To Rideon. I told you so.

Antimatter

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Rideon you n00b. Believe me now? :D
 

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WaRTF

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Couldn't you just PMed him with this? or atleast posted this in the guild subforum(You DO have one, right?), instead of here?
I mean, I don't see any point in this thread if it's only to prove something that isn't even unusual to a single person.
(Btw next time, press a button named "Prt Sc" or "Print screen" on your keyboard, open Paint and press CTRL+V then save the picture, instead of using your camera)
 

zeus9860

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Fegged

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Ya, i do believe it <.<
*hardly*

I mean i got 39 Strength with 558 HP and you got 39 Strength with 509 or something <.<
 

Thothie

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also:
Code:
		case NATURAL_STR:
			return (GetSkillStat(SKILL_SWORDSMANSHIP) * 1.5 +
					GetSkillStat(SKILL_MARTIALARTS) +
				    GetSkillStat(SKILL_AXEHANDLING) * 2.0 +
					GetSkillStat(SKILL_BLUNTARMS) * 1.9 +
					(GetSkillStat(SKILL_POLEARMS) * 0.6f) +
					(GetSkillStat(SKILL_SMALLARMS) * 0.8) +
					(GetSkillStat(SKILL_ARCHERY) * 0.5)) / 4;
		case NATURAL_DEX: //How fast u can move
			return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.6 +
					GetSkillStat(SKILL_MARTIALARTS) +
				    GetSkillStat(SKILL_AXEHANDLING) * 0.6 +
					GetSkillStat(SKILL_BLUNTARMS) * 0.6 +
					(GetSkillStat(SKILL_SMALLARMS) * 1.5) +
					(GetSkillStat(SKILL_POLEARMS) * 2.0f) +
					(GetSkillStat(SKILL_ARCHERY) * 1.5)) / 6;	
		case NATURAL_CON:
			return (GetSkillStat(SKILL_ARCHERY) * 1.5 +
					/*GetSkillStat(SKILL_PARRY) + */
					(GetSkillStat(SKILL_POLEARMS) * 1.0f) +
					GetSkillStat(SKILL_SPELLCASTING) * 2.0 ) / 2;	
		case NATURAL_AWR:
			//Archery & [strike]parry[/strike] MA count the most for awareness
			return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.5f +
					(GetSkillStat(SKILL_MARTIALARTS) * 2.0f) +
				    GetSkillStat(SKILL_AXEHANDLING) * 0.5f +
					GetSkillStat(SKILL_BLUNTARMS) * 0.5f +
					(GetSkillStat(SKILL_SMALLARMS) * 1.5f) +
					(GetSkillStat(SKILL_ARCHERY) * 2.0f) +
					(GetSkillStat(SKILL_POLEARMS) * 2.0f)
				    /*(GetSkillStat(SKILL_PARRY) * 2.0f)*/) / 7;
		case NATURAL_FIT:
			//Archery & smallarms barely count for fitness
			return (GetSkillStat(SKILL_SWORDSMANSHIP) +
					GetSkillStat(SKILL_MARTIALARTS) +
				    (GetSkillStat(SKILL_AXEHANDLING) * 1.5) +
					(GetSkillStat(SKILL_BLUNTARMS) * 1.5) +
				    /*GetSkillStat(SKILL_PARRY) + */
					(GetSkillStat(SKILL_SMALLARMS) * 0.7) +
					(GetSkillStat(SKILL_POLEARMS) * 0.7f) +
					(GetSkillStat(SKILL_ARCHERY) * 0.6)) / 5;
		case NATURAL_WIS:
			return (1 + /*GetSkillStat(SKILL_PARRY) /2 +*/
					GetSkillStat(SKILL_SPELLCASTING) *1.75);	 //Thothie - how about SC counts for wisdom more than parry?

MSC: Most convoluted stat system, evah. ;)
 

Thothie

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Trust me, it wont be any easier on your desktop. ;)
 

Fegged

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I'd like to know it too :eek:
 

Thothie

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Don't look at me, I just work here.

Given time, I'm sure we could break that code down into something comprehensible, but it'd still be convoluted as hell.
 

Monika's_BFFEx0255

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And all that work just to delay another patch :)
Don't get me wrong, I am content with this and only one thing that slightly bothers me is no first charge for axes
 

Tigerkev

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What Toth wants to say here is:

If you level up something it can raise a stat, if this stat is enough to get HP up.. well you get HP else you wont thats how simple it is. He may have leveled something which doesnt count as much to HP but more to the other stats.
 

Thothie

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Maybe... I can't quite translate what you just said there, at least not without more Jägermeister.

I assume the confusion came about when two players with the same Strength had different HP. What I was trying to demonstrate, is that this is possible, because HP is affected by other factors, and not just raw Strength - in some strange convoluted way.

Q: That max HP is determined in some strange convoluted way, or that you tried to demonstrate it, in some strange convoluted way?
A: Both.

Also, interesting fact in relation to the sideways code snippet: JPG compression causes an image taller than it is wide to create a larger file than the exact same image, rotated to be wider than it is tall. :\ Strangeness...
 

Tigerkev

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Sorry, i didn't took my drugs yet, but it's more or less what i wanted to say what you wanted to say which makes even less.. nvm i shut up.
 

