What a game like master sword needs more than ANYTHING else, is a plot that the players can get to know while in the game.
I suggest the following implementations of this plot...
1) find some voice actors, forum people, girlfriend, friends, yourself with a cold, random people off the street? anybody, really! then just use the ones that you think are good enough for the game.
2) make sure that at least all the quest NPC's can be interacted with through the use of +use or a similar button like... +interact or some such.
3) remember, the game is only fun as long as there is something to accomplish. so if you can discourage farming, by all means! do it!
4) secrets are the spice of life...but once someone has found it, everyone has found it...think of some really neat tricks to hide them secrets, and put them where nobody expects them to be!
5) dont start a character off by telling them they should talk to sembelin, nobody does that. make sure every map has a miniature temple of balance in it where a conversation between you and sembelin can take place, make sure they can't look around and can only talk to sembelin...when they are done, sembelin "teleports" them to a group of adventurers that they are "fated" to be with at the moment.
(if you ask him to teleport you normally, he will say something silly like he's too drunk, or it would upset the balance of...stuff...or something...)
I suggest the following implementations of this plot...
1) find some voice actors, forum people, girlfriend, friends, yourself with a cold, random people off the street? anybody, really! then just use the ones that you think are good enough for the game.
2) make sure that at least all the quest NPC's can be interacted with through the use of +use or a similar button like... +interact or some such.
3) remember, the game is only fun as long as there is something to accomplish. so if you can discourage farming, by all means! do it!
4) secrets are the spice of life...but once someone has found it, everyone has found it...think of some really neat tricks to hide them secrets, and put them where nobody expects them to be!
5) dont start a character off by telling them they should talk to sembelin, nobody does that. make sure every map has a miniature temple of balance in it where a conversation between you and sembelin can take place, make sure they can't look around and can only talk to sembelin...when they are done, sembelin "teleports" them to a group of adventurers that they are "fated" to be with at the moment.
(if you ask him to teleport you normally, he will say something silly like he's too drunk, or it would upset the balance of...stuff...or something...)