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Abandoned [WIP] Archives - These Maps Need Mappers!

Discussion in 'Maps' started by Thothie, Aug 27, 2006.

  1. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,971
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    Apr 8, 2005
    psycho-oligist
    lost
    (fixes)

    Be sure to check the links at the end of that post - lots of map fragments by Joe! and others that you may find useful.
     
  2. Stoned

    Stoned New Adventurer

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    Jul 24, 2009
    Male
    Might want to remove Tundra from the list since it has already been released. Actually, just rename it. We could use that map for something else.
     
  3. Lucifer Majiskus

    Lucifer Majiskus New Adventurer Sons of Babel

    +1
     
  4. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    psycho-oligist
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    It's done! It's done! FFS...

    I shoulda stuck another transition into Tundra, now that I think of it... The only other one is for Dmines, which is an actual pending map, so... Meh.

    But if someone wants to expand on Tundra, maybe I can make the rope at the Morc camp climbable or something. (Rather than just a loose explanation as to how the Morcs wound up camped there.)

    I still have this killer whale model I didn't get to use... :\ Party because there wasn't enough room for it when I attached the ocean entrance to the map - and partially because it'd get stuck in the icebergs.
     
  5. TheOysterHippopotami

    TheOysterHippopotami New Adventurer Source Developer Developer DarkTide RiP

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    Sep 6, 2009
    Seeing as how I am currently working on Dmines for my project, I would greatly appreciate it if you did not release this map behind my back and completely destroy my plans. I do not want dmines to connect to tundra. I already have something planned for this map and if you release the map without even discussing it with me it will be an insult and completely wreck what I have been working on for the past couple of months.
     
  6. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    psycho-oligist
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    Well, for starters, it's Dridje's map, until I get something new from you, (and he has been expressing some concern in regards to that...) but it would be nice if new maps had multiple transitions and also tied into the darn world. Not saying you *have* to do it - it'd just be nice if you did. :p
     
  7. Dridje

    Dridje New Adventurer Socialist Guild

    2,161
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    Feb 2, 2007
  8. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,971
    28
    Apr 8, 2005
    psycho-oligist
    lost
    Gah...

    Okay, okay... It's still kinda beta, but try this:

    [removed link as this is no longer a valid solution and some foo may fubar himself.]
    ^ Self-executing Half-Life rollbacker

    BEFORE YOU RUN THAT:
    • Rename your Steam\steamapps\common\Half-Life folder (eg. Half-life_fubar)
    • Verify Half-Life Integrity
    - (Right click on Half-Life in Steam Library, Local Files tab, Verify Integrity - let it download)
    • Run the Half-Life training room to ensure all files download

    Then, close Steam (important!), and run the patch. After the patch is done, copy any mod folders from the Half-Life_fubar folder to the new Half-Life folder (but do *not* copy any of the files in the Half-Life_fubar root - just folders, and just mods [not platform/, valve/, or gldrv/]).

    If that works for your hard case, I suppose it's time to add it to the half-life fix thread, maybe sticky, maybe add to file section...

    Mind you, even with Half-Life updates disabled, you may need to run the patch again periodically. This, most likely, will just require you to close Steam and run the patch - no need to rename, verify integrity, or copy mods again.
     
  9. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    psycho-oligist
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    Fixed the links for all the maps in the top thread, as someone just alerted me to the fact that they were down. (Also, marked "Run" as up for grabs again, it's nearly complete.)

    I've a 6GB package from Crow I need to tear through - a lot of it is duplicate files and extraneous data that's gonna take me time to assemble into something sensible.

    Please do not just go off and claim these all for yourself as part of some grand project. You can use more than one piece, but make and finish one map at a time, plzktnx. I dun wanna repeat of the tragedy that happened to all the maps in the last media contest. ><
     
  10. Regorty

    Regorty New Adventurer Developer

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    Dec 19, 2012
    I will be taking over Verath for the time being. I may be able to linked it to one of my maps, but I may need to do a bit of brush work with it to make the proper transition. I hope it will turn out nice. :)
     
  11. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,971
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    Apr 8, 2005
    psycho-oligist
    lost
    So I finally did what I've been saying I've been going to do for nearly a year now, and parsed the 6GB beast of an archive Crow gave us, containing his map sources and materials for Oculus WIP, down to about 250MB. The file is linked and described at the bottom of the top post.

    If you find a map is missing models or sounds, gripe about it here. I neglected to include those, but I'm not sure which maps are using what, off hand.