Keldorn

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Thothie said:

Strength (Each strength point grants 7 hit points, maximum carry weight, and some armors require X strength to wear):
You get the following amount of strength points for each level in the specified weapon skill:
Sword: 3/8
MA: 1/4
Axe: 1/2
Blunt: 19/40
PA: 3/20
SA: 2/10
Archery: 1/8

Dexterity (Apparently affects your movement speed):
You get the following amount of dexterity points for each level in the specified weapon skill:
Sword: 1/10
MA: 1/10
Axe: 1/10
Blunt: 1/10
SA: 1/4
PA: 1/3
Archery: 1/4

Concentration (Dunno what this does)
You get the following amount of Concentration points for each level in the specified skill:
Archery: 3/4
PA: 1/2
SC: 1

Awareness (Affects parry)
You get the following amount of awareness points for each level in the specified weapon skill:
Sword: 1/14
MA: 2/7
Axe: 1/14
Blunt: 1/14
SA: 3/14
Archery: 2/7
PA: 2/7

Fitness (7 HP per point, affects stamina)
You get the following amount of fitness points for each level in the specified weapon skill:
Sword: 1/5
MA: 1/5
Axe: 3/10
Blunt: 3/10
SA: 7/50
PA: 7/50
Archery: 3/25

Wisdom (3 HP per point, 10 MP per point)
SC: 1.75 points per level(not sublevel)

TL:DR

Strength = 7 HP per point
Fitness = 7 HP per point
Wisdom = 3 HP per point

Rideon = TOLD (But nobody cares)
 

jon50559

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Somebody yell at me to map.
 

Thothie

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MAP!!!

PS. Concentration affects spell duration (used to also affect chance to fail).
PPS. Still convoluted as hell.
 

Antimatter

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I was proving a point. Because i was basicly being called a liar, I posted this to a number of people (mainly Rideon) so i didn't want to be made out to be a liar. And i'll be carful where i post in future!

And my print screen button was broken off :)
 

Fegged

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yaya <.< im still better >:D
 

SilentDeath

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Antimatter said:
I was proving a point. Because i was basicly being called a liar, I posted this to a number of people (mainly Rideon) so i didn't want to be made out to be a liar. And i'll be carful where i post in future!

And my print screen button was broken off :)

Steam does have this handy screenshot button now (default F12)
 

MS:C community

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I have a question about this, specifically the FIT part:

Thothie said:
Code:
		case NATURAL_STR:
			return (GetSkillStat(SKILL_SWORDSMANSHIP) * 1.5 +
					GetSkillStat(SKILL_MARTIALARTS) +
				    GetSkillStat(SKILL_AXEHANDLING) * 2.0 +
					GetSkillStat(SKILL_BLUNTARMS) * 1.9 +
					(GetSkillStat(SKILL_POLEARMS) * 0.6f) +
					(GetSkillStat(SKILL_SMALLARMS) * 0.8) +
					(GetSkillStat(SKILL_ARCHERY) * 0.5)) / 4;
		case NATURAL_DEX: //How fast u can move
			return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.6 +
					GetSkillStat(SKILL_MARTIALARTS) +
				    GetSkillStat(SKILL_AXEHANDLING) * 0.6 +
					GetSkillStat(SKILL_BLUNTARMS) * 0.6 +
					(GetSkillStat(SKILL_SMALLARMS) * 1.5) +
					(GetSkillStat(SKILL_POLEARMS) * 2.0f) +
					(GetSkillStat(SKILL_ARCHERY) * 1.5)) / 6;	
		case NATURAL_CON:
			return (GetSkillStat(SKILL_ARCHERY) * 1.5 +
					/*GetSkillStat(SKILL_PARRY) + */
					(GetSkillStat(SKILL_POLEARMS) * 1.0f) +
					GetSkillStat(SKILL_SPELLCASTING) * 2.0 ) / 2;	
		case NATURAL_AWR:
			//Archery & [strike]parry[/strike] MA count the most for awareness
			return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.5f +
					(GetSkillStat(SKILL_MARTIALARTS) * 2.0f) +
				    GetSkillStat(SKILL_AXEHANDLING) * 0.5f +
					GetSkillStat(SKILL_BLUNTARMS) * 0.5f +
					(GetSkillStat(SKILL_SMALLARMS) * 1.5f) +
					(GetSkillStat(SKILL_ARCHERY) * 2.0f) +
					(GetSkillStat(SKILL_POLEARMS) * 2.0f)
				    /*(GetSkillStat(SKILL_PARRY) * 2.0f)*/) / 7;
		case NATURAL_FIT:
			//Archery & smallarms barely count for fitness
			return (GetSkillStat(SKILL_SWORDSMANSHIP) +
					GetSkillStat(SKILL_MARTIALARTS) +
				    (GetSkillStat(SKILL_AXEHANDLING) * 1.5) +
					(GetSkillStat(SKILL_BLUNTARMS) * 1.5) +
				    /*GetSkillStat(SKILL_PARRY) + */
					(GetSkillStat(SKILL_SMALLARMS) * 0.7) +
					(GetSkillStat(SKILL_POLEARMS) * 0.7f) +
					(GetSkillStat(SKILL_ARCHERY) * 0.6)) / 5;
		case NATURAL_WIS:
			return (1 + /*GetSkillStat(SKILL_PARRY) /2 +*/
					GetSkillStat(SKILL_SPELLCASTING) *1.75);	 //Thothie - how about SC counts for wisdom more than parry?

What does GetSkillStat(SKILL_POLEARMS) * 0.7f mean? Does the 'f' stand for 'floor'? As in floor(3.7) = 3 for example? Because when you disregard the 'f', and if swords, MA, SA, axe, blunt, PA and archery are all 45, you end up with FIT 63 according to that formula but FIT 62 in-game. Just curious.

Edit: It's probably round(x), isn't it?

Edit 2: Nope, that's not it either... Is it related to floating point numbers or something?
 
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