case NATURAL_STR:
return (GetSkillStat(SKILL_SWORDSMANSHIP) * 1.5 +
GetSkillStat(SKILL_MARTIALARTS) +
GetSkillStat(SKILL_AXEHANDLING) * 2.0 +
GetSkillStat(SKILL_BLUNTARMS) * 1.9 +
(GetSkillStat(SKILL_POLEARMS) * 0.6f) +
(GetSkillStat(SKILL_SMALLARMS) * 0.8) +
(GetSkillStat(SKILL_ARCHERY) * 0.5)) / 4;
case NATURAL_DEX: //How fast u can move
return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.6 +
GetSkillStat(SKILL_MARTIALARTS) +
GetSkillStat(SKILL_AXEHANDLING) * 0.6 +
GetSkillStat(SKILL_BLUNTARMS) * 0.6 +
(GetSkillStat(SKILL_SMALLARMS) * 1.5) +
(GetSkillStat(SKILL_POLEARMS) * 2.0f) +
(GetSkillStat(SKILL_ARCHERY) * 1.5)) / 6;
case NATURAL_CON:
return (GetSkillStat(SKILL_ARCHERY) * 1.5 +
/*GetSkillStat(SKILL_PARRY) + */
(GetSkillStat(SKILL_POLEARMS) * 1.0f) +
GetSkillStat(SKILL_SPELLCASTING) * 2.0 ) / 2;
case NATURAL_AWR:
//Archery & [strike]parry[/strike] MA count the most for awareness
return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.5f +
(GetSkillStat(SKILL_MARTIALARTS) * 2.0f) +
GetSkillStat(SKILL_AXEHANDLING) * 0.5f +
GetSkillStat(SKILL_BLUNTARMS) * 0.5f +
(GetSkillStat(SKILL_SMALLARMS) * 1.5f) +
(GetSkillStat(SKILL_ARCHERY) * 2.0f) +
(GetSkillStat(SKILL_POLEARMS) * 2.0f)
/*(GetSkillStat(SKILL_PARRY) * 2.0f)*/) / 7;
case NATURAL_FIT:
//Archery & smallarms barely count for fitness
return (GetSkillStat(SKILL_SWORDSMANSHIP) +
GetSkillStat(SKILL_MARTIALARTS) +
(GetSkillStat(SKILL_AXEHANDLING) * 1.5) +
(GetSkillStat(SKILL_BLUNTARMS) * 1.5) +
/*GetSkillStat(SKILL_PARRY) + */
(GetSkillStat(SKILL_SMALLARMS) * 0.7) +
(GetSkillStat(SKILL_POLEARMS) * 0.7f) +
(GetSkillStat(SKILL_ARCHERY) * 0.6)) / 5;
case NATURAL_WIS:
return (1 + /*GetSkillStat(SKILL_PARRY) /2 +*/
GetSkillStat(SKILL_SPELLCASTING) *1.75); //Thothie - how about SC counts for wisdom more than parry?
Thothie said:Code
Antimatter said:I was proving a point. Because i was basicly being called a liar, I posted this to a number of people (mainly Rideon) so i didn't want to be made out to be a liar. And i'll be carful where i post in future!
And my print screen button was broken off![]()
Thothie said:Code:case NATURAL_STR: return (GetSkillStat(SKILL_SWORDSMANSHIP) * 1.5 + GetSkillStat(SKILL_MARTIALARTS) + GetSkillStat(SKILL_AXEHANDLING) * 2.0 + GetSkillStat(SKILL_BLUNTARMS) * 1.9 + (GetSkillStat(SKILL_POLEARMS) * 0.6f) + (GetSkillStat(SKILL_SMALLARMS) * 0.8) + (GetSkillStat(SKILL_ARCHERY) * 0.5)) / 4; case NATURAL_DEX: //How fast u can move return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.6 + GetSkillStat(SKILL_MARTIALARTS) + GetSkillStat(SKILL_AXEHANDLING) * 0.6 + GetSkillStat(SKILL_BLUNTARMS) * 0.6 + (GetSkillStat(SKILL_SMALLARMS) * 1.5) + (GetSkillStat(SKILL_POLEARMS) * 2.0f) + (GetSkillStat(SKILL_ARCHERY) * 1.5)) / 6; case NATURAL_CON: return (GetSkillStat(SKILL_ARCHERY) * 1.5 + /*GetSkillStat(SKILL_PARRY) + */ (GetSkillStat(SKILL_POLEARMS) * 1.0f) + GetSkillStat(SKILL_SPELLCASTING) * 2.0 ) / 2; case NATURAL_AWR: //Archery & [strike]parry[/strike] MA count the most for awareness return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.5f + (GetSkillStat(SKILL_MARTIALARTS) * 2.0f) + GetSkillStat(SKILL_AXEHANDLING) * 0.5f + GetSkillStat(SKILL_BLUNTARMS) * 0.5f + (GetSkillStat(SKILL_SMALLARMS) * 1.5f) + (GetSkillStat(SKILL_ARCHERY) * 2.0f) + (GetSkillStat(SKILL_POLEARMS) * 2.0f) /*(GetSkillStat(SKILL_PARRY) * 2.0f)*/) / 7; case NATURAL_FIT: //Archery & smallarms barely count for fitness return (GetSkillStat(SKILL_SWORDSMANSHIP) + GetSkillStat(SKILL_MARTIALARTS) + (GetSkillStat(SKILL_AXEHANDLING) * 1.5) + (GetSkillStat(SKILL_BLUNTARMS) * 1.5) + /*GetSkillStat(SKILL_PARRY) + */ (GetSkillStat(SKILL_SMALLARMS) * 0.7) + (GetSkillStat(SKILL_POLEARMS) * 0.7f) + (GetSkillStat(SKILL_ARCHERY) * 0.6)) / 5; case NATURAL_WIS: return (1 + /*GetSkillStat(SKILL_PARRY) /2 +*/ GetSkillStat(SKILL_SPELLCASTING) *1.75); //Thothie - how about SC counts for wisdom more than parry?