrel
Joe!
AmIAnnoyingNow
J
Dridje
CSS
Jester
To join, Contact me via PM.