Hmmm Source... character building?

How do you want characters to be built?

  • Same ol way.

    Votes: 1 100.0%
  • New way.

    Votes: 0 0.0%

  • Total voters
    1

ITS'aME'aMARIO!!!!

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I think one of the things that needs to be addressed when making master-sword source is how players are going to be able to build their characters...

The current most effective way to build a character is to raise everything and get lots of hp and mana...

ofcourse this turns off the players that want to specialize in only 1 or 2 weapons or be magic whores.

I personally like the current system that puts no limits as to what you can choose to do w/ your character. But in order to become stronger, you are kind of forced to do everything...

How will characters be built in source? will there be benefits to specialization? It would be "very nice" to see more diversity in player characters.

:)
 

evilsquirrel

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i like how it is, just that AWESOME LEWT needs to be downplayed so you're lucky to beat the boss to get it...and you shouldn't have to farm to get things, either.
 

The Man In Black

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I'd, personally, like it to have classes that you choose when you first make a character. It adds more.. "replay value", if you will, to the game. Rather than training one character who has everything, I can have 3 characters with 3 different attributes that would be better depending on the map. I also think that there should be at LEAST the same number of char slots as there are classes
 

evilsquirrel

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The Man In Black said:
I'd, personally, like it to have classes that you choose when you first make a character. It adds more.. "replay value", if you will, to the game. Rather than training one character who has everything, I can have 3 characters with 3 different attributes that would be better depending on the map. I also think that there should be at LEAST the same number of char slots as there are classes

If there were a good/evil system in, you could also have a good character and an evil character :)

and perhaps different races, aswell - if that were put in.
 

The Man In Black

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Classes, races, it's all good as long as I can have an archer and a mage on separate slots ^_^
 

Netrogor

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I like the current system of being able to train all round; it has more realism to it... in real-life you can learn how to be a carpenter, engineer, doctor, and teacher all in one; while in the army you could be a fighter pilot, scout sniper, marines specialist, and general all in one :p
 

evilsquirrel

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Netrogor said:
I like the current system of being able to train all round; it has more realism to it... in real-life you can learn how to be a carpenter, engineer, doctor, and teacher all in one; while in the army you could be a fighter pilot, scout sniper, marines specialist, and general all in one :p


yeah, and then you just die of old age :D


i quite like the classes system, and the orc and human ARE all-rounder classes...orc is stronger overall, but harder to use.
 

Jelly

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I just think we should have three classes:

Warrior: A class of strength and battle experience with big weapons. Best at axes, hammers, swords and martial arts.

Archer: A class of stealth, speed and marksmanship. Best at bows daggers and martial arts.

Mage/Wizard: A class of knowledge about the various elements. Best at magic.
 

Netrogor

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I suppose that'd be good Jelly... making three classes for the generalized areas, having a Warrior who does swords, blunt, and axes... an archer who does archery, parry, and smallarms, and a mage who does magic...

Each class could get bonus XP in their selected areas, normal XP in a few neutral areas, and negated XP in areas opposited their profession (so archer would get bonus & normal for smallarms, archery, parry, axes, blunt, & swords, while negated from magic)...

Archer:
BonusXP-
Archery
SmallArms

NormalXP-
Parry
Swords

NegatedXP-
Bluntarms
Axes
Magic

And so forth for the other classes... that would be an awesome setup :D
 

Lanethan

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There's been talk behind the scenes about this very issue. No consensus yet.

For those interested, Era of Legends is designed on classes, and the classes documented were:

Warrior - Adept in melee combat with weapons and wearing heavy armor, the Warrior is the most basic of classes. His/her primary attribute is strength.

Brawler - Adept in unarmed melee combat and the use of light armors, the Brawler is equally suited for combat and stealth. His/her primary attribute is mobility.

Ranger - Adept in ranged combat with weapons and wearing medium armor, the Ranger is the most specialized combat class. His/her primary attribute is balance.

Magician - Adept in the casting of healing spells and combat spells, the magician is the most well rounded of spell casters. His/her primary attribute is focus.

Sorcerer- Adept in the casting of heavy combat spells, the sorcerer can deal the most damage of any of the spell casters. His/her primary attribute is willpower.

Shaman - Adept in the casting of healing spells and anti-undead spells, the Shaman is the most useful healer in the game. His/her primary attribute is charisma.


Doubtful that these will be used in MS:S, but it's fun to look at em anyway.
 

ITS'aME'aMARIO!!!!

