In the first poll we discussed the root leveling and item system of the mod. It can be found here:
viewtopic.php?f=18&t=8634
In this poll we have opened yet another important feature up for discussion and suggestion. Tell us your opinion on how the inventory should work. We have two possible systems planned, but you may suggest your own if you want. We're listening.
Tell us which of these systems you prefer:
*System #1: A single backpack, limited only by the amount of weight you can carry. (Like Oblivion)
*System #2: Multiple packs including backpacks, sheaths and quivers with individual weight limits. (Like MS:C)
*System #3: Insert your own idea or suggestion here
------------------------------------
To get the ball rolling here are a few of the pros and cons of systems 1 and 2 complete with illustrations. Credit goes to my brother for the sketches.
System #1 - A single large backpack
The good
1. All of your items will be in one place.

2. You can carry as much as you are strong enough to hold.

3. You do not need to purchase additional space or upgrade your inventory.

The bad
1. There can be a lot of clutter and scrolling down long lists of items involved.

2. It does not make logical sense to throw swords, apples and potions in the same bag.

System #2 - Multiple packs
The good
1. This style of inventory is somewhat unique and exciting.

2. It adds RPG elements like limited space and potential for upgrades.

3. It divides your items into logical categories. (For example: arrows go in a quiver.)

The bad
1. Keeping track of multiple packs can become cumbersome.

2. You may run out of room for items even before your weight hits the maximum.

------------------------------------
In addition to the inventory system the community decides on, all characters will have a "toolbelt". This container will hold a small number of items for the purpose of hotkeys and quick access. The toolbelt will be present no matter which of the above (or suggested) systems is added.
viewtopic.php?f=18&t=8634
In this poll we have opened yet another important feature up for discussion and suggestion. Tell us your opinion on how the inventory should work. We have two possible systems planned, but you may suggest your own if you want. We're listening.
Tell us which of these systems you prefer:
*System #1: A single backpack, limited only by the amount of weight you can carry. (Like Oblivion)
*System #2: Multiple packs including backpacks, sheaths and quivers with individual weight limits. (Like MS:C)
*System #3: Insert your own idea or suggestion here
------------------------------------
To get the ball rolling here are a few of the pros and cons of systems 1 and 2 complete with illustrations. Credit goes to my brother for the sketches.
System #1 - A single large backpack
The good
1. All of your items will be in one place.

2. You can carry as much as you are strong enough to hold.

3. You do not need to purchase additional space or upgrade your inventory.

The bad
1. There can be a lot of clutter and scrolling down long lists of items involved.

2. It does not make logical sense to throw swords, apples and potions in the same bag.

System #2 - Multiple packs
The good
1. This style of inventory is somewhat unique and exciting.

2. It adds RPG elements like limited space and potential for upgrades.

3. It divides your items into logical categories. (For example: arrows go in a quiver.)

The bad
1. Keeping track of multiple packs can become cumbersome.

2. You may run out of room for items even before your weight hits the maximum.

------------------------------------
In addition to the inventory system the community decides on, all characters will have a "toolbelt". This container will hold a small number of items for the purpose of hotkeys and quick access. The toolbelt will be present no matter which of the above (or suggested) systems is added.