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I get a LOT of PM's regarding requests for voice acting, so I've decided to create a sticky.
ATM, this just covers a few bits of voice acting we need. I'm going to expand on this as required. I may link some of the future acting "scripts" externally, in the future, to cut down on the spoilerz a bit.
I don't have sticky power in User Created Content, "Other", nor "Music/Sounds", so I'm going to put this here in mapping for now...
YOUNG'ish/GENERIC ADULT MALE VOICES
[Eh, pretty much all done now...]
MACHO MANLY VOICES
Agrath, the Gloam Slayer (islesofdread2)
Agrath is one of the elite captains of the king's guard. A veteran warrior of renown. He's rather fed up with his men, being useless for his mission to clear out this island of gloams, and is looking towards the players for an assist. The alternative being to lead them into a slaughter. He sounds old, gruff, and bitter.
Agrath is due to have more cameos at the Hall of Derlia, where the players see him first getting his mission from King Ardelleron, and another future mission, where hopefully he'll be better outfitted enough to be a true aid, rather than escort mission material.
Agrath Lines:
MONSTROUS/CREEPY VOICES
Sorc_Villa Alchemist (write-up pending)
Sorc_Villa Smith (write-up pending)
Bulge, Sorc_Villa Troll Djinn (write-up pending)
...and others...
MEN OF A CERTAIN AGE VOICES
Master Priest of Edana (write-up pending) [sh*tloads]
Lighthouse Keeper (write-up pending)
King Ardelleron (script and write-up pending)
Edana Magic Shop (write-up pending)
Gate City Magic Shop (write-up pending)
Deralia Potionshop 1&2 (write-up pending)
Circle of Five Wizards (write-up pending)
...and others...
CHIX0RZ VOICES
Ryza, Ghost of the Priestess of Felewyn (write-up pending)
Kayla (write-up pending)
Deralia Banker (write-up Pending)
Edana Waitress (write-up Pending)
The Goddess Felewyn (script and writeup pending)
...and others...
Common game-term pronunciation keys:
As explained elsewhere, sound files need to be divided up line-by-line (ie. by carriage return), down-sampled to 20.05Khz, and EXTREMELY LOUD. Final product should be 16-bit unsigned wave files. To avoid noise from over-volume, you may wish to initially record at a fairly low volume, at the highest sampling rate possible, then use a wave editor, such as Gold Wave to boost the volume and change the sampling rate afterwards. We can filter noise, to a degree, but we have our limits - if yer recording is far too dirty, ya maybe SOL.
You can fiddle with the lines and adlib as you wish, so long as you get the same message across in about the same time, although no promises that I'll remember to update the text accordingly
The finest examples of amature voice work you can find in game are in:
msc\sound\voices\the_wall
You can replace these voice files, and go to The_Wall to get an idea of what your own wav files are going to sound like in game.
===
I don't have time to parse this out, although I stripped it quite a bit, but here...
http://www.thothie.com/msc_dev3/speech_find.txt
...is every line of text spoken by just about every NPC ever. (Also, warning: mass spoilers)
So, if you have a particular NPC in mind, you can search any text he says in here.
ATM, this just covers a few bits of voice acting we need. I'm going to expand on this as required. I may link some of the future acting "scripts" externally, in the future, to cut down on the spoilerz a bit.
I don't have sticky power in User Created Content, "Other", nor "Music/Sounds", so I'm going to put this here in mapping for now...
YOUNG'ish/GENERIC ADULT MALE VOICES
[Eh, pretty much all done now...]
MACHO MANLY VOICES
Agrath, the Gloam Slayer (islesofdread2)
Agrath is one of the elite captains of the king's guard. A veteran warrior of renown. He's rather fed up with his men, being useless for his mission to clear out this island of gloams, and is looking towards the players for an assist. The alternative being to lead them into a slaughter. He sounds old, gruff, and bitter.
Agrath is due to have more cameos at the Hall of Derlia, where the players see him first getting his mission from King Ardelleron, and another future mission, where hopefully he'll be better outfitted enough to be a true aid, rather than escort mission material.
Agrath Lines:
Code:
Intro:
"Bah! Hail there. I am known as Agrath of the Royal Guard. The King sent me here to clear this isle of gloams that we may begin logging the forest safely."
"But I never imagined there would be so many such beasts in this jungle, and this sad contigent I bought with me would be mere fodder for them."
(multiple players) "You lads look a bit more up to a battle, more so than this sad lot anyways."
(single player) "You may yet make better escort than all this sad lot combined."
"If you will serve as my escort and ferret these beasts out, you will be well rewarded for your efforts."
Player accepts mission:
"Alright, the forest beyond that barricade is completely infested with [Gloams]. Nasty work, Gloams are..."
