wtf ?!?!?!

ceriux

Adventurer
Joined
Feb 17, 2005
Messages
2,297
Reaction score
5
Age
35
Location
At my computer :)
hey wtf i keep getting this when i try to compile my map....




** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Charles\Desktop\hlmaps\test.map" "C:\Documents and Settings\Charles\Desktop\hlmaps\test.map"


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Charles\Desktop\hlmaps\test"

* Could not execute the command:
Copy File "C:\Documents and Settings\Charles\Desktop\hlmaps\test"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Charles\Desktop\hlmaps\test"

* Could not execute the command:
Copy File "C:\Documents and Settings\Charles\Desktop\hlmaps\test"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: -fast "C:\Documents and Settings\Charles\Desktop\hlmaps\test"

* Could not execute the command:
Copy File -fast "C:\Documents and Settings\Charles\Desktop\hlmaps\test"
* Windows gave the error message:
"Access is denied."
 

ceriux

Adventurer
Joined
Feb 17, 2005
Messages
2,297
Reaction score
5
Age
35
Location
At my computer :)
iunno... i was just compiling and now it wont let me compile ne more after that one thing it says windows denys it or somethin...
 

stevenlafl

New Adventurer
Christian Warrior's of God
Joined
Dec 31, 2004
Messages
34
Reaction score
0
Location
Florida, USA
Are you an administrator user on your comp? File Acess being denied can sometimes be the result of readonly or the file is in use. I would recommend exiting 'explorer.exe' and then copying it with the command prompt, then start it back up. I'm unsure why explorer uses such files..but it pisses me off. It has no right to lock me out of a file it can't even use. I had a 0 byte file and it locked me out.

Anyways, thats my advice.
 

ceriux

Adventurer
Joined
Feb 17, 2005
Messages
2,297
Reaction score
5
Age
35
Location
At my computer :)
im the only account on my computer.... -.- could my fire wall be doing it, cause i never had it on bfore and i do now... its zonealarm it seems to stop EVERYTHING....
 

Black Magix

New Adventurer
Joined
Aug 3, 2004
Messages
12
Reaction score
0
Location
Lexington, Ky
ceriux said:
im the only account on my computer.... -.- could my fire wall be doing it, cause i never had it on bfore and i do now... its zonealarm it seems to stop EVERYTHING....
Firewall shouldn't od that, a firewall is only a logical wall between you and the internet that filters traffic, nothing more.
 

ceriux

Adventurer
Joined
Feb 17, 2005
Messages
2,297
Reaction score
5
Age
35
Location
At my computer :)
yea that wasnt it i tryed... :( i even tryed uninstalled hammer and reinstalled it still does the same thing...
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Easy solution: Don't use hammer to compile.

I can't even see what it's doing there... Copy file "g:\foldername" - what file? Feh... Make your own batch file, and you can see what it's doing.

Eggiesampelah: makemap_slow.bat
Code:
@echo off
set WADROOT=g:\program files\Steam\SteamApps\username\dedicated server\valve
title Compiling %1.bsp
hlcsg -low "%1.map"
hlbsp -low "%1.map"
hlvis -low -full "%1.map"
hlrad -chop 128 -texchop 128 -low -extra "%1.map"
copy %1.bsp "g:\program files\Steam\SteamApps\username\half-life\valve\maps\%1.bsp"
copy %1.bsp "g:\program files\Steam\SteamApps\username\half-life\valve\maps\%1.pts"
copy %1.bsp "g:\program files\Steam\SteamApps\username\half-life\ms\maps\%1.bsp"
notepad %1.log
rem Pause and launch Half-Life for map test
pause
g:\program files\Steam\Steam.exe -applaunch 70 -game valve

usage:
makemap_slow testingmap

You would have to change the folder paths to the appropriate ones for your system, of course, this be just an example file, and to use this one, and the ZHLT tools would have to be in the folder it was launched from.
_________________
"The Supreme Court has ruled that they cannot have a nativity scene in Washington, D.C. This wasn't for any religious reason, mind you. They simply couldn't find three wise men and a virgin."
Saint Thoth
 

ceriux

Adventurer
Joined
Feb 17, 2005
Messages
2,297
Reaction score
5
Age
35
Location
At my computer :)
ok i fixed that problem now theres a entirly new one heres what it tells me.



** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\fixedmaybe.map" "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe.map"


** Executing...
** Command: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlcsg.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"
Entering C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\decals.wad
- Contains 0 used textures, 0.00 percent of map (78 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\edana.wad
- Contains 0 used textures, 0.00 percent of map (221 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\forest.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\mastersword.wad
- Contains 1 used texture, 100.00 percent of map (243 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\medieval.wad
- Contains 0 used textures, 0.00 percent of map (1141 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\ms_generic.wad
- Contains 0 used textures, 0.00 percent of map (78 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\ms_village.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\xtree.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\clean.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\credtex.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\lmtex.wad
- Contains 0 used textures, 0.00 percent of map (114 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\poesje.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\puff-beta.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\pvk.wad
- Warning: Larger than expected texture (348972 bytes): '{SNOW_TREE'
- Contains 0 used textures, 0.00 percent of map (195 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (17)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.95 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlbsp.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 128,-256,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 128,-256,-128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 128,-256,-128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 128,-256,-128)
0.02 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlvis.exe
** Parameters: -fast "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlvis.exe -fast "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe.log for the cause.

----- END hlvis -----



ill get the log in a sec.




===============================================


heres the log file....








hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"
Entering C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\clean.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\credtex.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\decals.wad
- Contains 0 used textures, 0.00 percent of map (78 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\edana.wad
- Contains 0 used textures, 0.00 percent of map (221 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\forest.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\lmtex.wad
- Contains 1 used texture, 100.00 percent of map (114 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\mastersword.wad
- Contains 0 used textures, 0.00 percent of map (243 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\medieval.wad
- Contains 0 used textures, 0.00 percent of map (1141 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\ms_generic.wad
- Contains 0 used textures, 0.00 percent of map (78 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\ms_village.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\poesje.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\puff-beta.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\pvk.wad
- Warning: Larger than expected texture (348972 bytes): '{SNOW_TREE'
- Contains 0 used textures, 0.00 percent of map (195 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\ceriux\half-life\ms\xtree.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)

Warning: More than 8 wadfiles are in use. (17)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.98 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 128,-256,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 128,-256,-128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 128,-256,-128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 128,-256,-128)
0.00 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlvis.exe -fast "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlrad.exe "C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life\ms\maps\fixedmaybe.log for the cause.

----- END hlrad -----
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
You need to grab Thothie's batch file and add -wadautodetect to CSG.

ZHLT Commands Page said:
Enable automatic wad detection.

Automatic wad detection is a simple utility that will exclude any wadfiles from the bsp that aren't in use by the map. This enables you to add any assortment of wadfiles you wish, and yet only have those that are actually used by the map included in the .bsp file.

Like so:

Code:
@echo off 
set WADROOT=g:\program files\Steam\SteamApps\username\dedicated server\valve 
title Compiling %1.bsp 
hlcsg -low -wadautodetect "%1.map" 
hlbsp -low "%1.map" 
hlvis -low -full "%1.map" 
hlrad -chop 128 -texchop 128 -low -extra "%1.map" 
copy %1.bsp "g:\program files\Steam\SteamApps\username\half-life\valve\maps\%1.bsp" 
copy %1.bsp "g:\program files\Steam\SteamApps\username\half-life\valve\maps\%1.pts" 
copy %1.bsp "g:\program files\Steam\SteamApps\username\half-life\ms\maps\%1.bsp" 
notepad %1.log 
rem Pause and launch Half-Life for map test 
pause 
g:\program files\Steam\Steam.exe -applaunch 70 -game valve

You need to copy this text into Notepad. Next, you change the folder names to whatever they should be and then you must save it as a Batch file, makemap_slow.bat as Thothie suggested.

As the ZHLT Commands Page said, -wadautodetect tells CSG to only include wadfiles you've actually used textures from. So if you have no textures from lmtex.wad in your map, -wadautodetect and CSG will make sure the map doesn't try to load that texture file when you try to run the map.

On a side note: Why the fuck would you need 17 wadfiles? Seventeen! :|
 
Top