- Admin
- #1
[This was moved from the Developer Section. Keep in mind the status of "fixed" models reflects the current internal alpha build, thus replacements may not be present in the current release.]
Ye list of models that need replacing...
Should explain, first off, there's actually no *legal* reason to replace these as of this date. The law may change in the future, but, I have it on good authority that, at the moment, since the original data form doesn't exist within our distribution, this is the equivalent of tracing pictures of Mickey Mouse, or some other similarly copyrighted cartoon character: you can do that all you want, and even distribute said tracings, as long as you don't sell them. Visual artwork copyright likeness laws, thankfully, aren't nearly as cruel as musical ones - even in the US.
The reason to replace them is two fold: Steam's Green Light's process might not like it (not that they've not let it slip by with some games, or done it themselves), and, perhaps just as importantly, it's just bad form. I'd add aesthetics as well, if not for the fact that our original models come from so many different authors that they lack any consistency as it is. So, unlike the music (which we have fixed), it's basically a combination of a potential private policy conflict, and morals - rather than law.
Similar to the music list, I am probably missing some. If you find one, please report it. Keep in mind, also, that some of our content is converted from other mods with permission, and is usually credited in the credits_betapack.txt. These mods include: Call of Cthulhu, Wanted, PVK, and Wizard Wars, among others.
I'm only taking meshes into account. Not bones, animations, or textures (unless they are specific logos - as trademarks are a whole other issue).
That said... Let the list begin:
Format
<path and model> (as rooted from msc/models/)
- [submodel] (group# x index#, as indexed from 1, ala JHLMV)
[- desc: <description>]
- <reason>
Unlike the music, I am not listing "Fine" models - as there are WAY too effing many. This game uses nearly 1300 models, more than any other Half-Life Goldsrc game, retail or mod, and more than many modern retail games.
IFFY
animals/cow.mdl
- Part of pvk donations, original author and donator can no longer be contacted.
armor/p_helmets.mdl
- 1x29, 1x30
- From Lady E's NWN pack - may involve unoriginal source material
cal/corpse.mdl
- reason: uncredited
misc/blackhandflag.mdl
- Suspicious logo
misc/env_shroom*.mdl
- Possibly from Gunman Chronicles
misc/glassgibs_huge.mdl
- Altered from base game materials
misc/skeleton.mdl
- From base game materials
monsters/abominable*.mdl
- Altered from base game materials
monsters/abomination.mdl
- Have artist's permission, but is alteration of a base model from another mod (NS)
monsters/Beak.mdl
- Altered from Gunman Chronicles
monsters/Boar1.mdl
monsters/Boar2.mdl
monsters/Boar3.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/Bat.mdl
monsters/Bat_large.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/demonwing*.mdl
- Altered from base game materials
monsters/dragonfly.mdl
- from Gunman Chronicles (Dates to 1.0)
monsters/dragon_green*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/dragon_guard.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
- (Also using weaponry altered from Morrowind @ 2x4 2x5 2x6 2x7)
monsters/firereaver*.mdl
- Altered from base game materials
monsters/garg*.mdl
- Altered from base game materials
monsters/gator.mdl
- Altered from Gunman Chronicles
monsters/gbear*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/giant_fire.mdl
monsters/giant_frost.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/goblin_new*.mdl
- From FATE's free public modeling tutorial
monsters/guardian*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/hunter1.mdl
- Altered from Gunman Chronicles
monsters/ice_guardian*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/k_childre*.mdl
- Have artist's permission, but is alteration of a base model from another mod (NS)
monsters/k_larva*.mdl
- Have artist's permission, but is alteration of a base model from another mod.
monsters/kayrath.mdl
- Altered from base game materials
monsters/killie.mdl
- Altered from Warcraft - I suspect
monsters/khaz.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
- (This model is as of yet unused, though the khaz statues in props are, and have the same issue)
monsters/leech.mdl
- Altered from base game materials
monsters/lumbering.mdl
- Altered from base game materials
monsters/maldora.mdl
- Is OC, but intended to represent copyrighted character from Warhammer 40k
- Potential replacement available.
