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- #1
When I compile the current crest model (armor/p_gowns.mdl), studiomdl clips all the 384x384 textures I feed it to 372x341 for some odd reason.
So this:
Becomes this:
The model works fine, as it seems to be automagically keeping only the visible area, for some reason, but this makes it very hard to edit. I have to keep an archive of the original textures around to make it easier. Also worried this could cause problems on another model.
I played with the params a bit, but to no avail.
Any you modelers got any idears as to wad is up wid dis?
So this:
Becomes this:
The model works fine, as it seems to be automagically keeping only the visible area, for some reason, but this makes it very hard to edit. I have to keep an archive of the original textures around to make it easier. Also worried this could cause problems on another model.
I played with the params a bit, but to no avail.
Any you modelers got any idears as to wad is up wid dis?