Bug Reports NOV2011a

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Shawn

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[exploits via PM, plzktnx]
 

Fegged

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It seems the full installer and the patcher for EU is broken, i somehow can't get that popup saying me to download or cancle it
:/
*in the time bord copys it*
 

Caluminium

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Rune Shield has more stamina drain than Urdulian Shield when you left click to block, which makes no sense..
 

TheOysterHippopotami

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Music no longer plays on Thornlands for me. However, it works just fine in other maps, and other players seem to have no issue with music in thornlands.
 

The Man In Black

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You're right. Thothie, let's drop everything going on in our lives so we can work for free for this selfish ass.

Though, since 'current' means most recent, it'll always continue to be the current patch until there's another, even a century from now.
 

zeus9860

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Onibaku said:
current patch is no longer that current

Easy there... No need to rush stuff now, we will eventually get something, we have waited this much, so we can wait some more untill there is something. Besides MiB is right, they are putting their free time in this mod, so you can't really force them to do something which they arent even being paid for.
 

Srgnt Rehab

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The Man In Black said:
You're right. Thothie, let's drop everything going on in our lives so we can work for free for this selfish ass.

Though, since 'current' means most recent, it'll always continue to be the current patch until there's another, even a century from now.

Waaay ahead of you. I've been putting off studying for my econ final and writing a psych paper for almost two days now to get hunderswamp bug-ridden. :roll:

I wonder if there is a way to release the patch to everyone EXCEPT for this guy. Some divine justice. minus the justice... and the divinity of it.
 

Onibaku

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whoa there some ppl need to take their period pills.
that or some chill pills.

not forcing anything on anyone.
obv the stress of rl dictates you guys need more MS
 

Thothie

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Blarg... He has a point, this is the longest delay we've had on a patch in a long time... I'm *trying* to catch up...

We're getting there though... There's a lot of fundamental changes we're tossing in this patch that I'd like to give more testing... But I think all we need is (at least) one new item, Rehab's boss script polished, Cal's escort mission finished up (just needs the reward bit, and some polish).

Still... Not a bug, so much as being bugged though. :p Sh*t's been crazy here, yo!

Rideon said:
It seems the full installer and the patcher for EU is broken, i somehow can't get that popup saying me to download or cancle it
:/
*in the time bord copys it*
Removed the links... We'll have to beg RKS for new European file space, I suppose.

TheOysterHippopotami said:
Music no longer plays on Thornlands for me. However, it works just fine in other maps, and other players seem to have no issue with music in thornlands.
I would suspect either your MP3 got corrupted, or the fact that thornlands goes "lol, I'm gonna spawn 50 monsters at the same time!" maybe fugging with your puter, if yer hosting / listenserver.

Caluminium said:
Rune Shield has more stamina drain than Urdulian Shield when you left click to block, which makes no sense..
Fixed next patch. We may or may not be doing something to make stamina useful next patch. Stamina is tricky though, as it's entirely client side.
 

Thothie

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In regards to missing EU files... RKS has come through, once again, and given us a buttload of new download locations - pretty much two for every region we had.

All hail the RKS! :D

PS. You'll also notice that Lord K put an FN status icon there, so you can check the front page, if your FN goes down.
 

Fegged

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Hm.. Helena still crashes when 5 player or more are in there and someone opens his galat with quite a few items in it
 

zeus9860

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Rideon said:
someone opens his galat with quite a few items in it

This happens since Phlames/Tundra patch, after the dupe fixes and whatnot. And it seems to have gotten worst lately. I think galat chests that have too many items, crash maps if you quickly deposit things... But yeah, galat chests are unstable since those exploit fixes, should look into that as it would be kinda cool not having random crashes caused by people who use those in middle of a raid.
 

Thothie

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I... Can't see anything even remotely dicey on depositing items... Crashing while withdrawing items, with a particularly large bank, would make perfect sense though. It'd also be around that time we increased the bank size from ~36 items to ~120. It'll freeze the client a good long time, populating and sending the chest contents, if his bank is near full. It also adds a lot of ents to the game world in the process.

I can't think of what to do about that, except maybe to divide the shop into multiple sections, and have it present them to you as you select them, but there'd be no way for you to know which section your item was in.

Other alternative would involve getting MiB a serious work out... Get a scriptname to item name converter function, that doesn't involve temporarily spawning the item in question... Get a selectable text GUI... And send the item list to the client as indexes rather than script names.
 

The Man In Black

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I already did the last part, which is really all you need...

CGenericItemMgr::LookUpItemIdx( msstring item_name );
CGenericItemMgr::NewGenericItem( int idx );
 

Thothie

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Lord K is in the process of moving this board to the new server, so I'm not sure if this will stick, but...