monsters/pit_worm_up.mdl
- Altered from base game materials (act. Opposing Force)
- (This model is actually unused - see swamp_eye.mdl)
monsters/scorp*.mdl
- Altered from Gunman Chronicles (Dates to 1.0)
- Potential replacement available.
monsters/shark1.mdl
- Uncertain of source
monsters/skullcrab*.mdl
- Altered from base game materials
monsters/snowboar*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/spider_crystal.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/Stukabat.mdl
- Altered from base game materials
monsters/swamp_eye.mdl
- Altered from base game materials (act. Opposing Force)
monsters/Thuldahr.mdl
- Weapon and armor heavily altered from Morrowind
monsters/troll_armored.mdl
- Armor heavily altered from Morrowind
monsters/tube.mdl
monsters/tubequeen.mdl
- Altered from Gunman Chronicles
monsters/undamael.mdl
- Altered from base game materials
monsters/vemomwing.mdl
- Altered from base game materials
msc_riverwind/teleporter_green_sprites.mdl
- Altered from base game materials
props/charlie_plans.mdl
- Altered from base game materials (act DOD)
props/elf_mummy.mdl
- Altered from Oblivion (heavily)
props/goblin_hut*.mdl
- Looks like it *might* be from Warcraft, but unsure. Uncredited. (Dates to 1.0)
props/khaz_statue_full2b.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
weapons/crossbow_rview.mdl
- Altered from Vampire Slayer.
viewmodels/v_2hblunts.mdl
- 1x12
- Altered from Morrowind (heavily)
- Related world models in weapons/p_weapons*.mdl
- (Fixed)
viewmodels/v_2hswords.mdl
- 1x7
- While made completely from scratch, it was later discovered that the design concept represents an item from World of Warcraft.
- (also used by monsters/sorc_big.mdl)
- Related world models in weapons/p_weapons*.mdl
viewmodels/v_2hswords.mdl
- 1x9 1x10 1x12
- From a free modeling tutorial that gives permission for free use - but need to track and credit the tutor.
- Related world models in weapons/p_weapons*.mdl
NOTES:
• In cases of "Altered from base game materials": please note that Svencoop does this all the time, even to the point of being iconic, and gets away with a Greenlight, as are some other Greenlighted goldsrc mods.
• Opposing Forces models also appear in the Greenlighted Svencoop.
• Gunman Chronicles copyright status has not been renewed, and models from said also appear in the Greenlighted Svencoop.
STRAIGHT OUT
npc/elf_f_warrior.mdl
- Altered from Warcraft III
- (Also carries weapons altered from Morrowind @ 2x2 2x3 2x4 2x6 2x7 3x2 3x3 3x4)
- (Fixed)
npc/elf_m_wizard.mdl
- Altered from Morrowind
- (Also carries weapons altered from Morrowind @ 2x2 2x3)
viewmodels/v_1hswords.mdl
- 1x71x8
- (Also used by monsters/dragon_guard.mdl)
- Related world models in weapons/p_weapons*.mdl
- Altered from Morrowind
- 1x8 is fixed in viewmodels/worldmodels but not in the monsters that use them.
viewmodels/v_bows.mdl
- 1x10
- Altered from Morrowind
- Related world models in weapons/p_weapons*.mdl
- (Fixed)
viewmodels/v_polearms.mdl
- 1x5 1x14 1x15 1x16
- Altered from Morrowind
- Related world models in weapons/p_weapons*.mdl and weapons/projectiles.mdl
- Fixed in viewmodels/worldmodels but not in the monsters that use them.
viewmodels/v_shields.mdl
- 1x5
- Altered from Morrowind
- Related world models in weapons/p_weapons*.mdl
- (Fixed)
NOTES:
• Altered from Morrowind: With the exception of the elf, the source materials for the Morrowind models used are not actually produced by Bethesda, but from the makers of the "Morrowind Rebirthed" mod, with permission. They are, however, clearly intended to represent Bethesda's work, and may involve unoriginal source material.
