Moving to Source

Sabre

New Adventurer
MSC Developer
RiP
Joined
Aug 24, 2004
Messages
4,545
Reaction score
1
Age
35
Location
SoCal
Deralia Town Guard: Pick up that bottle.
 

Dridmar

Old Skool Apostle
MSC Developer
Socialist Guild
Alpha Tester
Joined
Feb 2, 2007
Messages
2,251
Reaction score
72
^^ ICWATUDIDTHAR
 

zern0byl

New Adventurer
Joined
Dec 30, 2009
Messages
23
Reaction score
0
IF i was to make a map (A dungeon, not something like thornlands or that :p ) would i use the normal hl2 , or ep2 ?
 

zern0byl

New Adventurer
Joined
Dec 30, 2009
Messages
23
Reaction score
0
Oh wait...

Will there be support for custom maps? You'll release the config for hammer, right?
 

Gurluas

New Adventurer
Joined
Aug 28, 2004
Messages
1,775
Reaction score
4
Age
33
In time ...Unlike the original ms we wont be opposed to custom maps, however unlike msc who allows everyone and their dog to spawn new lore and maps, we will have limitations, such as the requirement to tie the maps in to existing lore and to a world map we are currently making. (The world map can be expanded but you cant forexample make a snowy peak connected to Aluhandra because there are no icy region close to Aluhandra.)
 

Dragonmaster358

New Adventurer
Joined
Jan 25, 2010
Messages
8
Reaction score
0
Any Chance I could get in on the beta. I've seen the pics on Mod DB but too Many new games nowadays are essentially betas themselves requiring near 4-6 updates before the game is decently playable all the way through, starting out like that would drop popularity fast in the beginning and I've been playing MS:C for quite some time now aswell as Many many Sourcemods, (what can i say i get bored and theres just so many of them to try). All im saying is that I know how things are supposed to work and the ins and outs of the Source engine
 

DarkWasp

New Adventurer
MSS Developer
MSC Developer
The Dragonknights
Joined
Sep 18, 2005
Messages
196
Reaction score
0
Location
Victory In Paradise
Dragonmaster358 said:
Any Chance I could get in on the beta. I've seen the pics on Mod DB but too Many new games nowadays are essentially betas themselves requiring near 4-6 updates before the game is decently playable all the way through, starting out like that would drop popularity fast in the beginning and I've been playing MS:C for quite some time now aswell as Many many Sourcemods, (what can i say i get bored and theres just so many of them to try). All im saying is that I know how things are supposed to work and the ins and outs of the Source engine

We aren't quite there yet. However, you can help us get there faster if you spread the word. We're still looking for more developers.

When we reach a stage which is close to testing, we'll let you know. ;) It's starting to become a rare treat to find testers who actually understand testing and treat bugs as bugs instead of gameplay flaws. It is likely that we will have our betas up publicly from the beginning though, at least until we can get to a complete and stable version. We haven't made any final decisions yet though. I'm just basing this off of what the moddb says.
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
32
DarkWasp said:
I'm just basing this off of what the moddb says.

The ModDB profile has been edited by the Project Lead to ensure accurate information ;)
 

jack hawkins

New Adventurer
Blades of Urdual
Joined
Sep 11, 2004
Messages
127
Reaction score
0
Age
35
Location
London, England
We aren't quite there yet. However, you can help us get there faster if you spread the word. We're still looking for more developers

Used to do some mapping for the half life two engine. Might try my hand at it again, and see what you think.

are you guys lookling for mappers?
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
32
We are always looking for mappers. Do you have any kind of portfolio of your past work?
 

jack hawkins

New Adventurer
Blades of Urdual
Joined
Sep 11, 2004
Messages
127
Reaction score
0
Age
35
Location
London, England
God all my old work has been deleted, I used to make maps with J-M on a source mod which failed years ago which was a similar style to MS:C. I'm going to work on a map in the next couple of weeks so i will be able to show it off soon
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
32
jack hawkins said:
God all my old work has been deleted, I used to make maps with J-M on a source mod which failed years ago which was a similar style to MS:C. I'm going to work on a map in the next couple of weeks so i will be able to show it off soon

While you're working on a map, why not take a stab at the MS:C map of your choice, save for Edana, the Thornlands, and The Dangerous Pass. PM me with the links when you're ready.
 

jack hawkins

New Adventurer
Blades of Urdual
Joined
Sep 11, 2004
Messages
127
Reaction score
0
Age
35
Location
London, England
sure, started it last night. Got some useful tips from from J-M. All coming back now.

Now just to pick the right map....
 

tmk133

New Adventurer
Joined
Mar 2, 2012
Messages
12
Reaction score
0
still moving..................... ahahahahha............ this game development reminds me of dial up :)
 

zeus9860

Active Adventurer
The True Followers of the Lost
Crusaders
Blades of Urdual
Alpha Tester
Joined
Feb 28, 2008
Messages
2,581
Reaction score
37
Age
31
Location
lolwut
Nice necropost man!

*high-five*
 

tmk133

New Adventurer
Joined
Mar 2, 2012
Messages
12
Reaction score
0
Bump. Any updates? Shouldn't this be called master sword source discontinued since it's never gonna get released?
 
Last edited:

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Be nice...

Quite a lot of work went into what there is, so it would be a shame, but MSS has been stop and go since its inception. Once in a great while, someone with eyes bigger than their stomach comes along and pushes it a bit, but it's been awhile, and with no dedicated coder, or even leader, it's in hibernation.

At the same time, that's all it'd really need to get off the ground again, and any one of the previous coders and leaders could have seen it to fruition, had they remained so dedicated.

Granted, MSC has officially seen the longest delay without an update in its considerable history, and that's pretty much entirely my fault at this point, so I'm not one to talk. I'm doing stuff, but I'm old and unwell, thus it is slow going. Luckily we're still getting support from the rest of the team, but I'm definitely the weakest link in the chain at this point, and sadly, also the most critical, but, alas, my brain only works for a few hours every few days now.
 

Kermit

Adventurer
MSS Developer
MSC Developer
MSR Developer
Joined
Feb 8, 2010
Messages
66
Reaction score
9
How come the delay on MSC Patch Thothie lordmate?
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
How come the delay on MSC Patch Thothie lordmate?
Thothie is sick, and brain no work no more. :(

Hoping for soon, but I dun wanna make any promises, and I've been saying that for almost as long as the president's been in office. August is looking doubtful though, I can say that much.
 
Top