Part of the problem is, when the chest populates itself, much like the player inventory, it creates fully instanced and running items. If you run a debug call against all the item scripts, you'll get responses from all the items in chests as well. (And this is why, in an early version of the "delete unowned items on player disconnect" exploit effort, we discovered that it deleted in all the items in the chests as well.)

So, unless we can fix chests not to do that (only keep a list of item script names and quantities, from which to extrapolate long names and trade icons, rather than actual items), I think you'd need a whole new GUI, with a text box list of the items in the bank.

(Plus, it kinda sounds like pulling item names is still creating temporary instanced versions of the item, which is extraordinarily resource intensive, when listing 100+ items.)
 

Aische

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im not sure if this is possible and im aware that it would mean alot of work

but if the chest data would be saved like this ( or some way similar ):
<06;1F;30; .... ;0E;;9C;8A; ..... ;2D>
in this example it would be 2 hex digits for every item ingame ; to make it easyer to read it into an array and ;; to divide sections for swords bunt axe and so on
that way you could divide the chest into sections and subsections and make a text menu that shows you :

Weapons
Armor
Magic
Potions

and if u choose armor it would be:

Helmets
Armor
Rings
Shields

and in the next step you could use either another text menu with for example a list of the helmets u got or u could show the usual inventory like thingy with pictures


of course 1 ascii digit or 4 to 6 bit per item would work too ( i dont know how the data is saved within the save file )


another aproach that would prevent the players from accessing the galat chest every 2nd to 3rd map would be a special potion container that saves potions in a similar way also inside the quest section
to prevent the potion refiling thing either store used potions ( with less then max sips left ) in the ( old ) containers or have a sip count for used ones : 2F,2,2,1,1,1;1D,4,4,3,1,1 .....
while only using a sip count for the used ones and always withdrawing the one with the least sips left to prevent too many sip counts
 

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Dunno if this has been reported, I can't use the search function as I have issues with the forum since server moving.

On orc_for, the shadow goblin on your way to the second lightning shaman is sometimes un-hitable, neither weapons nor AoE spells work on him.
It happened to me from Server HP 500-620.
 

Thothie

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MrJohnson said:
Dunno if this has been reported, I can't use the search function as I have issues with the forum since server moving.
To be expected after a SQL transfer... Not nearly as bad as the fact that I'm having to hit every link 10 times before it turns over... I *hope* that's just my ISP not liking the new location, but if it isn't... It maybe the SQL database is just too large for the new server's CPU and virtual HD to handle... And the only way I can think to fix that is *shiver* a forum reset. :oldcry:

MrJohnson said:
On orc_for, the shadow goblin on your way to the second lightning shaman is sometimes un-hitable, neither weapons nor AoE spells work on him.
It happened to me from Server HP 500-620.
I assume you mean after he pounces on someone... Never figured why this is, save maybe some DOT stack issue (may also be player immune to the DOT you are using, somehow shielding the goblin.) Weakened them considerably to help deal with this, but suffice to say, I've yet to figure a perfect solution.
 

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Thothie said:
I assume you mean after he pounces on someone...

I didn't mean the goblin pouncers, I mean the shadow goblins, those little bastards that jump around and stealth themselves.
But you're right with the pouncers, I encountered that issue too.
 

The Man In Black

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Thothie said:
Not nearly as bad as the fact that I'm having to hit every link 10 times before it turns over... I *hope* that's just my ISP not liking the new location, but if it isn't... It maybe the SQL database is just too large for the new server's CPU and virtual HD to handle... And the only way I can think to fix that is *shiver* a forum reset. :oldcry:

It's often being incredibly slow for me as well. If the problem really is size (shh), then maybe Kuro could just turn on (shh) auto-pruning, even if it's just the one time. Get rid of all topics after the first 5 pages or so. That'd clear out a lot of junk that we probably don't need.
 

FER

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As long as its nothign from the devs corner section and the user vreated content im ok.

like, purging NML
 

Thothie

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MrJohnson said:
Thothie said:
I assume you mean after he pounces on someone...

I didn't mean the goblin pouncers, I mean the shadow goblins, those little bastards that jump around and stealth themselves.
But you're right with the pouncers, I encountered that issue too.
facepalm.jpg

Nope... Nope... You're in the right here... I just apparently can't read today.

Yeah, that's another old problem - although one that should be easier to fix... Last thing I did was rigged it so if they attacked, they become visible and vulnerable (even though, normally, they shouldn't attack when invisible). But it's *still* doing that eh? Grr... I'm kinda running out of things I can do to it.
 
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