Ye list of models that need replacing...
Should explain, first off, there's actually no *legal* reason to replace these as of this date. The law may change in the future, but, I have it on good authority that, at the moment, since the original data form doesn't exist within our distribution, this is the equivalent of tracing pictures of Mickey Mouse, or some other similarly copyrighted cartoon character: you can do that all you want, and even distribute said tracings, as long as you don't sell them. Visual artwork copyright likeness laws, thankfully, aren't nearly as cruel as musical ones - even in the US.
The reason to replace them is two fold: Steam's Green Light's process might not like it (not that they've not let it slip by with some games, or done it themselves), and, perhaps just as importantly, it's just bad form. I'd add aesthetics as well, if not for the fact that our original models come from so many different authors that they lack any consistency as it is. So, unlike the music (which we have fixed), it's basically a combination of a potential private policy conflict, and morals - rather than law.
Similar to the music list, I am probably missing some. If you find one, please report it. Keep in mind, also, that some of our content is converted from other mods with permission, and is usually credited in the credits_betapack.txt. These mods include: Call of Cthulhu, Wanted, PVK, and Wizard Wars, among others.
I'm only taking meshes into account. Not bones, animations, or textures (unless they are specific logos - as trademarks are a whole other issue).
That said... Let the list begin:
Format
<path and model> (as rooted from msc/models/)
- [submodel] (group# x index#, as indexed from 1, ala JHLMV)
[- desc: <description>]
- <reason>
Unlike the music, I am not listing "Fine" models - as there are WAY too effing many. This game uses nearly 1300 models, more than any other Half-Life Goldsrc game, retail or mod, and more than many modern retail games.
IFFY
animals/cow.mdl
- Part of pvk donations, original author and donator can no longer be contacted.
armor/p_helmets.mdl
- 1x29, 1x30
- From Lady E's NWN pack - may involve unoriginal source material
cal/corpse.mdl
- reason: uncredited
misc/blackhandflag.mdl
- Suspicious logo
misc/env_shroom*.mdl
- Possibly from Gunman Chronicles
misc/glassgibs_huge.mdl
- Altered from base game materials
misc/skeleton.mdl
- From base game materials
monsters/abominable*.mdl
- Altered from base game materials
monsters/abomination.mdl
- Have artist's permission, but is alteration of a base model from another mod (NS)
monsters/Beak.mdl
- Altered from Gunman Chronicles
monsters/Boar1.mdl
monsters/Boar2.mdl
monsters/Boar3.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/Bat.mdl
monsters/Bat_large.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/demonwing*.mdl
- Altered from base game materials
monsters/dragonfly.mdl
- from Gunman Chronicles (Dates to 1.0)
monsters/dragon_green*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/dragon_guard.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
- (Also using weaponry altered from Morrowind @ 2x4 2x5 2x6 2x7)
monsters/firereaver*.mdl
- Altered from base game materials
monsters/garg*.mdl
- Altered from base game materials
monsters/gator.mdl
- Altered from Gunman Chronicles
monsters/gbear*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/giant_fire.mdl
monsters/giant_frost.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/goblin_new*.mdl
- From FATE's free public modeling tutorial
monsters/guardian*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/hunter1.mdl
- Altered from Gunman Chronicles
monsters/ice_guardian*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/k_childre*.mdl
- Have artist's permission, but is alteration of a base model from another mod (NS)
monsters/k_larva*.mdl
- Have artist's permission, but is alteration of a base model from another mod.
monsters/kayrath.mdl
- Altered from base game materials
monsters/killie.mdl
- Altered from Warcraft - I suspect
monsters/khaz.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
- (This model is as of yet unused, though the khaz statues in props are, and have the same issue)
monsters/leech.mdl
- Altered from base game materials
monsters/lumbering.mdl
- Altered from base game materials
monsters/maldora.mdl
- Is OC, but intended to represent copyrighted character from Warhammer 40k
- Potential replacement available.
