The Frozen Summit (watch for download updates)

Avoozl

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The Frozen Summit (ms_snow) is a large map with a lot of monsters you most likely have not seen, such as the Moragor Orcs and the Ice Elementals. The setting is near the peak of a snow covered moutain with a very ancient cavern system close by. There are four transitions in different regions of the map and therefore many different ways to play through. This map is of great difficulty and is geared towards players level 30+ with groups. I do not reccomend this map to anyone wishing to raise their sword skill ;).

Download link:
All resources: http://www.thothie.com/msc/ms_snow_installer.zip (DELETE PREVIOIUS VERSION FIRST)
Just the map: http://www.thothie.com/public/avoozl/ms_snow.bsp
-Updated 9/15/2006 7 PM


Preview:


Newly detailed terrain


Snow weather effects, this is 1 of 2 types that you will see



A short expanse of mines, leading to Tundra



Vestiges of a lost outpost



A cosy wood cabin



Inside the cabin, Forsuth the Frosty Dwarf


Morc camp


Gate leading into Morc camp



Caverns of unspeakable peril..



Some of the friendly wildlife.




Activity:
**Aug 17- All terrain and brushes finished/Map fully textured
**Aug 18- ms_snow.wad created/ms_snow.res created/Monsters and spawn areas added/Lighting finalized/Music done
**Aug 19- Changed the continuous spawn to waves including eventual boss fights/Put in the finishing touches/testing
**Aug 20- More testing/Applied testing results to change map
**Aug 21- Finished changes/Uploaded files/Added screenshots
**Aug 22-27- Redid the waves, faster and more intense now/Added a large new area/Alot of debugging/Added better trees/Changed music to the tundra music (alot smaller size wise)
**Aug 28- Began another vast new area (caverns)
**Aug 29- Changed a few areas to be more aesthetically appealing also to match the upcoming Tundra map
**Aug 30- Detailed the snow terrain a considerable amount
**Aug 31- Finished above ground terrain detail and debugging
**Sep 1- Began connecting cavern to map
**Sep 2-7- More with caverns/Changed the way the map unfolds/Added transitions to Tundra, Bloodrose, and an open one to any new map/Added a few new areas topside/New monsters added
**Sep 8-9- r_speed optimization/Further testing
**Sep 9- Redid the morc region/Finalized the upper map
**Sept 10-14- Finished the map
 

PBarnum

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put something like... RiP owns all :D .. or something
 

J-M v2.5.5

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msc_clifftest.jpg

:wink:

But just kidding, your cliffs look nice enough (I just couldn't see it from the top-down picture).
 

Gurluas

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i have some pine models, and snow scripts you might find usefull... like snow boars, snow orcs etc.
 

Avoozl

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Gurluas said:
i have some pine models, and snow scripts you might find usefull... like snow boars, snow orcs etc.

Jelly said:
Yeah snow boars and Marogar orcs would be nice Cool


I have those scripts and have used a few ice morcs and snow boars for the map. Today I finished up the monsters, all that is left is the one NPC script and a fix for the background music.
 

evilsquirrel

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ok, heres what you do... INCOMING TUTORIAL!

1) Make a box.

2) Make that box into a msarea_music using "To entity"

3) Texture said box with the texture "aaatrigger"

4) set the "model" to "*193" <---not sure what this does, decompiled thornlands to find out about it

5) make a new keyvalue called "yourmp3file.mp3" and set its value to however long the song is in this format... "1:12" (thats 1 minute, 12 seconds).





This concludes my possibly very nooby tutorial that may or may not include completely useless steps, but it WILL make your music work...and loop... >_>
 

Avoozl

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Thanks a ton evil, I am trying that now.

*Worked, background music = done.


All I have left to do now is get an NPC script to issue a certain quest one time per map. After that I will make an updated package of the map and resources and see about hosting it.
 

The Man In Black

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Sexual favors to the moderators, of course.
 

Thothie

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evilsquirrel said:
ok, heres what you do... INCOMING TUTORIAL!

1) Make a box.

2) Make that box into a msarea_music using "To entity"

3) Texture said box with the texture "aaatrigger"

4) set the "model" to "*193" <---not sure what this does, decompiled thornlands to find out about it

5) make a new keyvalue called "yourmp3file.mp3" and set its value to however long the song is in this format... "1:12" (thats 1 minute, 12 seconds).





This concludes my possibly very nooby tutorial that may or may not include completely useless steps, but it WILL make your music work...and loop... >_>

Ommit the "model" "*193" entry. That's just the compiler marking what model# that entity was tied to. It will cause issues if wind up with a matching model index on your map.

msarea_music currently ignores seconds, I believe (bug). But will loop the music via the minutes you indicate. Note that, only the player who touches the msarea_music hears it.

You'll have to turn off smart edit, and manually enter the music track and length. Only mp3's in the msc/music folder can be played.
Code:
{
"model" "*26"
"msderalia.mp3" "4:00"
"classname" "msarea_music"
}
 

Avoozl

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Both yesterday and today players tested my map for me and gave me feedback, both good and bad. I have taken their suggestions seriously and have begun chaging a few aspects of the map. The new changes include expanding the map more, relocating the player spawn points, lowering the difficulty, and reforming the monster spawn waves. I will have the map completed and the download link updated hopefully sometime today.
 

evilsquirrel

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avoozl, try to make the difficulty so that it is a good area for players of level 15-20, we need more maps around there...
 

Crow

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YOU DONT GOT TIME TO MAKE A PROFILE
I played your map. Wasnt too shabby. I'd suggest remakeing the spawn-point area, cause the monsters eventally got there and kept killing you over and over cause you where afk or somethin.

The cabin was pretty good. Thats as far as I got, cause I had to leave =\
 

Thothie

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I've not had a chance to go over it in close detail yet, but looks fine to me. You can FN it whenever you get it out of WIP, so far as I'm concerned.
 

J-M v2.5.5

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My comments on yesterday's version:
- All monsters respawn infinitely, which is not good
- There should be some snow boars wandering around, since they don't attack unless you attack them (as in the Thornlands)
- The respawn delay between monsters should be alot higher
- You should make a few waves of polar bear cubs, followed by polar bears, then add some ferocious snow boars, and finally giant polar bears and gigantic snow boars
- You might want to reduce the amount of Marogar ice warriors in the hidden tunnel

As your map is now, it is way too hard for players that have characters of level 10 - level 15. I got killed five times or so with my client-side level 26 character. You really need to reduce the amount of monsters or decide that you want to make this map for a stronger audience.

However, the map does not suck at all:
- I really like that skybox
- I also like the textures you used
- And I also like the bunnies
- The cabin is a good safe zone

So you have definately got the right idea. It's just that the map is way too hard for your target audience.
 

Avoozl

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I actually had made all those changes, totally redid the monster spawns into 6 consecutive waves, increasing in difficulty. The target player level I think should be 15+ groups reccommended. I added map area to so its a bit bigger. I'd host the newer version but I cant get it to run, compiles fine though...
 
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