[WIP] Elemental Monsters

Thothie

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You gotta finish the Big B for Little G first - or he'll die, you know. You don't want that on your conscious, do you?

We have a snow-cone wand that looks very much like that on one of our proposed skele models (got axed in quality control stage). I think the whole cone with ball on top don't work too well for HL wands, probably why you never saw said in Wizard Wars, despite the fact they have like 30 wands in that game.

Speaking of which: pick a wand
 

Vomica7

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Gaz said:
I'll animate her :)

i really want to leave it to gaz xD
maybe i should finish it myself for a temporary model untill he finishes it.

Netrogor said:
You could reduce the leg animation via the gliding, as Barnum suggested...

Simply make them wave back a bit when she moves forward, and likewise with an air-friction & gravity drag effect whenever she moves... and other than that the legs could be lifeless :p

yeah i know what you mean, like on dragonmod z :D
 

FER

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It would be best to make that female demon model into a totally different race.
 

Vomica7

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FER said:
It would be best to make that female demon model into a totally different race.

into what? a succubus? :oldlol:
 

FER

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ok, maybe it will be best to see how it look when its finished.
i really cant think of many female monsters
 

Tao

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Very nice, but the legs and the arms make her look like a cow or a bludgeon, please no!!
And the breasts are way too big and stiff, make them like you did on the first pics, they were nice.
 

The Man In Black

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Way too big? They really aren't that large.
 

FER

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im not sexist (i really want the female player model to be ingame) :), but it would be really odd than only female elementals have legs
 

DarkWasp

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Kinda brought up the map idea... Ms_Jurassic, could be a crazy island with A volcano, a frozen mountain, a jungle, and a lake in the middle.

I'd work on it myself if my heart wasnt with VIP.


Wait! I know where this idea comes from, she looks part dinosaur!

(Pretty cool though, works well for an elemental)
 

Orochi

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Send it my way, Vomica, I'll rig it up to the scientist anims.
 

Gaz

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Don't you DARE rig it to the scientists! Thats what makes MS:C SUCK
 

Orochi

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To tell you the truth, I can animate, and I can do it quite well. My only handicap is that MS3d fucks up when you rotate hand bones; the hand mesh goes absolutely nuts, scaling and distorting, that you have to undo it all to get it back. Other than that, I do plan to do better animations for the skeleton bosses.
 

PBarnum

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yea definintly keep the legs.

the wand I made was a 1 minute haha joke kind of thing (i didnt even save it). but that general shape was what I had in mind (just a lot more detail :D ).

and let Gaz handle the animation, he doesnt half-ass stuff like me (look at my monster's idle animations :oops: )

anyway. looks good, keep legs, give weapon (or make lots of hand motions)
 

Thothie

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Don't you DARE rig it to the scientists! Thats what makes MS:C SUCK

Yooou probably don't want to see our new "smart" skeletons then. :D

I can't think of any other stiff upright skeleton to use, aside from some custom player models. I know, somewhere, there's a library of like 50 player models, many with custom anims, might find something there.

Maybe here:
http://www.thothie.com/public/orochi/ph-model-pak[1].zip (27MB)

Actually, the MSC player model itself might not be TOO bad - I dunno if those swarm of submodels affect the skeleton any.
 

Orochi

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Argh, am I gonna have to redo the skeletons now?
 

Thothie

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Heh, I hope not. ;) - I've not seen what they look like in-game yet. I do know the two-handed swing anim needs work though - he swings through his chest. (Granted, the player does this from time to time too, and no one complains - but it's less obvious from the rear view).
 
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