"If we can slay all the elder, Ether Gloams, the rest shouldnt give us any trouble, and most likely will flee."
"Be ready for a good fight. Ill follow you in, but these novices will have to stay behind. No point in leading them to a slaughter."
Player refuses mission:
"Bah, coward! I suppose I could order you in the name of the king..."
"but I'd rather beat these swine into shape than have an escort who'll run at the first sign of danger!"
Player asks about gloams, before battle begins:
"I've seen all sorts of gloams: gloams of stone, of ice, and of fire. Tis why they've sent me, I suppose."
"These gloams here are the more common, tropical variety. Slimy beasts tend to show up in abandoned wetlands such as this jungle."
"They move fast, are tough, and in addition to the usual motivation of hunger, are likely also defending their nests."
"The ether gloams are the elder ones. It seems a good gloam never dies, it just fades away. Sadly, this means the creatures can turn invisible."
"While they are invisible they are neigh impossible to hit, and if they touches you while in their ethereal state, it'll give you a nasty wallup."
"The ether gloams are vulnerable to holy weapons due to their unnatural state, so if you have any, have them at the ready..."
"But beware that the same does not apply to the younger ones. For, as the wizards tell me, they are beastly, but still of this world."
"Beyond that all I can say is keep a sharp eye and a steady hand, and ye may yet survive with all your limbs uneaten."
Player asks about gloams, after battle begins:
(angry, panting) "Oh NOW you want to hear about the gloams!? A bit busy at the moment! You'll learn anything I could have taught you the hard way soon enough!
Battle over, menu activated:
"Thanks again for your assistance."
Battle over, Agrath has reward to give:
"Thank you for your fine aid in battle! Please select a reward, courtesy of the king..."
Player refuses reward:
(impressed) "I see. A noble warrior for whom the battle is reward enough. Good show."
Player asks for rewards after all items dished out:
"Sorry, I've nothing left to offer."
Takes spell damage from player:
(angry) "Watch where you cast those things!"
(angry) "Check your targets!"
Takes melee damage from player:
(angry) "Careful where you swing that!"
(angry) "Watch your targets!"
MONSTROUS/CREEPY VOICES
Sorc_Villa Alchemist (write-up pending)
Sorc_Villa Smith (write-up pending)
Bulge, Sorc_Villa Troll Djinn (write-up pending)
...and others...
MEN OF A CERTAIN AGE VOICES
Master Priest of Edana (write-up pending) [sh*tloads]
Lighthouse Keeper (write-up pending)
King Ardelleron (script and write-up pending)
Edana Magic Shop (write-up pending)
Gate City Magic Shop (write-up pending)
Deralia Potionshop 1&2 (write-up pending)
Circle of Five Wizards (write-up pending)
...and others...
CHIX0RZ VOICES
Ryza, Ghost of the Priestess of Felewyn (write-up pending)
Kayla (write-up pending)
Deralia Banker (write-up Pending)
Edana Waitress (write-up Pending)
The Goddess Felewyn (script and writeup pending)
...and others...
Common game-term pronunciation keys:
Talk dis way said:Torkalath - tôr-KÄY-läth, similar to "Tork aye laugh"
Melanion - mÉl-ÃN-Ä-on, similar to "Millennium"
Felewyn - FÄL-äh-wÄn, similar to "Fell a win"
Aluhandra - Äl-Éh-HÃND-rah, similar to "Al uh hand rah"
Lor Malgoriand - lôr MÃL-gôr-Ä-Änd, similar to "Lore maul gory and"
As explained elsewhere, sound files need to be divided up line-by-line (ie. by carriage return), down-sampled to 20.05Khz, and EXTREMELY LOUD. Final product should be 16-bit unsigned wave files. To avoid noise from over-volume, you may wish to initially record at a fairly low volume, at the highest sampling rate possible, then use a wave editor, such as Gold Wave to boost the volume and change the sampling rate afterwards. We can filter noise, to a degree, but we have our limits - if yer recording is far too dirty, ya maybe SOL.
You can fiddle with the lines and adlib as you wish, so long as you get the same message across in about the same time, although no promises that I'll remember to update the text accordingly
The finest examples of amature voice work you can find in game are in:
msc\sound\voices\the_wall
You can replace these voice files, and go to The_Wall to get an idea of what your own wav files are going to sound like in game.
===
I don't have time to parse this out, although I stripped it quite a bit, but here...
http://www.thothie.com/msc_dev3/speech_find.txt
...is every line of text spoken by just about every NPC ever. (Also, warning: mass spoilers)
So, if you have a particular NPC in mind, you can search any text he says in here.