    ...and I guess I'll copy-pasta to save you the trouble of linking back:
    ======================

    OCULUS by Crow

    [​IMG]

    Oculus is a large series of map fragments, plus two nearly complete (if unpopulated) maps, originally intended to be assembled into a series by Crow. He donated these to us just before he was simultaneously killed by wild boars and kidnapped by aliens.

    Download:
    http://www.thothie.com/msc_dev4/crow_wip_pack.rar (~250MB)

    Most of the wads you might need are in the wads folder, or subfolders. It wouldn't hurt to also have allinone_fixed.wad, but be careful not to load too many large texture packs at once, or you'll have to go into regedit to get Hammer to load again. If you are uncertain as to which wads to use, check the .map files or .bsps (available for all but the_village, which Crow was fiddling with a bit, apparently.)

    I'm not going to track who is caretaker for this, as there's more than enough stuff in here to share, and, worst case scenario, we end up with a few maps with entirely different populations made up of similar segments. Still, you may want to announce which bits you are using and what you are doing with them in this thread.

    You do not need to attempt to complete the epic "Oculus" series - you may use these maps and fragments any way you wish.

    Some explanation of the files in the rar linked above:
    • The art folder contains some logos and such Crow had intended to use for the series.
    • The fragments folder includes several of the smaller fragments to be assembled.
    - Among these, Oculus-World4 has some interesting potential to be our first truly vertical map, if you wanted to build around it, using it as the core. The complex angles may make it tricky though. (Lore wise, would work as one end of The Wall.)
    - ( Also, just for the record, we had The Wall well before George R. R. Martin did, damnit! Almost makes me wonder if he plays this game and stole the idea... :p )
    • The oculus6_fail folder contains a large, but conceptually flawed cave map (bad Chinese finger trap design), including a version in which I tried to salvage it for Crow, but to little avail.
    - If you do manage to fix it, you'll need to either create rather extensive func_monsterclip stair casing, or populate entirely with ranged monsters and jumpers, as there's so many steep ramps that melee based mobs will otherwise simply slide down them with even light lag.
    • The oculus7 folder contains a few variants of two maps that are meant to be glued together. Mind you, the sky brushes do not properly block VIS without some fandangling, so working out how to do this might be complicated.
    • In the root, oculus1 is a town map, intended to either be the finale or a hub for the series, and testmap10 is the most complete large world map, made largely of bits from the fragments folder.

    Wizard Wars (open source)

    Also, a reminder, among a few other games and mods, I am also the official caretaker of Wizard Wars, which has long since gone open source, so you can officially do with the materials as you wish. Some of the map sources are available yonder (scroll down), and maybe viable for use with MSC (the source for the perpetually back-burnered "shrinkspell" among them):
    http://www.thothie.com/ww/
     
  12. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    psycho-oligist
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    Bumping to add Chimz Water Temple to the collection:

    - WATER TEMPLE - (60% complete) by Chimz
    chimz_watertemple_overview.png
    chimz_watertemp.png
    Chimz's mapping efforts have been kindly added to the WIP archive.

    Possibly good as a connector for or to be cannabalized into the Sunken City of Adel lore concept map. Would be nice to see what it'd look like lit - I've a feeling it'd be lovely, even if the overall design is simple. There's a lot of sweet rooms and structures in this map ripe for copy-pasta. If we were to update the prefab factory, there's a lot of good canidates here.

    Formats: RMF, JMF
    Have Wads: All Included in archive or MSC
    Solids: 90% (Complete, save sealing.)
    Lighting:: 40% (Quite a lot of lights, but not sealed.)
    Texturing: Complete
    Entities: 30% Some (no monsters)
    Needs Expansion: Not so much as it needs assembly.
    Issues: Epic sized rooms and hallways, a good deal of the map seems to be in pieces made to be pulled or copied together.
    Additional Materials: This beast also comes in Jackhammer flavor, and even has some images of the concept materials for the artwork, as well as some PDFs to explain the design goals.
    Download: http://www.thothie.com/msc_dev4/Chimz's_Water_Temple.rar (~162MB - not in the wip mass archive)
     
  13. greatguys1

    greatguys1 Adventurer Developer Warriors of the North

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    Apr 20, 2013
    Yes
    Can we have this pinned?
     
  14. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    Apr 8, 2005
    psycho-oligist
    lost
    Fine... Far too many pins in this section though. ;)
     

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