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I think it would be cool to have good old shit player model redone and have that be the starting "Adventurer" model... then the adventurer after doing some basic crap can turn to:

.................................................X[Shaman]----------\
............................./+[Magician]<..............................>
............................/....................X[Sorcerer]----------/..\
.........................../.......................................................\
........................./...........................X[Warrior]--------\.....\
[Adventurer]----E---+[Journeyman]<..........................>---->{Rebirth}>[Adventurer]>[Hero]>[Legend]
.........................\...........................X[Brawler]--------/...../
..........................\......................................................../
...........................\..................X[Ranger]-------------\.../
............................\+[Archer]<.................................>
..............................................X[Rogue]--------------/


Journeyman is halfway between Warrior and Brawler, A Light-Medium warrior

Archer is halfway between Ranger and Rogue, ranged attacks /w daggerness

Rogue is awesome daggerness

After reaching supreme max level in a secondary class, wouldn't it be cool to start off as an adventurer again and get to choose another class?
to be able to play mastersword they "old-way" where you can raise any skill you choose?

yyyyyup sorry i have a friggin idea for almost everything (unoriginal ideas too =P)

edit:
alternate idea if MS is planning to stick with the good ol "Be whatever, do whatever" system.

If you swing a sword a bunch you get better at swinging a sword. You start swinging axes and you get better at swinging axes. You try to swing a sword again... You aren't as good as you were before, but you quickly re-learn what you had temporarily forgotten.

My idea is a system that will have your character get "rusty" at skills they haven't used for a while. I don't know the advantage of this other than pissing people off. It will however allow everyone who wants to do everything to keep their eye on all their skills. While the people who want to be more specialized won't have to worry so much about making sure they practice everything.

perhaps an easy way to do this would be to take the number for the amount of exp gained for a certain skill and cut it in half. That new number will be subracted from all raised skills exp.
I just watched "The 40 year old virgin" today :oldlol:
"Is it true if you don't use it, you lose it?
 

evilsquirrel

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its an ORPG (online role playing game)

its not an MMO, contrary to some people around here thinking it is since neither the half life engine nor the source engine supports the ammount of players for that...

NOR DOES THE GAME HAVE ENOUGH PLAYERS FOR THE MASSIVE TITLE.

key difference between MMORPG and ORPG, is that mmo has very large servers (in the thousands of max players). an ORPG has many small servers (under or near 100 max players)


and yes, i know the whole central server thing...its neat, but doesn't change that MS is not an MMO
 

DarkWasp

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Well I'd have to say, I LOVE the way MS doesn't highly support "pure" builds.

People like this game cause its sorta like morrowind with multiplayer...
And morrowind lets you train whatever you want.
So I think training all around should ALWAYS be an option.
 

PBarnum

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for looks and the sake of customization, I would like every part of the player to be changeable

-head
ears
eyes
nose
mouth
hair
helms
-sholders
armor
-arms
armor
gloves
weapons(gauntlets)
-body
armor
necklaces
-waist
belts
-hips
armor
-legs
armor
boots

skin, eye and hair color should be changeable. And anything else I missed

and definently NO PACK MODELS!
 

HumanSteak

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About leveling, I think we should simply have a good XP bonus according to the weapon we choose at char creation. We could still train around, but if we train in everything, maybe a limit of something like 3 skills, we would lose that bonus and be of class "Jack-Of-All-Trades" These would benefit the easy and fast hp but will eventually, at higher levels, get stuck (as we are in msc) at long endless pointless leveling. While players who stick to their chosen skills can get past easily these slow and boring levels and get much better than jacks-of-all-trades in their specialisation. More power, more balance, but only 3 max skills to level up thus, less hp. This way, play style would be up to the player and no one would be complaining because they dont like jacks of all trades or bein called a "purist" lol
I think that would be good for MSC too!
 

PBarnum

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will there be different health and mana levels for the different combinations of skills you learn?
 

Vomica7

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how about for whatever class you pick you, leveling up is slightly easier for whatever weapon that class is grouped with.

say you pick swordsman, trying to level up with an axe is more difficult than with a sword.
 

kray1091

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Jelly said:
I just think we should have three classes:

Warrior: A class of strength and battle experience with big weapons. Best at axes, hammers, swords and martial arts.

Archer: A class of stealth, speed and marksmanship. Best at bows daggers and martial arts.

Mage/Wizard: A class of knowledge about the various elements. Best at magic.
WRONG
but..
I do think there should be a priest ingame.. =O
 

Drigien

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I prefer the stat driven level systems best.
they dont have 'classes' as anyone can use/do anything so long as they have the stats to use the item/spell. (good example of this is The Fourth Coming).

I also give a nod towards a good class system, one wit lots of classes and/or sub-classes (and even sub-sub-classes are always good), each with very different play styles and skills.

if its like either of those ill be happy.
 

Eversio

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:p I love how it feels now just at 23 i can already feel the slowing down of leveling and the fact everyone looks exactly the same not just a few people like 10-30% of us but 100% the same bugs me and i love the idea of a starting class and advancing faster with the selected class weapons BUT still being able to do them all like morrowind ! so keep it like that but more custom characters!! ><


(Thing this will ever leave mod and become a real game?! :eek:)
 

Roghan

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We could set it up like Oblivion where you choose like 3 skills at the beginning and those all start like 5 levels higher then the rest and maybe level up a little bit faster, or make a system where only the stats you choose at the beginning increase your health, mana, stamina, etc. but you can still level all the stats and get good in that area.
 
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