monsters/pit_worm_up.mdl
- Altered from base game materials (act. Opposing Force)
- (This model is actually unused - see swamp_eye.mdl)
monsters/scorp*.mdl
- Altered from Gunman Chronicles (Dates to 1.0)
- Potential replacement available.
monsters/shark1.mdl
- Uncertain of source
monsters/skullcrab*.mdl
- Altered from base game materials
monsters/snowboar*.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/spider_crystal.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
monsters/Stukabat.mdl
- Altered from base game materials
monsters/swamp_eye.mdl
- Altered from base game materials (act. Opposing Force)
monsters/Thuldahr.mdl
- Weapon and armor heavily altered from Morrowind
monsters/troll_armored.mdl
- Armor heavily altered from Morrowind
monsters/tube.mdl
monsters/tubequeen.mdl
- Altered from Gunman Chronicles
monsters/undamael.mdl
- Altered from base game materials
monsters/vemomwing.mdl
- Altered from base game materials
msc_riverwind/teleporter_green_sprites.mdl
- Altered from base game materials
props/charlie_plans.mdl
- Altered from base game materials (act DOD)
props/elf_mummy.mdl
- Altered from Oblivion (heavily)
props/goblin_hut*.mdl
- Looks like it *might* be from Warcraft, but unsure. Uncredited. (Dates to 1.0)
props/khaz_statue_full2b.mdl
- Altered from Lady E's NWN pack - may involve unoriginal source material
weapons/crossbow_rview.mdl
- Altered from Vampire Slayer.
viewmodels/v_2hblunts.mdl
- 1x12
- Altered from Morrowind (heavily)
- Related world models in weapons/p_weapons*.mdl
- (Fixed)
viewmodels/v_2hswords.mdl
- 1x7
- While made completely from scratch, it was later discovered that the design concept represents an item from World of Warcraft.
- (also used by monsters/sorc_big.mdl)
- Related world models in weapons/p_weapons*.mdl
viewmodels/v_2hswords.mdl
- 1x9 1x10 1x12
- From a free modeling tutorial that gives permission for free use - but need to track and credit the tutor.
- Related world models in weapons/p_weapons*.mdl
NOTES:
• In cases of "Altered from base game materials": please note that Svencoop does this all the time, even to the point of being iconic, and gets away with a Greenlight, as are some other Greenlighted goldsrc mods.
• Opposing Forces models also appear in the Greenlighted Svencoop.
• Gunman Chronicles copyright status has not been renewed, and models from said also appear in the Greenlighted Svencoop.
STRAIGHT OUT
npc/elf_f_warrior.mdl
- Altered from Warcraft III
- (Also carries weapons altered from Morrowind @ 2x2 2x3 2x4 2x6 2x7 3x2 3x3 3x4)
- (Fixed)
npc/elf_m_wizard.mdl
- Altered from Morrowind
- (Also carries weapons altered from Morrowind @ 2x2 2x3)
viewmodels/v_1hswords.mdl
- 1x7
- (Also used by monsters/dragon_guard.mdl)
- Related world models in weapons/p_weapons*.mdl
- Altered from Morrowind
- 1x8 is fixed in viewmodels/worldmodels but not in the monsters that use them.
viewmodels/v_bows.mdl
- 1x10
- Altered from Morrowind
- Related world models in weapons/p_weapons*.mdl
- (Fixed)
viewmodels/v_polearms.mdl
- 1x5 1x14 1x15 1x16
- Altered from Morrowind
- Related world models in weapons/p_weapons*.mdl and weapons/projectiles.mdl
- Fixed in viewmodels/worldmodels but not in the monsters that use them.
viewmodels/v_shields.mdl
- 1x5
- Altered from Morrowind
- Related world models in weapons/p_weapons*.mdl
- (Fixed)
NOTES:
• Altered from Morrowind: With the exception of the elf, the source materials for the Morrowind models used are not actually produced by Bethesda, but from the makers of the "Morrowind Rebirthed" mod, with permission. They are, however, clearly intended to represent Bethesda's work, and may involve unoriginal source material.
Last edited: